# World State Summary

> Generated from `saltwind-sound-01-state` at 2026-09-07T16:19:05.375Z.
> Schema sim-1.0.0; source saltwind-sound-01-turn-001; SIMULATION.


- **Campaign:** Simulation: Saltwind Sound
- **Status:** ACTIVE
- **Calendar:** Y01-M07 — Early autumn, Year 1

## Places

| Place | Kind | Population | Condition | Visibility |
|---|---|---|---|---|
| High Barley | SETTLEMENT | 153 | Your village lies on a southern upland shelf above the eastern side of the sound. Fields surround the houses; rough grazing and a spring lie uphill. A pack trail runs northwest over a ridge; another descends east through alder ground toward distant coastal smoke. A small stream ford near the east descent rises after rain. You own pack goats and hauling frames, not a seaworthy boat. No coast-to-coast shortcut crosses the steep central ravine. | PLAYERS |
| Keelstrand | SETTLEMENT | 149 | Your settlement occupies the northern timbered creek of the sound. The boat shed sits above the tide; the nearest straight timber grows uphill and must be dragged down a stony track. A western shore path reaches an empty marker beach in half a fair-weather day. A pack trail climbs southeast toward grazing country. Beyond its first ridge you have no current map. Your old fishing boat works within the creek; the unfinished larger boat cannot yet float. | PLAYERS |
| Saltmere | SETTLEMENT | 151 | Your village stands on the western shallows of a narrow sound. Brine pools lie east, garden strips on the low rise west, and a coppice beyond them. A shingle path leads north to an empty marker beach; reeds conceal the shore south. The tidal mud looks walkable from above but holds deep runnels. Your two shallow fishing skiffs can follow the western shore in settled weather; neither is suited to an exposed crossing in a gale. | PLAYERS |
| Saltwind Sound | REGION | — | A mundane narrow coastal sound with four resident communities, navigable shore segments and uncertain reception. No compulsory regional crisis. | GM_ONLY |
| Ternhaven | SETTLEMENT | 150 | Your village sits inside the southeastern hooked inlet. Its inner landing is sheltered; beyond the bar, wind and ebb can make even a short boat journey dangerous. An alder path climbs west to a stream ford and upland meadow. The coast curves north around the eastern arm of the sound. Two small fishing boats work near shore; you have no current safe-weather survey of the full sound. | PLAYERS |

## Non-secret facts

| Fact ID | Domain | Statement | Visibility |
|---|---|---|---|
| fact-high-barley-care-and-harvest | WORLD | Cal's care rota was instituted, gathering dependents in central spaces and relieving weary caregivers, with the covered bowl honored at every evening meal. Hesta paced the barley cut to dry intervals, while Osa used pack goats with hauling frames to carry sheaves, keeping harvest flowing without overburdening households. | PLAYERS |
| fact-high-barley-ford-surveillance | WORLD | Jun observed two distant coastal travelers advance along the alder path to the edge of the stream ford and lower meadow. The scouts observed the shelf from cover and withdrew peacefully eastward down the alder path without attempting to cross the ford or approach the village. | PLAYERS |
| fact-high-barley-storehouse-and-loft | RESOURCE | Leth and the leader sorted the lower store bay, salvaging damp grain for immediate meals and removing mold. Raised timber dunnage was laid to lift sacks off the floor, Beren converted the disused wool loft into ventilated drying hurdles, and prime seed grain was secured on upper racks. | PLAYERS |
| fact-keelstrand-ridge-patrol | WORLD | Ivo scouted the southeast pack trail to the first ridgeline, observing pack animal tracks and spotting distant upland grazing herds before executing a midday turnaround and returning safely before nightfall. | PLAYERS |
| fact-keelstrand-roofs-and-boats | RESOURCE | The unfinished hull was securely cradled and sealed beneath pitched thatch. Mara overhauled and caulked the existing fishing boat with seasoned offcuts. Pell trained apprentices in knotting and split-root lashings, enabling Tor's crews to tie thatch and seal all four leaking houses. | PLAYERS |
| fact-keelstrand-shed-shoring | WORLD | Mara and Ivo inspected the boat shed brace, finding rot concentrated at the foot of the post while adjacent framing remains solid. Sturdy timber props were erected to shore the corner and cross-beam, stabilizing the shed against autumn winds. | PLAYERS |
| fact-keelstrand-stores-and-sleds | RESOURCE | Carpenters shaped two wooden drag-sleds from heavy offcuts to haul timber over the stony track without fraying rope. Venn lifted garden roots and beans into dry straw pits, and surplus creek fish were smoked and salted. | PLAYERS |
| fact-saltmere-bank-reinforcement | WORLD | Fen and the leader inspected the western pan bank at low water, discovering small seepage channels through the lower earth. Fen's crew packed and reinforced the bank with dense clay from the rise and turf sods, stabilizing the foundation before any boiling resumes. | PLAYERS |
| fact-saltmere-fuel-coppice | RESOURCE | Work crews coppiced willow and alder, limbing billets to season for winter. Shallow drainage trenches were dug around the sheltered clay hollow, and an open-sided thatched timber shelter was constructed where fresh wood sits raised on stringers. | PLAYERS |
| fact-saltmere-marker-beach-patrol | WORLD | Evi completed a cautious day patrol to the marker beach. She observed additional worked timber offcuts in the flotsam and sighted hearth smoke across the northern creek from cover, returning safely before nightfall without being detected or making contact. | PLAYERS |
| fact-saltmere-stores-and-shelter | RESOURCE | Saltmere's two damaged roofs were re-thatched with marsh reeds before mid-autumn rains. Garden roots were lifted and stored dry. The autumn fish catch was divided between the smokehouse using allocated dry billets, dry-salting with reserve cakes, and Sava's canopied drying racks, preventing spoilage. | PLAYERS |
| fact-ternhaven-alder-scout-report | GEOGRAPHY | Seli completed a three-day reconnaissance along the alder path to the stream ford and lower meadow. She confirmed the trail is passable in early autumn, found fresh goat and pack tracks near the water, and sighted dwellings on the high upland shelf above before withdrawing eastward in accordance with orders. | PLAYERS |
| fact-ternhaven-hospitality-policy | WORLD | The leader established an explicit village hospitality rule: visitors receive shelter and a hearth meal for their first night under custom; on the second day, guests must provide reciprocal labor or receive travel rations and depart peacefully. | PLAYERS |
| fact-ternhaven-mooring-and-boats | WORLD | Both fishing boats were safely hauled onto the inner beach above high tide. During slack water, Kiri inspected the outer mooring and discovered the rope chafing against a submerged stone edge; the mooring was cleared and re-rigged with tested cordage, while inshore fishing continued safely. | PLAYERS |
| fact-ternhaven-stores-and-hearth | RESOURCE | Work crews built drying racks on the upper ledge to dry split fish and roots off the ground. The landing hall roof seam was re-thatched and pitched, dry firewood was secured under lean-tos, and coughing children were nursed to recovery by the central hearth. | PLAYERS |
| high-barley-calendar | WEATHER | It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work. | PLAYERS |
| high-barley-conditions | WORLD | The barley harvest is successfully progressing, paced to dry spells and loft hurdle capacity. Cal's care rota protects household welfare, and the covered bowl is observed. The lower store bay is secured on raised dunnage, prime seed is separated on upper racks, and minor eave leaks have been patched. | PLAYERS |
| high-barley-contacts | CHARACTER | Hesta is your field steward. Cal is your care rota keeper. Beren is your seed and threshing keeper. Osa is your goat and pack handler. Leth is your storehouse keeper. Jun is your spring and ford watcher. | PLAYERS |
| high-barley-custom | WORLD | At harvest, households set aside a covered bowl for those who cannot come to the field. The bowl is a witnessed obligation rather than a claim that care takes no work. People accept your leadership but watch who is asked to carry the burden. | PLAYERS |
| high-barley-dispute | WORLD | Hesta wants every able pair of hands in the fields during this dry interval. Cal reminds her that dependents still need feeding and tending, and brings you the unfilled household rota. Beren says some sheaves can wait, but not all the exposed crop through repeated rain. Counting caregivers twice will not bring the grain in sooner. | PLAYERS |
| high-barley-map | GEOGRAPHY | Your village lies on a southern upland shelf above the eastern side of the sound. Fields surround the houses; rough grazing and a spring lie uphill. A pack trail runs northwest over a ridge; another descends east through alder ground toward distant coastal smoke. A small stream ford near the east descent rises after rain. You own pack goats and hauling frames, not a seaworthy boat. No coast-to-coast shortcut crosses the steep central ravine. | PLAYERS |
| high-barley-neighbors | WORLD | Osa found fresh pack impressions on the northwest ridge trail; their destination is beyond the village’s current map. On clear evenings, Jun sees smoke east below the alder descent and has heard gulls and a carried bell. Jun knows the ford and can lead a cautious descent to an empty lower meadow in a day. A message party could continue toward the smoke after checking the route, but no neighbor’s reception or stores are known. You need not make that journey during harvest. | PLAYERS |
| high-barley-opportunity | WORLD | A disused wool loft could take raised drying hurdles if cleared and kept ventilated. Osa can use the goats to shift small loads without pulling every caregiver into the fields. A smaller surplus may be a sound choice if it preserves care and seed. | PLAYERS |
| high-barley-premise | WORLD | You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 153 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time. | PLAYERS |
| high-barley-scene | WORLD | Cut stalks rasp against your legs on the path into the yard. A row of sheaves waits outside the storehouse. At the threshing cloth, a tired man rocks a sleeping child with one foot while keeping grain away from the damp edge. | PLAYERS |
| high-barley-warning | WORLD | An earthy smell rises from the lowest store bay after rain, and one sack has a dark patch underneath. Leth says the upper racks smell clean. The smell is evidence of damp, not proof that all grain is spoiled; an inspection can distinguish usable stores from damaged portions. | PLAYERS |
| keelstrand-calendar | WEATHER | It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work. | PLAYERS |
| keelstrand-conditions | WORLD | All four leaking houses have been re-thatched and lashed water-tight. The boat shed is safely shored with props, the unfinished hull is protected under pitched thatch, and the old fishing boat has been overhauled and caulked. Garden roots and beans are safely stored in straw pits, and two wooden drag-sleds are ready for timber hauling. | PLAYERS |
| keelstrand-contacts | CHARACTER | Mara is your master carpenter. Arel is your fishing household speaker. Tor is your shelter keeper. Ivo is your timber and path scout. Pell is your rope worker with a strained wrist. Venn is your garden and pack keeper. | PLAYERS |
| keelstrand-custom | WORLD | Promises made in the yard are spoken over a laid keel with witnesses. Changed circumstances can reopen terms; that does not make the first promise imaginary. Households accept your authority, while expecting you to say whose work waits. | PLAYERS |
| keelstrand-dispute | WORLD | Mara promised Arel and the fishing households a sound boat before the late-autumn runs. Arel has helped feed the yard and wants that promise kept. Tor asks that roof crews come first, showing you the wet blanket. Mara says the hull can be safely paused if covered; finishing it while making every roof sound will require more skilled hands than the yard has. | PLAYERS |
| keelstrand-map | GEOGRAPHY | Your settlement occupies the northern timbered creek of the sound. The boat shed sits above the tide; the nearest straight timber grows uphill and must be dragged down a stony track. A western shore path reaches an empty marker beach in half a fair-weather day. A pack trail climbs southeast toward grazing country. Beyond its first ridge you have no current map. Your old fishing boat works within the creek; the unfinished larger boat cannot yet float. | PLAYERS |
| keelstrand-neighbors | WORLD | Venn brings a sack with barley husks caught in its seams, found beside the uphill pack trail, and recalls hearing a distant stock bell there before the last rain. Ivo has walked the western route to the marker beach, half a day away, where salt-smelling cord was once tied around a stake. Neither knows a neighboring leader or their current needs. You could investigate a route, send a bounded message or remain home. A small party following the pack trail can reach the first ridge in a day and return before dark only if it turns back early. | PLAYERS |
| keelstrand-opportunity | WORLD | Offcuts can repair smaller craft or make simple sled runners. Pell can demonstrate clean lashings while seated; training will occupy both learners and teacher. Covering the hull and renegotiating its delivery would preserve the investment, though people may disagree over what is owed. | PLAYERS |
| keelstrand-premise | WORLD | You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 149 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time. | PLAYERS |
| keelstrand-scene | WORLD | Rain has stopped on the half-built hull. Under its ribs, a child has arranged little boats from scraps. Above you, a roof mat lifts in the wind. A carpenter sets down her adze when the shelter keeper brings a leaking sleeping blanket into the boat shed. | PLAYERS |
| keelstrand-warning | WORLD | Ivo points out powder beneath one old shed brace and a change in the door gap after rain. The shed still stands. Nobody has opened the brace to see how deep the damage goes. A heavy lift beneath it could be postponed, shored or inspected. | PLAYERS |
| saltmere-calendar | WEATHER | It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work. | PLAYERS |
| saltmere-conditions | WORLD | Two roofs have been re-thatched against rain. Garden roots are lifted and stored, while the autumn catch is secured through smoking, dry-salting with reserve cakes, and Sava's canopied racks. Fresh willow billets season in a drained, thatched hollow shelter, and the western pan bank has been reinforced. | PLAYERS |
| saltmere-contacts | CHARACTER | Nessa is your pan tender. Orin is your net captain. Sava is your basket and drying-rack maker. Fen is your bank and water keeper. Evi is your shore walker. Daro is your storekeeper. | PLAYERS |
| saltmere-custom | WORLD | At fuel allocations, each hearth lays a stone beside the claimant it supports. The stones witness a promise; they do not give every household a veto. People currently accept your leadership and await a decision. You may keep work local, change priorities or seek information without promising anyone a grand new order. | PLAYERS |
| saltmere-dispute | WORLD | Nessa, who tends the pans, asks for the dry billets promised at the last gathering. Orin, whose household fishes, points at the smoking rack and says fish will spoil if the pans take everything. Neither claims that all production must continue: both want the cost of a reduction to be acknowledged. Several families will work on either task, but cannot do both at once. | PLAYERS |
| saltmere-map | GEOGRAPHY | Your village stands on the western shallows of a narrow sound. Brine pools lie east, garden strips on the low rise west, and a coppice beyond them. A shingle path leads north to an empty marker beach; reeds conceal the shore south. The tidal mud looks walkable from above but holds deep runnels. Your two shallow fishing skiffs can follow the western shore in settled weather; neither is suited to an exposed crossing in a gale. | PLAYERS |
| saltmere-neighbors | WORLD | Evi shows you a shaped timber offcut washed onto the marker beach, bearing three chisel notches. From the rise, on clear mornings, you can see smoke north across the creek but cannot count houses. Evi has previously walked as far as the empty marker beach, half a fair-weather day north, and knows its tide retreat. She offers to guide a small party there or carry a message if you choose. No meeting or reply is promised. | PLAYERS |
| saltmere-opportunity | WORLD | Sava has woven a small raised drying rack whose fish stayed clean during the last fair spell. It has not been tested through prolonged rain. A sheltered clay hollow could store covered firewood if drained. These are possibilities for patient local work, not reasons you must leave home. | PLAYERS |
| saltmere-premise | WORLD | You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 151 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time. | PLAYERS |
| saltmere-scene | WORLD | A gust carries white dust across the salt shed. At the hearth, two women hold opposite ends of the same split log. Neither pulls. Beyond them, wet nets drip onto the earth, and people stop talking when you step through the doorway. | PLAYERS |
| saltmere-warning | WORLD | After the last high tide, a thin damp line remained under the western pan bank. Fen says the bank has held for years but asks to inspect it at low water before another full boiling. You can see the line; you do not yet know what lies inside the bank. | PLAYERS |
| ternhaven-calendar | WEATHER | It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work. | PLAYERS |
| ternhaven-conditions | WORLD | The outer mooring has been inspected, freed from a rock snag, and re-rigged with sound cordage, while boats remain safely beached between runs. The upper drying ledge has new racks, the landing hall roof is sealed, and firewood is sheltered. Children with coughs are recovering, and household stores are well-managed. | PLAYERS |
| ternhaven-contacts | CHARACTER | Del is your keeper of hospitality customs. Ves is your household stores speaker. Ruan is your net and landing captain. Kiri is your boat and mooring tender. Seli is your alder-path guide. Wen is your well and hearth keeper. | PLAYERS |
| ternhaven-custom | WORLD | The first guest meal is traditionally placed at the edge of the hearth where both host and visitor can see it. Older hosts disagree about what follows that first night. You hold the recognized leadership seat; an honest limit, a negotiated welcome or a quiet month of local work remains yours to choose. | PLAYERS |
| ternhaven-dispute | WORLD | Del recalls an old obligation to give seasonal visitors a dry first night and a meal. Ves asks whether an old welcome now means feeding whoever arrives all winter. No visitors are presently here and no arrival date is agreed. Ruan says limits spoken before arrival would be easier to honor than angry exclusions at the door. | PLAYERS |
| ternhaven-map | GEOGRAPHY | Your village sits inside the southeastern hooked inlet. Its inner landing is sheltered; beyond the bar, wind and ebb can make even a short boat journey dangerous. An alder path climbs west to a stream ford and upland meadow. The coast curves north around the eastern arm of the sound. Two small fishing boats work near shore; you have no current safe-weather survey of the full sound. | PLAYERS |
| ternhaven-neighbors | WORLD | Seli saw smoke above the westward slope after the last clear evening and found barley husks beside the upper ford on an earlier walk. She can reach that ford in a day along the alder path. Del remembers traveling basket menders who sometimes use this landing in autumn, but knows neither their present position nor other leaders’ wishes. A shore or uphill message is possible if someone makes the journey. Smoke and old visits establish that you are not alone, not that a treaty exists. | PLAYERS |
| ternhaven-opportunity | WORLD | An upper drying ledge could take racks without occupying guest space. Guests could be offered bounded work or service if they consent; there is no assurance any will come or accept. Maintaining local catches and limiting hospitality can be a complete strategy. | PLAYERS |
| ternhaven-premise | WORLD | You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 150 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time. | PLAYERS |
| ternhaven-scene | WORLD | A kettle swings above the landing hearth while the inlet lies still beyond the bar. Beside it, spare sleeping mats are stacked against sacks of meal. The person counting the mats has stopped at the same place twice. Out on the beach, a net crew waves you toward a catch that needs sorting. | PLAYERS |
| ternhaven-warning | WORLD | Kiri shows you a pale frayed strand in the outer mooring rope and says the float jerked sharply on the last ebb. The rope still holds the small working boat. The cause and condition below water have not been inspected. The inner beach remains available for hauling boats above the tide. | PLAYERS |

## Institutions

| Institution | Domain | Capability | Failure mode |
|---|---|---|---|
