GM record

Turn 002 · SIMULATION · Co-GM archive

Turn 002 — Committed state

Reading edition of a structured SIMULATION record. Repeated embedded state and generated views are omitted from phase checkpoints; the literal JSON below preserves the complete record. Commit pages show the turn’s decisions, approvals and status; the World State and Timeline pages provide the readable state history.

Calendar

Current Key

Y01-M08

Display Label

Mid-autumn, Year 1

Year

1

Month

8

Next Key

Y01-M09

Legacy Source Label

Not recorded.

Turn

Id

turn-002

Number

2

Status

CLOSED

Deadline

2026-09-07T17:40:28.065Z

Maximum Submission Words

1500

Current Blocker

Not recorded.

Status History

Record 1

Status

OPEN

At

2026-09-07T17:40:28.065Z

Approval Id

Not recorded.

Record 2

Status

INTAKE_LOCKED

At

2026-09-07T17:40:28.121Z

Approval Id

Not recorded.

Record 3

Status

ANALYZED

At

2026-09-07T17:41:45.850Z

Approval Id

Not recorded.

Record 4

Status

ADJUDICATION_APPROVED

At

2026-09-07T17:43:26.202Z

Approval Id

T002-A-GM

Record 5

Status

RESULTS_DRAFTED

At

2026-09-07T17:46:11.571Z

Approval Id

Not recorded.

Record 6

Status

DELIVERY_APPROVED

At

2026-09-07T17:46:11.571Z

Approval Id

T002-A-DELIVERY

Record 7

Status

DELIVERED

At

2026-09-07T17:50:42.738Z

Approval Id

T002-A-DELIVERY

Record 8

Status

CLOSED

At

2026-09-07T17:50:42.738Z

Approval Id

Not recorded.

Intake

T002-I-player1

Id

T002-I-player1

Player Id

player1

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1093

Byte Count

6682

Archive Path

turns/turn-002/intake/player1/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T002-I-player2

Id

T002-I-player2

Player Id

player2

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1315

Byte Count

8211

Archive Path

turns/turn-002/intake/player2/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T002-I-player3

Id

T002-I-player3

Player Id

player3

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

989

Byte Count

6344

Archive Path

turns/turn-002/intake/player3/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T002-I-player4

Id

T002-I-player4

Player Id

player4

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

940

Byte Count

5794

Archive Path

turns/turn-002/intake/player4/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

Players

player1

Id

player1

Clan Id

saltmere

Leader Character Id

saltmere-leader

Leader Title

Leader of Saltmere

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player2

Id

player2

Clan Id

keelstrand

Leader Character Id

keelstrand-leader

Leader Title

Leader of Keelstrand

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player3

Id

player3

Clan Id

high-barley

Leader Character Id

high-barley-leader

Leader Title

Leader of High Barley

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player4

Id

player4

Clan Id

ternhaven

Leader Character Id

ternhaven-leader

Leader Title

Leader of Ternhaven

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

Decisions

T002-D01

Id

T002-D01

Title

Saltmere Pan Bank Thermal Testing, Runoff Diversion, and Northern Creek Surveillance

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player1

Approval Id

T002-A-GM

Summary

Player 1's plan is grounded, disciplined, and within clan capabilities. Fen and Nessa execute a low-heat test boil on a single inland pan using deadfall/driftwood, avoiding thermal blowout of the packed clay bank and preserving core dry billets for winter heating. Perimeter runoff ditches effectively divert rainwater from the brine basins. Sava moves drying racks into shelter, and Orin keeps skiffs to nearshore seining. Evi conducts a cautious patrol to the southern bank of the northern creek without crossing, observing Keelstrand's yard from concealment and withdrawing safely before nightfall. Power 0.80 (Strong) supports high quality and caution without complications. The low-heat thermal test confirms the reinforced western pan bank holds without cracking or weeping under low heat, while reserving dry billets for domestic warmth. Runoff diversion trenches protect brine concentrations from rain dilution. Thin willow and alder billets dry faster under the hollow shelter. Skiffs remain safe, and drying racks are sheltered. Evi's patrol reaches the southern bank of the northern creek, observing an active timber and boat-building settlement (Keelstrand) from concealment without crossing or being detected.

T002-D02

Id

T002-D02

Title

Keelstrand Boat Shed Permanent Foundation Underpinning and Sled-Hauling Operations

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player2

Approval Id

T002-A-GM

Summary

Player 2's plan demonstrates exceptional carpentry grounding and operational focus. Mara and Ivo jack the cross-beam, excise the rotted post base, bed a broad river stone plinth, and sister a seasoned timber block pinned with hardwood treenails and pitched caulking, permanently eliminating structural failure risk. Uphill track corduroying and drag-sled logging successfully bring down straight boat timber and winter deadwood before autumn rains turn the track to mud. Tor's swale ditches protect structures from runoff. Pell's fiber works and pitch rendering maximize wet-day productivity. Ivo's scouting safely verifies the western marker beach and southeast ridge. Strong power (0.80) ensures high craft durability and flawless scout restraint. The boat shed foundation is permanently repaired atop a stone plinth with sistered timber, securing the building against winter gales. Straight timber and fuel are safely sledded down and stacked on raised skids. Dwellings and the yard are protected by drainage swales. Pell's team produces spun cordage and caulking pitch. Ivo confirms the western marker beach remains undisturbed with faint coastal foot traffic, and observes grazing goat herds on the southeast upland shelf from concealed ridge watch before returning safely.

T002-D03

Id

T002-D03

Title

High Barley Final Harvest Processing, Storehouse Dunnage Hygiene, and Boundary Fortification

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player3

Approval Id

T002-A-GM

Summary

Player 3 executes a comprehensive, well-sequenced agricultural closing plan. Concluding field sweeps during dry intervals feed directly into Beren's wool loft hurdle rotation, ensuring continuous drying throughput without bottlenecks or rain mold. Threshed grain is stacked on raised dunnage away from walls, and Beren segregates prime seed grain on upper racks. Winter fuel is gathered from deadwood and peat using goat hauling frames, while thatch spars are tightened. Cal adapts the care rota to indoor processing and preserves the covered bowl. Strong power (0.80) ensures full grain salvation and high community morale. The barley harvest is successfully concluded and fully preserved; threshed grain sits dry on storehouse dunnage, prime seed grain is safely isolated, and barley straw provides winter fodder and bedding. Winter fuel is stockpiled under eaves, dwellings are tightened against gales, and the care rota and covered bowl maintain strong social solidarity.

T002-D04

Id

T002-D04

Title

Eastern Stream Ford Contact: Ternhaven Embassy and High Barley Boundary Reception

Type

CROSS_PLAYER

Status

APPROVED

Affected Player Ids

  • player3

  • player4

Approval Id

T002-A-GM

Summary

Both leaders demonstrate high diplomatic grounding, mutual restraint, and excellent coordination with established character agency. Del and Seli lead an unarmored, peaceful 4-person delegation along the alder path to the stream ford, carrying a gift basket of cured smoked fish and sea-salt. Jun observes their approach, notes their open hands, and hails them across the stream while notifying High Barley's leader. Jun's stone cairn and willow ring signal inhabited, vigilant, yet peaceful territory. High Barley's leader and elders meet the embassy across the stream barrier. Del delivers Ternhaven's traveler greetings, shares their two-stage hospitality rule, presents the guest-gift basket, and discusses future quiet barter. High Barley accepts the gift, confirms peaceful intentions, but maintains boundary discipline by keeping the meeting at the ford rather than permitting unvetted ascent to the shelf. Both delegations part with enhanced mutual understanding and verified security. Strong power on both sides (0.80) ensures no misunderstandings, accidents, or boundary friction. Peaceful first contact is successfully achieved at the stream ford without tension or incident. Ternhaven's delegation presents a gift basket of cured fish and sea-salt, conveys their hospitality terms, and confirms High Barley as an established upland farming community before returning home safely. High Barley receives the coastal gift, recognizes Ternhaven as a peaceful coastal fishing village, and establishes stable, guarded diplomatic relations across the stream ford barrier.

T002-D05

Id

T002-D05

Title

Ternhaven Storm Defense, Upper Ledge Store Clearance, and Indoor Curing Shift

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player4

Approval Id

T002-A-GM

Summary

Player 4 implements timely, grounded storm precautions. Outdoor drying racks on the upper ledge are cleared into the landing hall and storehouses before autumn rains cause rot. Incoming catches and root crops are transitioned to indoor curing and overhead smoking with managed roof vent airflow. Storehouse goods are elevated on split-timber dunnage, and uphill diversion ditches protect the fresh-water wellhead from mud runoff. Inshore boating limits are strictly observed inside the hooked inlet, boats are beached during rough weather, and foul-weather labor is shifted to cordage twisting and net mending. Strong power (0.80) ensures food stores and boats remain undamaged throughout mid-autumn squalls. Food stores are fully protected from coastal rot by moving outdoor racks inside, elevating goods on dunnage, and transitioning to indoor smoking. Wellhead drainage prevents muddy contamination. Fishing boats and crews remain safe inside the hooked inlet and are hauled out during gales, with crews producing replacement cordage and mended nets.

Approvals

T002-A-GM

Id

T002-A-GM

Kind

ADJUDICATION

Authority

AI_GM

Approved At

2026-09-07T17:43:26.202Z

Target Ids

  • T002-D01

  • T002-D02

  • T002-D03

  • T002-D04

  • T002-D05

Scope

AI GM reviewed the complete locked simultaneous turn.

T002-A-DELIVERY

Id

T002-A-DELIVERY

Kind

DELIVERY

Authority

AI_GM

Approved At

2026-09-07T17:46:11.571Z

Target Ids

  • player1

  • player2

  • player3

  • player4

Scope

Independent AI narrative review passed: The adjudication, state transitions, and narrative draft reports for Turn 002 of Saltwind Sound pass all joint causal-consistency and narrative-disclosure criteria across all four clans.

  1. Joint Causality & Physical Prerequisites:
  • Saltmere (Player 1): Low-heat thermal testing on an inland pan using deadfall/driftwood safely tests the reinforced clay/turf bank without risking thermal blowout or depleting domestic winter firewood. Splitting freshly cut green willow and alder into thinner laths accelerates airflow curing under the drained hollow shelter. Nearshore fishing and sheltered drying rack relocation protect food and skiffs against autumn squalls.
  • Keelstrand (Player 2): Permanent underpinning of the rotted boat shed corner post follows sound, grounded historical carpentry (jacking the cross-beam with timber wedges, excavating to firm subsoil, seating a broad flat river stone plinth, charring the cut post end, and sistering with a seasoned hardwood block, treenails, and caulking pitch). Corduroying boggy trail sections enables the two drag-sleds to haul straight trunk timbers, framing knees, and windfall deadwood before mud sets in. Runoff swales, hearth flue clearances, Pell's cordage apprentices, and pitch rendering fully align with mundane capabilities.
  • High Barley (Player 3): Harvest completion is paced to dry intervals and loft drying hurdle capacity, preventing indoor bottlenecks or rain mold. Raised storehouse dunnage protects grain sacks from rising damp, while Beren isolates prime seed grain on upper racks. Deadwood and peat are gathered using goat hauling frames, and Cal's adapted care rota and the nightly covered bowl sustain household unity.
  • Ternhaven (Player 4): Prompt clearance of exposed upper ledge drying racks into the landing hall prevents mold from coastal rain. Overhead rafter smoking with managed roof vents, raised split-timber dunnage, and uphill wellhead diversion ditches safeguard food and drinking water. Inner inlet boat restrictions, hauling craft during gales, and slack-tide mooring inspections eliminate maritime loss, while stormy days are productively spent twisting bast cordage and repairing nets.
  1. Simultaneous Interactions & Contact Pacing:
  • West/North Creek & Marker Beach: Saltmere's scout (Evi) reaches the southern bank of the northern creek under dune cover and observes Keelstrand's boat yard, timber sleds, overhauled boat, and dwellings from concealment, withdrawing unseen. Keelstrand's scout (Ivo) patrols the western marker beach on a separate morning, finding the stake intact and noting faint tracks in gravel. Neither scout oversteps boundaries or forces premature collision.
  • Southeast Ridge & Upland Shelf: Keelstrand's scout (Ivo) establishes a concealed observation post on the southeast ridge, sightings managed pack goat herds grazing on the distant upland shelf, and executes a disciplined midday turnaround. High Barley's herder (Osa) grazes goats on the upper shelf while maintaining passive watch over the northwest trail. Both parties remain safe and unengaged.
  • Eastern Alder Trail & Stream Ford: Ternhaven's 4-person embassy (Del, Seli, and two companions) travels 2 days along the alder path to the stream ford, unarmored and bearing a gift basket of cured smoked fish and sea-salt. High Barley's ford watcher (Jun) halts them across the stream and alerts the elders. High Barley's leader meets them at the stream barrier, receiving the gift and acknowledging peaceful intentions while maintaining boundary vigilance. Both parties part with verified security and mutual respect.
  1. Character Agency & Dramatic Pressure:
  • Named NPCs (Fen, Nessa, Orin, Sava, Daro, Evi; Mara, Ivo, Tor, Pell, Venn, Arel; Hesta, Beren, Cal, Leth, Osa, Jun; Del, Seli, Ves, Ruan, Kiri, Wen) act strictly according to established roles, knowledge, motives, and local customs (witnessed stones, keel promises, covered bowls, two-stage hearth hospitality).
  • The dramatic-pressure review for the stream ford contact was properly conducted, and the trope review (PR-T002-01) correctly resulted in a REJECTED_ALL disposition, rejecting extreme melodramatic archetypes ('Broken Pedestal', 'Doomed Hometown') in favor of grounded mundane diplomacy.
  1. Narrative Disclosures & Information Privacy:
  • Each clan's narrative report strictly preserves epistemic boundaries.
  • No player learns another player's private submissions, hidden motives, or unobserved domestic developments.
  • Player 1 learns of a substantial boat-building settlement across the creek without learning Keelstrand's name or internal state. Player 2 confirms faint marker beach tracks and distant upland pastoralists without learning High Barley's identity. Player 3 and Player 4 learn only what was voluntarily spoken and observed across the stream ford barrier.
  • No hidden integer scores, power formulas (P=0.80), GM reasoning, or trope classifications appear in player reports. Uncertainty regarding approaching winter weather and future inter-clan relations is properly preserved.
  1. Mechanics, Adjudication & Schema Integrity:
  • All four submissions respected the word count limit (940 to 1315 words).
  • Five substantive decisions (T002-D01 through T002-D05) fall within the required 3-5 target, with all state changes correctly recorded in the authoritative JSON state. No unauthorized emergent rules or victory attractors were activated. No eliminations occurred.

Rules

saltwind-baseline

Id

saltwind-baseline

Name

Frozen v0.2 simulation baseline

Status

ACTIVE

Scope

CAMPAIGN

Effect

Mundane causality; 1500 words; simultaneous monthly turns; six anchored scores and P=.65 mean+.35 minimum; causal uncertainty target and prerequisites; persistent bounded character agency; privacy; specific AI_GM elimination and emergent activation gates within SIMULATION only. General mechanics fixed; source rules bundle supplies detail.

Approval Id

SIM-BOOTSTRAP-saltwind-sound-01

Visibility

Scope

GM_ONLY

Player Ids

None recorded.

Provenance

Source Kind

PRIOR_STATE

Source Ids
  • SALTWIND-INITIALIZATION

Attractors

None recorded.

Deliveries

T002-DEL-player1

Id

T002-DEL-player1

Result Id

T002-R-player1

Player Id

player1

Source Path

turns/turn-002/results/player1/RESULTS.md

Destination Path

mailboxes/player1/inbox/turn-002-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T002-A-DELIVERY

Delivered At

2026-09-07T17:50:42.738Z

Verified

true

T002-DEL-player2

Id

T002-DEL-player2

Result Id

T002-R-player2

Player Id

player2

Source Path

turns/turn-002/results/player2/RESULTS.md

Destination Path

mailboxes/player2/inbox/turn-002-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T002-A-DELIVERY

Delivered At

2026-09-07T17:50:42.738Z

Verified

true

T002-DEL-player3

Id

T002-DEL-player3

Result Id

T002-R-player3

Player Id

player3

Source Path

turns/turn-002/results/player3/RESULTS.md

Destination Path

mailboxes/player3/inbox/turn-002-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T002-A-DELIVERY

Delivered At

2026-09-07T17:50:42.738Z

Verified

true

T002-DEL-player4

Id

T002-DEL-player4

Result Id

T002-R-player4

Player Id

player4

Source Path

turns/turn-002/results/player4/RESULTS.md

Destination Path

mailboxes/player4/inbox/turn-002-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T002-A-DELIVERY

Delivered At

2026-09-07T17:50:42.738Z

Verified

true

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