GM record

Turn 001 · SIMULATION · Co-GM archive

Turn 001 — Adjudication checkpoint

Reading edition of a structured SIMULATION record. Repeated embedded state and generated views are omitted from phase checkpoints; the literal JSON below preserves the complete record. Commit pages show the turn’s decisions, approvals and status; the World State and Timeline pages provide the readable state history.

Gm

Decisions

T001-D01

Activated Rule Ids

None recorded.

Activated Victory Ids

None recorded.

Changes
saltmere-pressure
Collection

pressures

Field

status

Id

saltmere-pressure

Value

COMPLETED

saltmere-pressure
Collection

pressures

Field

state

Id

saltmere-pressure

Value

Fuel compromise enacted: dry billets prioritized for fish smoking, boiling paused while the pan bank was packed and reinforced with clay, and dry-salting used to preserve catch without household grievance.

saltmere-households
Collection

factions

Field

current_agenda

Id

saltmere-households

Value

Early autumn fuel compromise is holding: Nessa accepted paused boiling while repairing the pan bank, and Orin secured dry billets for smoking alongside dry-salting.

saltmere-r1
Collection

relationships

Field

stance

Id

saltmere-r1

Value

Accepts the shared compromise of smokehouse fuel priority and dry-salting while boiling is paused for bank repairs.

saltmere-r1
Collection

relationships

Field

intensity

Id

saltmere-r1

Value

LOW

saltmere-conditions
Collection

facts

Field

statement

Id

saltmere-conditions

Value

Two roofs have been re-thatched against rain. Garden roots are lifted and stored, while the autumn catch is secured through smoking, dry-salting with reserve cakes, and Sava's canopied racks. Fresh willow billets season in a drained, thatched hollow shelter, and the western pan bank has been reinforced.

fact-saltmere-bank-reinforcement
Collection

facts

Field
Id

fact-saltmere-bank-reinforcement

Value
Domain

WORLD

Id

fact-saltmere-bank-reinforcement

Provenance
Source Ids
  • T001-D01
Source Kind

APPROVED_DECISION

Statement

Fen and the leader inspected the western pan bank at low water, discovering small seepage channels through the lower earth. Fen's crew packed and reinforced the bank with dense clay from the rise and turf sods, stabilizing the foundation before any boiling resumes.

Subject Id

saltmere

Value

Not recorded.

Visibility
Player Ids
  • player1
Scope

PLAYERS

K-saltmere-bank-reinforcement
Collection

knowledge

Field
Id

K-saltmere-bank-reinforcement

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-saltmere-bank-reinforcement

Holder Id

saltmere-leader

Id

K-saltmere-bank-reinforcement

Learned Turn

1

Player Id

player1

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

fact-saltmere-stores-and-shelter
Collection

facts

Field
Id

fact-saltmere-stores-and-shelter

Value
Domain

RESOURCE

Id

fact-saltmere-stores-and-shelter

Provenance
Source Ids
  • T001-D01
Source Kind

APPROVED_DECISION

Statement

Saltmere's two damaged roofs were re-thatched with marsh reeds before mid-autumn rains. Garden roots were lifted and stored dry. The autumn fish catch was divided between the smokehouse using allocated dry billets, dry-salting with reserve cakes, and Sava's canopied drying racks, preventing spoilage.

Subject Id

saltmere

Value

Not recorded.

Visibility
Player Ids
  • player1
Scope

PLAYERS

K-saltmere-stores-and-shelter
Collection

knowledge

Field
Id

K-saltmere-stores-and-shelter

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-saltmere-stores-and-shelter

Holder Id

saltmere-leader

Id

K-saltmere-stores-and-shelter

Learned Turn

1

Player Id

player1

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

fact-saltmere-fuel-coppice
Collection

facts

Field
Id

fact-saltmere-fuel-coppice

Value
Domain

RESOURCE

Id

fact-saltmere-fuel-coppice

Provenance
Source Ids
  • T001-D01
Source Kind

APPROVED_DECISION

Statement

Work crews coppiced willow and alder, limbing billets to season for winter. Shallow drainage trenches were dug around the sheltered clay hollow, and an open-sided thatched timber shelter was constructed where fresh wood sits raised on stringers.

Subject Id

saltmere

Value

Not recorded.

Visibility
Player Ids
  • player1
Scope

PLAYERS

K-saltmere-fuel-coppice
Collection

knowledge

Field
Id

K-saltmere-fuel-coppice

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-saltmere-fuel-coppice

Holder Id

saltmere-leader

Id

K-saltmere-fuel-coppice

Learned Turn

1

Player Id

player1

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

fact-saltmere-marker-beach-patrol
Collection

facts

Field
Id

fact-saltmere-marker-beach-patrol

Value
Domain

WORLD

Id

fact-saltmere-marker-beach-patrol

Provenance
Source Ids
  • T001-D01
Source Kind

APPROVED_DECISION

Statement

Evi completed a cautious day patrol to the marker beach. She observed additional worked timber offcuts in the flotsam and sighted hearth smoke across the northern creek from cover, returning safely before nightfall without being detected or making contact.

Subject Id

saltmere

Value

Not recorded.

Visibility
Player Ids
  • player1
Scope

PLAYERS

K-saltmere-marker-beach-patrol
Collection

knowledge

Field
Id

K-saltmere-marker-beach-patrol

Value
Confidence

CONFIRMED

Epistemic Status

REPORTED

Fact Id

fact-saltmere-marker-beach-patrol

Holder Id

saltmere-leader

Id

K-saltmere-marker-beach-patrol

Learned Turn

1

Player Id

player1

Propagation Path
  • saltmere-c5
Source Type

PROPAGATED

Eliminated Player Ids

None recorded.

Id

T001-D01

Outcome

The fuel allocation conflict is peacefully resolved with dry billets allocated to fish smoking, solar pan management maintained, and stored salt cakes utilized for dry curing. Fen and the leader inspect the pan bank at low tide, finding seepage channels that are packed and reinforced with clay and turf. The two leaking roofs are thatched, garden roots stored dry, willow coppiced and stacked in a drained hollow shelter, and Evi scouts the marker beach safely from cover.

Rationale

Player 1's plan astutely addresses the immediate fuel dispute by prioritizing dry billets for fish smoking while pausing full salt boiling to inspect and reinforce the leaking pan bank. Using stored salt cakes for dry-salting and Sava's canopied drying racks absorbs the surplus catch without overtaxing fuel reserves. Preventive coppicing and drainage preparation in the clay hollow secure future wood, and Evi's patrol strictly obeys observational caution.

Verdict

ACCEPT

Warning And Causal Support

No elimination or lethal hazard. High intrinsic feasibility supported by Strong leadership power (P=0.82) and established village capabilities. Bank seepage was addressed before failure; no injuries or food losses occurred.

T001-D02

Activated Rule Ids

None recorded.

Activated Victory Ids

None recorded.

Changes
keelstrand-pressure
Collection

pressures

Field

status

Id

keelstrand-pressure

Value

COMPLETED

keelstrand-pressure
Collection

pressures

Field

state

Id

keelstrand-pressure

Value

Keel compromise honored: large hull safely sealed under thatch, fishing households prioritized for roof repair and food shares, and old boat overhauled for autumn fishing.

keelstrand-households
Collection

factions

Field

current_agenda

Id

keelstrand-households

Value

The keel agreement is holding: sleeping quarters are weatherproofed, fishing families received garden shares, and the yard focuses on old boat maintenance and sled hauling.

keelstrand-r1
Collection

relationships

Field

stance

Id

keelstrand-r1

Value

Cooperating peacefully under the witnessed keel compromise, with fishing households receiving roof repairs and guaranteed food shares while the big boat waits.

keelstrand-r1
Collection

relationships

Field

intensity

Id

keelstrand-r1

Value

LOW

keelstrand-conditions
Collection

facts

Field

statement

Id

keelstrand-conditions

Value

All four leaking houses have been re-thatched and lashed water-tight. The boat shed is safely shored with props, the unfinished hull is protected under pitched thatch, and the old fishing boat has been overhauled and caulked. Garden roots and beans are safely stored in straw pits, and two wooden drag-sleds are ready for timber hauling.

fact-keelstrand-shed-shoring
Collection

facts

Field
Id

fact-keelstrand-shed-shoring

Value
Domain

WORLD

Id

fact-keelstrand-shed-shoring

Provenance
Source Ids
  • T001-D02
Source Kind

APPROVED_DECISION

Statement

Mara and Ivo inspected the boat shed brace, finding rot concentrated at the foot of the post while adjacent framing remains solid. Sturdy timber props were erected to shore the corner and cross-beam, stabilizing the shed against autumn winds.

Subject Id

keelstrand

Value

Not recorded.

Visibility
Player Ids
  • player2
Scope

PLAYERS

K-keelstrand-shed-shoring
Collection

knowledge

Field
Id

K-keelstrand-shed-shoring

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-keelstrand-shed-shoring

Holder Id

keelstrand-leader

Id

K-keelstrand-shed-shoring

Learned Turn

1

Player Id

player2

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

fact-keelstrand-roofs-and-boats
Collection

facts

Field
Id

fact-keelstrand-roofs-and-boats

Value
Domain

RESOURCE

Id

fact-keelstrand-roofs-and-boats

Provenance
Source Ids
  • T001-D02
Source Kind

APPROVED_DECISION

Statement

The unfinished hull was securely cradled and sealed beneath pitched thatch. Mara overhauled and caulked the existing fishing boat with seasoned offcuts. Pell trained apprentices in knotting and split-root lashings, enabling Tor's crews to tie thatch and seal all four leaking houses.

Subject Id

keelstrand

Value

Not recorded.

Visibility
Player Ids
  • player2
Scope

PLAYERS

K-keelstrand-roofs-and-boats
Collection

knowledge

Field
Id

K-keelstrand-roofs-and-boats

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-keelstrand-roofs-and-boats

Holder Id

keelstrand-leader

Id

K-keelstrand-roofs-and-boats

Learned Turn

1

Player Id

player2

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

fact-keelstrand-stores-and-sleds
Collection

facts

Field
Id

fact-keelstrand-stores-and-sleds

Value
Domain

RESOURCE

Id

fact-keelstrand-stores-and-sleds

Provenance
Source Ids
  • T001-D02
Source Kind

APPROVED_DECISION

Statement

Carpenters shaped two wooden drag-sleds from heavy offcuts to haul timber over the stony track without fraying rope. Venn lifted garden roots and beans into dry straw pits, and surplus creek fish were smoked and salted.

Subject Id

keelstrand

Value

Not recorded.

Visibility
Player Ids
  • player2
Scope

PLAYERS

K-keelstrand-stores-and-sleds
Collection

knowledge

Field
Id

K-keelstrand-stores-and-sleds

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-keelstrand-stores-and-sleds

Holder Id

keelstrand-leader

Id

K-keelstrand-stores-and-sleds

Learned Turn

1

Player Id

player2

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

fact-keelstrand-ridge-patrol
Collection

facts

Field
Id

fact-keelstrand-ridge-patrol

Value
Domain

WORLD

Id

fact-keelstrand-ridge-patrol

Provenance
Source Ids
  • T001-D02
Source Kind

APPROVED_DECISION

Statement

Ivo scouted the southeast pack trail to the first ridgeline, observing pack animal tracks and spotting distant upland grazing herds before executing a midday turnaround and returning safely before nightfall.

Subject Id

keelstrand

Value

Not recorded.

Visibility
Player Ids
  • player2
Scope

PLAYERS

K-keelstrand-ridge-patrol
Collection

knowledge

Field
Id

K-keelstrand-ridge-patrol

Value
Confidence

CONFIRMED

Epistemic Status

REPORTED

Fact Id

fact-keelstrand-ridge-patrol

Holder Id

keelstrand-leader

Id

K-keelstrand-ridge-patrol

Learned Turn

1

Player Id

player2

Propagation Path
  • keelstrand-c4
Source Type

PROPAGATED

Eliminated Player Ids

None recorded.

Id

T001-D02

Outcome

The unfinished hull is securely cradled and sealed under thatch, with completion deferred to spring. Mara overhauls and caulks the existing fishing boat. Tor's crews, supported by Pell's newly trained apprentices, tie thatch on all four leaking houses. The rotted shed brace is shored with props, stabilizing the building. Heavy offcuts become two drag-sleds, garden crops are stored in straw pits, and Ivo conducts a bounded scout up the southeast trail to the ridge line.

Rationale

Player 2 makes a disciplined and well-orchestrated decision to prioritize leaking sleeping quarters over capital shipbuilding ahead of winter rains. Pausing the large hull under pitched thatch prevents joint rot, while overhauling the old boat maintains autumn fishing. Shoring the boat shed brace before heavy work mitigates structural collapse risk, and deploying Pell to run a lashing school turns an injured specialist into an effective training asset.

Verdict

ACCEPT

Warning And Causal Support

No elimination or structural casualty. Strong power (P=0.89) backed by sound sequence: shoring the brace preceded shed operations, and the hull was sealed before storms. Midday scout turnaround avoided trail exposure.

T001-D03

Activated Rule Ids

None recorded.

Activated Victory Ids

None recorded.

Changes
high-barley-pressure
Collection

pressures

Field

status

Id

high-barley-pressure

Value

COMPLETED

high-barley-pressure
Collection

pressures

Field

state

Id

high-barley-pressure

Value

Labor balance achieved: Cal's care rota established and honored with the covered bowl, while goat hauling and loft drying hurdles enable steady harvest without caregiver burnout.

high-barley-households
Collection

factions

Field

current_agenda

Id

high-barley-households

Value

Caregivers and field workers are aligned: the covered bowl is honored nightly, dependents are cared for centrally, and goat hauling keeps sheaves moving into the loft.

high-barley-r1
Collection

relationships

Field

stance

Id

high-barley-r1

Value

Working cooperatively under the protected care rota and covered-bowl recognition, balancing field work with household needs.

high-barley-r1
Collection

relationships

Field

intensity

Id

high-barley-r1

Value

LOW

high-barley-conditions
Collection

facts

Field

statement

Id

high-barley-conditions

Value

The barley harvest is successfully progressing, paced to dry spells and loft hurdle capacity. Cal's care rota protects household welfare, and the covered bowl is observed. The lower store bay is secured on raised dunnage, prime seed is separated on upper racks, and minor eave leaks have been patched.

fact-high-barley-care-and-harvest
Collection

facts

Field
Id

fact-high-barley-care-and-harvest

Value
Domain

WORLD

Id

fact-high-barley-care-and-harvest

Provenance
Source Ids
  • T001-D03
Source Kind

APPROVED_DECISION

Statement

Cal's care rota was instituted, gathering dependents in central spaces and relieving weary caregivers, with the covered bowl honored at every evening meal. Hesta paced the barley cut to dry intervals, while Osa used pack goats with hauling frames to carry sheaves, keeping harvest flowing without overburdening households.

Subject Id

high-barley

Value

Not recorded.

Visibility
Player Ids
  • player3
Scope

PLAYERS

K-high-barley-care-and-harvest
Collection

knowledge

Field
Id

K-high-barley-care-and-harvest

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-high-barley-care-and-harvest

Holder Id

high-barley-leader

Id

K-high-barley-care-and-harvest

Learned Turn

1

Player Id

player3

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

fact-high-barley-storehouse-and-loft
Collection

facts

Field
Id

fact-high-barley-storehouse-and-loft

Value
Domain

RESOURCE

Id

fact-high-barley-storehouse-and-loft

Provenance
Source Ids
  • T001-D03
Source Kind

APPROVED_DECISION

Statement

Leth and the leader sorted the lower store bay, salvaging damp grain for immediate meals and removing mold. Raised timber dunnage was laid to lift sacks off the floor, Beren converted the disused wool loft into ventilated drying hurdles, and prime seed grain was secured on upper racks.

Subject Id

high-barley

Value

Not recorded.

Visibility
Player Ids
  • player3
Scope

PLAYERS

K-high-barley-storehouse-and-loft
Collection

knowledge

Field
Id

K-high-barley-storehouse-and-loft

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-high-barley-storehouse-and-loft

Holder Id

high-barley-leader

Id

K-high-barley-storehouse-and-loft

Learned Turn

1

Player Id

player3

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

Eliminated Player Ids

None recorded.

Id

T001-D03

Outcome

Cal's care rota is established and honored with the covered bowl, maintaining household morale and protecting caregivers. Barley harvesting proceeds steadily during dry weather, hauled by Osa's pack goats. In the storehouse, Leth and the leader separate damp grain for immediate consumption, compost spoiled grain, and install raised timber dunnage. Beren converts the disused wool loft into ventilated hurdle drying space, and prime seed is safeguarded on upper racks. Outward travel down to the coast is avoided.

Rationale

Player 3 grounds their plan in realistic human capacity, formally establishing Cal's dependent care rota and observing the covered bowl custom to prevent caregiver burnout. Pacing harvest cutting strictly to drying throughput prevents grain spoilage. Sorting the lower store bay and erecting raised dunnage protects stored sacks from rising damp, while converting the wool loft into ventilated drying hurdles adds vital indoor processing capacity. Deploying pack goats for sheaf hauling relieves human labor.

Verdict

ACCEPT

Warning And Causal Support

No elimination or food failure. High intrinsic feasibility supported by Strong power (P=0.84). Protected care rotas prevented social fracture, and raised dunnage neutralized damp from the cracked drain.

T001-D04

Activated Rule Ids

None recorded.

Activated Victory Ids

None recorded.

Changes
fact-high-barley-ford-surveillance
Collection

facts

Field
Id

fact-high-barley-ford-surveillance

Value
Domain

WORLD

Id

fact-high-barley-ford-surveillance

Provenance
Source Ids
  • T001-D04
Source Kind

APPROVED_DECISION

Statement

Jun observed two distant coastal travelers advance along the alder path to the edge of the stream ford and lower meadow. The scouts observed the shelf from cover and withdrew peacefully eastward down the alder path without attempting to cross the ford or approach the village.

Subject Id

high-barley

Value

Not recorded.

Visibility
Player Ids
  • player3
Scope

PLAYERS

K-high-barley-ford-surveillance
Collection

knowledge

Field
Id

K-high-barley-ford-surveillance

Value
Confidence

CONFIRMED

Epistemic Status

REPORTED

Fact Id

fact-high-barley-ford-surveillance

Holder Id

high-barley-leader

Id

K-high-barley-ford-surveillance

Learned Turn

1

Player Id

player3

Propagation Path
  • high-barley-c6
Source Type

PROPAGATED

fact-ternhaven-alder-scout-report
Collection

facts

Field
Id

fact-ternhaven-alder-scout-report

Value
Domain

GEOGRAPHY

Id

fact-ternhaven-alder-scout-report

Provenance
Source Ids
  • T001-D04
Source Kind

APPROVED_DECISION

Statement

Seli completed a three-day reconnaissance along the alder path to the stream ford and lower meadow. She confirmed the trail is passable in early autumn, found fresh goat and pack tracks near the water, and sighted dwellings on the high upland shelf above before withdrawing eastward in accordance with orders.

Subject Id

sound

Value

Not recorded.

Visibility
Player Ids
  • player4
Scope

PLAYERS

K-ternhaven-alder-scout-report
Collection

knowledge

Field
Id

K-ternhaven-alder-scout-report

Value
Confidence

CONFIRMED

Epistemic Status

REPORTED

Fact Id

fact-ternhaven-alder-scout-report

Holder Id

ternhaven-leader

Id

K-ternhaven-alder-scout-report

Learned Turn

1

Player Id

player4

Propagation Path
  • ternhaven-c5
Source Type

PROPAGATED

Eliminated Player Ids

None recorded.

Id

T001-D04

Outcome

Seli completes a three-day scout along the alder trail to the stream ford, noting pack tracks and sighting upland structures on the high shelf before withdrawing peacefully eastward. Jun observes the coastal scouts from the high shelf above the ford, noting their peaceful demeanor and eastward return. Both leaders acquire credible, evidence-limited knowledge of neighboring presence.

Rationale

The simultaneous reconnaissance operations resolve with realistic spatial and temporal pacing. Seli's 3-day scout from Ternhaven along the alder path reaches the stream ford and lower meadow, discovering signs of upland cultivation. Jun, maintaining high-shelf watch in High Barley, spots the scouts at the meadow margin. Respecting strict orders of engagement, Seli observes from cover and withdraws eastward down the alder path toward Ternhaven without crossing the ford or forcing contact, establishing mutual awareness without friction.

Verdict

ACCEPT

Warning And Causal Support

No elimination, confrontation, or treaty commitment. Both players specified cautious reconnaissance protocols that prevented accidental clashes and maintained realistic contact pacing.

T001-D05

Activated Rule Ids

None recorded.

Activated Victory Ids

None recorded.

Changes
ternhaven-pressure
Collection

pressures

Field

status

Id

ternhaven-pressure

Value

COMPLETED

ternhaven-pressure
Collection

pressures

Field

state

Id

ternhaven-pressure

Value

Hospitality policy enacted: first-night welcome honored under Del's custom, with reciprocal labor or respectful departure required thereafter, satisfying Ves and Ruan.

ternhaven-households
Collection

factions

Field

current_agenda

Id

ternhaven-households

Value

The landing community is united behind the two-stage hospitality rule; drying racks are filled on the upper ledge, and boats are safely handled.

ternhaven-r1
Collection

relationships

Field

stance

Id

ternhaven-r1

Value

In agreement following the enactment of the two-stage hospitality rule, balancing traditional welcome with resident store protection.

ternhaven-r1
Collection

relationships

Field

intensity

Id

ternhaven-r1

Value

LOW

ternhaven-custom
Collection

obligations

Field

terms

Id

ternhaven-custom

Value

The first guest meal is placed at the edge of the hearth under ancient custom, granting a dry first night. By established village policy, guests staying beyond the first night must contribute reciprocal labor or receive one day's travel rations and depart in peace.

ternhaven-conditions
Collection

facts

Field

statement

Id

ternhaven-conditions

Value

The outer mooring has been inspected, freed from a rock snag, and re-rigged with sound cordage, while boats remain safely beached between runs. The upper drying ledge has new racks, the landing hall roof is sealed, and firewood is sheltered. Children with coughs are recovering, and household stores are well-managed.

fact-ternhaven-mooring-and-boats
Collection

facts

Field
Id

fact-ternhaven-mooring-and-boats

Value
Domain

WORLD

Id

fact-ternhaven-mooring-and-boats

Provenance
Source Ids
  • T001-D05
Source Kind

APPROVED_DECISION

Statement

Both fishing boats were safely hauled onto the inner beach above high tide. During slack water, Kiri inspected the outer mooring and discovered the rope chafing against a submerged stone edge; the mooring was cleared and re-rigged with tested cordage, while inshore fishing continued safely.

Subject Id

ternhaven

Value

Not recorded.

Visibility
Player Ids
  • player4
Scope

PLAYERS

K-ternhaven-mooring-and-boats
Collection

knowledge

Field
Id

K-ternhaven-mooring-and-boats

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-ternhaven-mooring-and-boats

Holder Id

ternhaven-leader

Id

K-ternhaven-mooring-and-boats

Learned Turn

1

Player Id

player4

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

fact-ternhaven-stores-and-hearth
Collection

facts

Field
Id

fact-ternhaven-stores-and-hearth

Value
Domain

RESOURCE

Id

fact-ternhaven-stores-and-hearth

Provenance
Source Ids
  • T001-D05
Source Kind

APPROVED_DECISION

Statement

Work crews built drying racks on the upper ledge to dry split fish and roots off the ground. The landing hall roof seam was re-thatched and pitched, dry firewood was secured under lean-tos, and coughing children were nursed to recovery by the central hearth.

Subject Id

ternhaven

Value

Not recorded.

Visibility
Player Ids
  • player4
Scope

PLAYERS

K-ternhaven-stores-and-hearth
Collection

knowledge

Field
Id

K-ternhaven-stores-and-hearth

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-ternhaven-stores-and-hearth

Holder Id

ternhaven-leader

Id

K-ternhaven-stores-and-hearth

Learned Turn

1

Player Id

player4

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

fact-ternhaven-hospitality-policy
Collection

facts

Field
Id

fact-ternhaven-hospitality-policy

Value
Domain

WORLD

Id

fact-ternhaven-hospitality-policy

Provenance
Source Ids
  • T001-D05
Source Kind

APPROVED_DECISION

Statement

The leader established an explicit village hospitality rule: visitors receive shelter and a hearth meal for their first night under custom; on the second day, guests must provide reciprocal labor or receive travel rations and depart peacefully.

Subject Id

ternhaven

Value

Not recorded.

Visibility
Player Ids
  • player4
Scope

PLAYERS

K-ternhaven-hospitality-policy
Collection

knowledge

Field
Id

K-ternhaven-hospitality-policy

Value
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-ternhaven-hospitality-policy

Holder Id

ternhaven-leader

Id

K-ternhaven-hospitality-policy

Learned Turn

1

Player Id

player4

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

Eliminated Player Ids

None recorded.

Id

T001-D05

Outcome

Both fishing boats are kept safe on the inner beach while Kiri inspects the underwater mooring, finding the chafing stone and re-rigging the line with sound rope. Drying racks are constructed on the upper ledge, the landing hall roof seam is pitched, and coughing children are nursed at the hearth. The two-stage hospitality rule is established and accepted by the community.

Rationale

Player 4's plan immediately eliminates marine risk by hauling boats onto the inner beach pending inspection of the suspect mooring. Inspecting the line at calm slack tide discovers and resolves underwater stone chafing before rope breakage occurs. The two-stage hospitality rule masterfully reconciles Del's traditional welcome (dry first night, hearth meal) with Ves and Ruan's resource concerns (reciprocal labor required thereafter or respectful departure with rations). Building upper ledge drying racks and pitching roof seams protects village stores.

Verdict

ACCEPT

Warning And Causal Support

No elimination or vessel loss. High intrinsic feasibility supported by Strong power (P=0.80). Beaching craft immediately neutralized the frayed mooring hazard, and clear hospitality terms prevented social discord.

Program Observations

  • Turn 001 demonstrated consistent strategic grounding across all four clans: players prioritized internal consolidation, shelter weatherproofing, and food preservation over risky external ventures ahead of seasonal mid-autumn rains.

  • NPC agency and dramatic pressure resolution operated cleanly through mundane social mechanisms: stone-laying witnessed oaths in Saltmere, keel vows in Keelstrand, the covered bowl in High Barley, and the landing hearth custom in Ternhaven provided credible institutional containers for compromise without artificial escalation.

  • Contact pacing emerged naturally from simultaneous geographic movements: Ternhaven's cautious alder path scout and High Barley's shelf surveillance established mutual distant awareness without forcing premature diplomatic summits or violent misunderstandings.

  • Maintaining a strict disclosure boundary between hidden mechanical facts (pan bank burrow, rotting shed brace, cracked storehouse drain, chafing mooring rock) and player-visible observation facts successfully rewarded proactive precautions without leaking omniscient knowledge.

Trope Reviews

PR-001

Actor

None

Capacity

None

Disposition

REJECTED_ALL

Id

PR-001

Knowledge

None

Minimum Action

None

Motive

None

Opportunity

None

Precautions

None

Reason

Neither Broken Pedestal nor Bittersweet Ending fits the mundane cooperative compromise established by the leader's submission and Saltmere's local customs.

Selected Ids

None recorded.

Trigger

None

PR-002

Actor

None

Capacity

None

Disposition

REJECTED_ALL

Id

PR-002

Knowledge

None

Minimum Action

None

Motive

None

Opportunity

None

Precautions

None

Reason

Candidate tropes (Broken Pedestal, Bittersweet Ending, Reasonable Authority Figure) do not improve the recommendation; the situation was fully resolved through the player's grounded submission and customary keel negotiation.

Selected Ids

None recorded.

Trigger

None

PR-003

Actor

None

Capacity

None

Disposition

REJECTED_ALL

Id

PR-003

Knowledge

None

Minimum Action

None

Motive

None

Opportunity

None

Precautions

None

Reason

No trope records were retrieved for this review; the harvest and care rota resolution follows directly from village social custom and the player's explicit instructions.

Selected Ids

None recorded.

Trigger

None

PR-004

Actor

None

Capacity

None

Disposition

REJECTED_ALL

Id

PR-004

Knowledge

None

Minimum Action

None

Motive

None

Opportunity

None

Precautions

None

Reason

No trope records were retrieved for this review; the two-stage hospitality policy was directly authored and instituted through established landing customs.

Selected Ids

None recorded.

Trigger

None

Disclosures

player1

Player Id

player1

Fact Id

saltmere-conditions

Fact

Id

saltmere-conditions

Statement

Two roofs have been re-thatched against rain. Garden roots are lifted and stored, while the autumn catch is secured through smoking, dry-salting with reserve cakes, and Sava's canopied racks. Fresh willow billets season in a drained, thatched hollow shelter, and the western pan bank has been reinforced.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-saltmere-conditions
Id

K-saltmere-conditions

Holder Id

saltmere-leader

Player Id

player1

Fact Id

saltmere-conditions

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Source Type

INITIAL

Propagation Path

None recorded.

Learned Turn

0

player1

Player Id

player1

Fact Id

fact-saltmere-bank-reinforcement

Fact

Id

fact-saltmere-bank-reinforcement

Statement

Fen and the leader inspected the western pan bank at low water, discovering small seepage channels through the lower earth. Fen's crew packed and reinforced the bank with dense clay from the rise and turf sods, stabilizing the foundation before any boiling resumes.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-saltmere-bank-reinforcement
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-saltmere-bank-reinforcement

Holder Id

saltmere-leader

Id

K-saltmere-bank-reinforcement

Learned Turn

1

Player Id

player1

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player1

Player Id

player1

Fact Id

fact-saltmere-stores-and-shelter

Fact

Id

fact-saltmere-stores-and-shelter

Statement

Saltmere's two damaged roofs were re-thatched with marsh reeds before mid-autumn rains. Garden roots were lifted and stored dry. The autumn fish catch was divided between the smokehouse using allocated dry billets, dry-salting with reserve cakes, and Sava's canopied drying racks, preventing spoilage.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-saltmere-stores-and-shelter
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-saltmere-stores-and-shelter

Holder Id

saltmere-leader

Id

K-saltmere-stores-and-shelter

Learned Turn

1

Player Id

player1

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player1

Player Id

player1

Fact Id

fact-saltmere-fuel-coppice

Fact

Id

fact-saltmere-fuel-coppice

Statement

Work crews coppiced willow and alder, limbing billets to season for winter. Shallow drainage trenches were dug around the sheltered clay hollow, and an open-sided thatched timber shelter was constructed where fresh wood sits raised on stringers.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-saltmere-fuel-coppice
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-saltmere-fuel-coppice

Holder Id

saltmere-leader

Id

K-saltmere-fuel-coppice

Learned Turn

1

Player Id

player1

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player1

Player Id

player1

Fact Id

fact-saltmere-marker-beach-patrol

Fact

Id

fact-saltmere-marker-beach-patrol

Statement

Evi completed a cautious day patrol to the marker beach. She observed additional worked timber offcuts in the flotsam and sighted hearth smoke across the northern creek from cover, returning safely before nightfall without being detected or making contact.

Epistemic Status

REPORTED

Confidence

CONFIRMED

Knowledge

K-saltmere-marker-beach-patrol
Confidence

CONFIRMED

Epistemic Status

REPORTED

Fact Id

fact-saltmere-marker-beach-patrol

Holder Id

saltmere-leader

Id

K-saltmere-marker-beach-patrol

Learned Turn

1

Player Id

player1

Propagation Path
  • saltmere-c5
Source Type

PROPAGATED

player2

Player Id

player2

Fact Id

keelstrand-conditions

Fact

Id

keelstrand-conditions

Statement

All four leaking houses have been re-thatched and lashed water-tight. The boat shed is safely shored with props, the unfinished hull is protected under pitched thatch, and the old fishing boat has been overhauled and caulked. Garden roots and beans are safely stored in straw pits, and two wooden drag-sleds are ready for timber hauling.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-keelstrand-conditions
Id

K-keelstrand-conditions

Holder Id

keelstrand-leader

Player Id

player2

Fact Id

keelstrand-conditions

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Source Type

INITIAL

Propagation Path

None recorded.

Learned Turn

0

player2

Player Id

player2

Fact Id

fact-keelstrand-shed-shoring

Fact

Id

fact-keelstrand-shed-shoring

Statement

Mara and Ivo inspected the boat shed brace, finding rot concentrated at the foot of the post while adjacent framing remains solid. Sturdy timber props were erected to shore the corner and cross-beam, stabilizing the shed against autumn winds.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-keelstrand-shed-shoring
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-keelstrand-shed-shoring

Holder Id

keelstrand-leader

Id

K-keelstrand-shed-shoring

Learned Turn

1

Player Id

player2

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player2

Player Id

player2

Fact Id

fact-keelstrand-roofs-and-boats

Fact

Id

fact-keelstrand-roofs-and-boats

Statement

The unfinished hull was securely cradled and sealed beneath pitched thatch. Mara overhauled and caulked the existing fishing boat with seasoned offcuts. Pell trained apprentices in knotting and split-root lashings, enabling Tor's crews to tie thatch and seal all four leaking houses.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-keelstrand-roofs-and-boats
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-keelstrand-roofs-and-boats

Holder Id

keelstrand-leader

Id

K-keelstrand-roofs-and-boats

Learned Turn

1

Player Id

player2

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player2

Player Id

player2

Fact Id

fact-keelstrand-stores-and-sleds

Fact

Id

fact-keelstrand-stores-and-sleds

Statement

Carpenters shaped two wooden drag-sleds from heavy offcuts to haul timber over the stony track without fraying rope. Venn lifted garden roots and beans into dry straw pits, and surplus creek fish were smoked and salted.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-keelstrand-stores-and-sleds
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-keelstrand-stores-and-sleds

Holder Id

keelstrand-leader

Id

K-keelstrand-stores-and-sleds

Learned Turn

1

Player Id

player2

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player2

Player Id

player2

Fact Id

fact-keelstrand-ridge-patrol

Fact

Id

fact-keelstrand-ridge-patrol

Statement

Ivo scouted the southeast pack trail to the first ridgeline, observing pack animal tracks and spotting distant upland grazing herds before executing a midday turnaround and returning safely before nightfall.

Epistemic Status

REPORTED

Confidence

CONFIRMED

Knowledge

K-keelstrand-ridge-patrol
Confidence

CONFIRMED

Epistemic Status

REPORTED

Fact Id

fact-keelstrand-ridge-patrol

Holder Id

keelstrand-leader

Id

K-keelstrand-ridge-patrol

Learned Turn

1

Player Id

player2

Propagation Path
  • keelstrand-c4
Source Type

PROPAGATED

player3

Player Id

player3

Fact Id

high-barley-conditions

Fact

Id

high-barley-conditions

Statement

The barley harvest is successfully progressing, paced to dry spells and loft hurdle capacity. Cal's care rota protects household welfare, and the covered bowl is observed. The lower store bay is secured on raised dunnage, prime seed is separated on upper racks, and minor eave leaks have been patched.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-high-barley-conditions
Id

K-high-barley-conditions

Holder Id

high-barley-leader

Player Id

player3

Fact Id

high-barley-conditions

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Source Type

INITIAL

Propagation Path

None recorded.

Learned Turn

0

player3

Player Id

player3

Fact Id

fact-high-barley-care-and-harvest

Fact

Id

fact-high-barley-care-and-harvest

Statement

Cal's care rota was instituted, gathering dependents in central spaces and relieving weary caregivers, with the covered bowl honored at every evening meal. Hesta paced the barley cut to dry intervals, while Osa used pack goats with hauling frames to carry sheaves, keeping harvest flowing without overburdening households.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-high-barley-care-and-harvest
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-high-barley-care-and-harvest

Holder Id

high-barley-leader

Id

K-high-barley-care-and-harvest

Learned Turn

1

Player Id

player3

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player3

Player Id

player3

Fact Id

fact-high-barley-storehouse-and-loft

Fact

Id

fact-high-barley-storehouse-and-loft

Statement

Leth and the leader sorted the lower store bay, salvaging damp grain for immediate meals and removing mold. Raised timber dunnage was laid to lift sacks off the floor, Beren converted the disused wool loft into ventilated drying hurdles, and prime seed grain was secured on upper racks.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-high-barley-storehouse-and-loft
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-high-barley-storehouse-and-loft

Holder Id

high-barley-leader

Id

K-high-barley-storehouse-and-loft

Learned Turn

1

Player Id

player3

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player3

Player Id

player3

Fact Id

fact-high-barley-ford-surveillance

Fact

Id

fact-high-barley-ford-surveillance

Statement

Jun observed two distant coastal travelers advance along the alder path to the edge of the stream ford and lower meadow. The scouts observed the shelf from cover and withdrew peacefully eastward down the alder path without attempting to cross the ford or approach the village.

Epistemic Status

REPORTED

Confidence

CONFIRMED

Knowledge

K-high-barley-ford-surveillance
Confidence

CONFIRMED

Epistemic Status

REPORTED

Fact Id

fact-high-barley-ford-surveillance

Holder Id

high-barley-leader

Id

K-high-barley-ford-surveillance

Learned Turn

1

Player Id

player3

Propagation Path
  • high-barley-c6
Source Type

PROPAGATED

player4

Player Id

player4

Fact Id

ternhaven-conditions

Fact

Id

ternhaven-conditions

Statement

The outer mooring has been inspected, freed from a rock snag, and re-rigged with sound cordage, while boats remain safely beached between runs. The upper drying ledge has new racks, the landing hall roof is sealed, and firewood is sheltered. Children with coughs are recovering, and household stores are well-managed.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-ternhaven-conditions
Id

K-ternhaven-conditions

Holder Id

ternhaven-leader

Player Id

player4

Fact Id

ternhaven-conditions

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Source Type

INITIAL

Propagation Path

None recorded.

Learned Turn

0

player4

Player Id

player4

Fact Id

fact-ternhaven-alder-scout-report

Fact

Id

fact-ternhaven-alder-scout-report

Statement

Seli completed a three-day reconnaissance along the alder path to the stream ford and lower meadow. She confirmed the trail is passable in early autumn, found fresh goat and pack tracks near the water, and sighted dwellings on the high upland shelf above before withdrawing eastward in accordance with orders.

Epistemic Status

REPORTED

Confidence

CONFIRMED

Knowledge

K-ternhaven-alder-scout-report
Confidence

CONFIRMED

Epistemic Status

REPORTED

Fact Id

fact-ternhaven-alder-scout-report

Holder Id

ternhaven-leader

Id

K-ternhaven-alder-scout-report

Learned Turn

1

Player Id

player4

Propagation Path
  • ternhaven-c5
Source Type

PROPAGATED

player4

Player Id

player4

Fact Id

fact-ternhaven-mooring-and-boats

Fact

Id

fact-ternhaven-mooring-and-boats

Statement

Both fishing boats were safely hauled onto the inner beach above high tide. During slack water, Kiri inspected the outer mooring and discovered the rope chafing against a submerged stone edge; the mooring was cleared and re-rigged with tested cordage, while inshore fishing continued safely.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-ternhaven-mooring-and-boats
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-ternhaven-mooring-and-boats

Holder Id

ternhaven-leader

Id

K-ternhaven-mooring-and-boats

Learned Turn

1

Player Id

player4

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player4

Player Id

player4

Fact Id

fact-ternhaven-stores-and-hearth

Fact

Id

fact-ternhaven-stores-and-hearth

Statement

Work crews built drying racks on the upper ledge to dry split fish and roots off the ground. The landing hall roof seam was re-thatched and pitched, dry firewood was secured under lean-tos, and coughing children were nursed to recovery by the central hearth.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-ternhaven-stores-and-hearth
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-ternhaven-stores-and-hearth

Holder Id

ternhaven-leader

Id

K-ternhaven-stores-and-hearth

Learned Turn

1

Player Id

player4

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

player4

Player Id

player4

Fact Id

fact-ternhaven-hospitality-policy

Fact

Id

fact-ternhaven-hospitality-policy

Statement

The leader established an explicit village hospitality rule: visitors receive shelter and a hearth meal for their first night under custom; on the second day, guests must provide reciprocal labor or receive travel rations and depart peacefully.

Epistemic Status

OBSERVED

Confidence

CONFIRMED

Knowledge

K-ternhaven-hospitality-policy
Confidence

CONFIRMED

Epistemic Status

OBSERVED

Fact Id

fact-ternhaven-hospitality-policy

Holder Id

ternhaven-leader

Id

K-ternhaven-hospitality-policy

Learned Turn

1

Player Id

player4

Propagation Path

None recorded.

Source Type

DIRECT_OBSERVATION

Adjudication Review

Approved

true

Causal Consistency

true

Disclosures

player1

Approved

true

Fact Id

saltmere-conditions

Player Id

player1

Rationale

Directly observed by the leader in Saltmere; accurately reflects the updated village conditions following roof repairs, root harvesting, catch preservation, coppicing, and pan bank reinforcement without leaking unobserved details.

player1

Approved

true

Fact Id

fact-saltmere-bank-reinforcement

Player Id

player1

Rationale

Directly observed through the leader's personal participation alongside Fen during the low-water inspection and the subsequent clay packing of the pan bank; does not leak omniscient knowledge beyond observed physical earthworks.

player1

Approved

true

Fact Id

fact-saltmere-stores-and-shelter

Player Id

player1

Rationale

Directly observed local village operations and storage outcomes resulting from the leader's explicit instructions to re-thatch roofs, lift garden roots, and preserve fish across smoke, salt, and Sava's canopied racks.

player1

Approved

true

Fact Id

fact-saltmere-fuel-coppice

Player Id

player1

Rationale

Directly observed local fuel gathering, drainage ditching around the clay hollow, and construction of an open-sided seasoning shelter within Saltmere.

player1

Approved

true

Fact Id

fact-saltmere-marker-beach-patrol

Player Id

player1

Rationale

Propagated via report from Evi following her ordered day reconnaissance to the marker beach; limits observations to flotsam offcuts and smoke across the creek without leaking foreign identities or private facts.

player2

Approved

true

Fact Id

keelstrand-conditions

Player Id

player2

Rationale

Directly observed by the leader in Keelstrand; accurately summarizes completed roof weatherproofing, shed shoring, hull pause under thatch, old boat caulking, and food storage.

player2

Approved

true

Fact Id

fact-keelstrand-shed-shoring

Player Id

player2

Rationale

Directly observed during the ordered inspection and temporary timber propping of the rotted shed brace; reveals only physical rot observed at the foot of the brace and structural stabilization.

player2

Approved

true

Fact Id

fact-keelstrand-roofs-and-boats

Player Id

player2

Rationale

Directly observed local operations in the yard and settlement: hull cradled under thatch, old fishing boat overhauled, and four houses lashed water-tight by Tor's crews using Pell's apprentices.

player2

Approved

true

Fact Id

fact-keelstrand-stores-and-sleds

Player Id

player2

Rationale

Directly observed domestic and craft activities within Keelstrand, including the construction of two wooden drag-sleds from heavy offcuts and food storage in straw pits.

player2

Approved

true

Fact Id

fact-keelstrand-ridge-patrol

Player Id

player2

Rationale

Propagated via report from Ivo after his midday turnaround scout along the southeast pack trail; limited strictly to observed animal tracks and distant grazing herds without leaking foreign settlement details.

player3

Approved

true

Fact Id

high-barley-conditions

Player Id

player3

Rationale

Directly observed village conditions in High Barley; reflects ongoing paced harvest, care rota welfare, covered-bowl meals, storehouse dunnage, and roof patches.

player3

Approved

true

Fact Id

fact-high-barley-care-and-harvest

Player Id

player3

Rationale

Directly observed community execution of the protected care rota, evening covered-bowl custom, weather-paced barley cutting, and pack-goat sheaf hauling.

player3

Approved

true

Fact Id

fact-high-barley-storehouse-and-loft

Player Id

player3

Rationale

Directly observed by the leader through personal participation in sorting damp lower-bay grain, laying timber dunnage, clearing the wool loft for hurdle drying, and setting aside seed grain.

player3

Approved

true

Fact Id

fact-high-barley-ford-surveillance

Player Id

player3

Rationale

Propagated via report from Jun, who maintained high-point watch over the ford; accurately describes distant coastal travelers observing from cover and withdrawing eastward without revealing Ternhaven's name or private intentions.

player4

Approved

true

Fact Id

ternhaven-conditions

Player Id

player4

Rationale

Directly observed village conditions in Ternhaven, including boat beaching, outer mooring clearing/re-rigging, upper ledge drying racks, roof pitching, and hearthside child recovery.

player4

Approved

true

Fact Id

fact-ternhaven-alder-scout-report

Player Id

player4

Rationale

Propagated via report from Seli upon returning from her 3-day reconnaissance along the alder path; restricted to trail passability, goat/pack tracks near the ford, and distant upland shelf dwellings without leaking High Barley internal facts.

player4

Approved

true

Fact Id

fact-ternhaven-mooring-and-boats

Player Id

player4

Rationale

Directly observed by the leader: craft were hauled above high tide, and Kiri's slack-water dive identified and resolved the chafing submerged stone, re-rigging the mooring with tested rope.

player4

Approved

true

Fact Id

fact-ternhaven-stores-and-hearth

Player Id

player4

Rationale

Directly observed village infrastructure work: upper ledge drying rack construction, landing hall roof pitching, dry firewood storage, and supportive care for coughing children.

player4

Approved

true

Fact Id

fact-ternhaven-hospitality-policy

Player Id

player4

Rationale

Directly observed public enactment of the two-stage hospitality rule promulgated by the leader before the assembled landing council.

Issues

None recorded.

Rationale

The proposed adjudication for Turn 001 is causally sound, consistent with mundane physics and established social customs, and adheres strictly to all prototype rules. All four submissions demonstrated high strategic grounding and discipline, resolving immediate internal allocation disputes (fuel in Saltmere, shipbuilding in Keelstrand, caregiving in High Barley, hospitality in Ternhaven) through witnessed customary compromise rather than artificial escalation. Simultaneous actions, including structural shoring, pan bank repairs, boat beaching, and cautious scouting, were resolved in rigorous causal sequence. Cross-player reconnaissance between High Barley and Ternhaven established realistic evidence-limited awareness without forced contact or treaty breaches. Every material observable outcome is properly embodied in recipient-specific facts, and all 19 disclosures maintain strict epistemic hygiene without leaking hidden mechanical truths, foreign identities, or omniscient information. Exactly five substantive decisions were ruled upon, and trope reviews were appropriately evaluated with REJECTED_ALL dispositions.

Adjudication Round

2

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