Turn 002 — Committed state
Reading edition of a structured SIMULATION record. Repeated embedded state and generated views are omitted from phase checkpoints; the literal JSON below preserves the complete record. Commit pages show the turn’s decisions, approvals and status; the World State and Timeline pages provide the readable state history.
Calendar
Current Key
Y01-M08
Display Label
Mid-autumn, Year 1
Year
1
Month
8
Next Key
Y01-M09
Legacy Source Label
Not recorded.
Turn
Id
turn-002
Number
2
Status
CLOSED
Deadline
2026-09-07T17:40:28.065Z
Maximum Submission Words
1500
Current Blocker
Not recorded.
Status History
Record 1
Status
OPEN
At
2026-09-07T17:40:28.065Z
Approval Id
Not recorded.
Record 2
Status
INTAKE_LOCKED
At
2026-09-07T17:40:28.121Z
Approval Id
Not recorded.
Record 3
Status
ANALYZED
At
2026-09-07T17:41:45.850Z
Approval Id
Not recorded.
Record 4
Status
ADJUDICATION_APPROVED
At
2026-09-07T17:43:26.202Z
Approval Id
T002-A-GM
Record 5
Status
RESULTS_DRAFTED
At
2026-09-07T17:46:11.571Z
Approval Id
Not recorded.
Record 6
Status
DELIVERY_APPROVED
At
2026-09-07T17:46:11.571Z
Approval Id
T002-A-DELIVERY
Record 7
Status
DELIVERED
At
2026-09-07T17:50:42.738Z
Approval Id
T002-A-DELIVERY
Record 8
Status
CLOSED
At
2026-09-07T17:50:42.738Z
Approval Id
Not recorded.
Intake
T002-I-player1
Id
T002-I-player1
Player Id
player1
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1093
Byte Count
6682
Archive Path
turns/turn-002/intake/player1/submission.md
Checksum Sha256
fe1c29940158e95758a06814f802f3939c46f5d81e929dc83a36b929f7949e11
Ruling Id
Not recorded.
T002-I-player2
Id
T002-I-player2
Player Id
player2
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1315
Byte Count
8211
Archive Path
turns/turn-002/intake/player2/submission.md
Checksum Sha256
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Ruling Id
Not recorded.
T002-I-player3
Id
T002-I-player3
Player Id
player3
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
989
Byte Count
6344
Archive Path
turns/turn-002/intake/player3/submission.md
Checksum Sha256
85277c77fb9068639dcea832e5f961b47dd44970c49f43d25ec225c0f881bcb8
Ruling Id
Not recorded.
T002-I-player4
Id
T002-I-player4
Player Id
player4
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
940
Byte Count
5794
Archive Path
turns/turn-002/intake/player4/submission.md
Checksum Sha256
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Ruling Id
Not recorded.
Players
player1
Id
player1
Clan Id
saltmere
Leader Character Id
saltmere-leader
Leader Title
Leader of Saltmere
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player2
Id
player2
Clan Id
keelstrand
Leader Character Id
keelstrand-leader
Leader Title
Leader of Keelstrand
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player3
Id
player3
Clan Id
high-barley
Leader Character Id
high-barley-leader
Leader Title
Leader of High Barley
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player4
Id
player4
Clan Id
ternhaven
Leader Character Id
ternhaven-leader
Leader Title
Leader of Ternhaven
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
Decisions
T002-D01
Id
T002-D01
Title
Saltmere Pan Bank Thermal Testing, Runoff Diversion, and Northern Creek Surveillance
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player1
Approval Id
T002-A-GM
Summary
Player 1's plan is grounded, disciplined, and within clan capabilities. Fen and Nessa execute a low-heat test boil on a single inland pan using deadfall/driftwood, avoiding thermal blowout of the packed clay bank and preserving core dry billets for winter heating. Perimeter runoff ditches effectively divert rainwater from the brine basins. Sava moves drying racks into shelter, and Orin keeps skiffs to nearshore seining. Evi conducts a cautious patrol to the southern bank of the northern creek without crossing, observing Keelstrand's yard from concealment and withdrawing safely before nightfall. Power 0.80 (Strong) supports high quality and caution without complications. The low-heat thermal test confirms the reinforced western pan bank holds without cracking or weeping under low heat, while reserving dry billets for domestic warmth. Runoff diversion trenches protect brine concentrations from rain dilution. Thin willow and alder billets dry faster under the hollow shelter. Skiffs remain safe, and drying racks are sheltered. Evi's patrol reaches the southern bank of the northern creek, observing an active timber and boat-building settlement (Keelstrand) from concealment without crossing or being detected.
T002-D02
Id
T002-D02
Title
Keelstrand Boat Shed Permanent Foundation Underpinning and Sled-Hauling Operations
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player2
Approval Id
T002-A-GM
Summary
Player 2's plan demonstrates exceptional carpentry grounding and operational focus. Mara and Ivo jack the cross-beam, excise the rotted post base, bed a broad river stone plinth, and sister a seasoned timber block pinned with hardwood treenails and pitched caulking, permanently eliminating structural failure risk. Uphill track corduroying and drag-sled logging successfully bring down straight boat timber and winter deadwood before autumn rains turn the track to mud. Tor's swale ditches protect structures from runoff. Pell's fiber works and pitch rendering maximize wet-day productivity. Ivo's scouting safely verifies the western marker beach and southeast ridge. Strong power (0.80) ensures high craft durability and flawless scout restraint. The boat shed foundation is permanently repaired atop a stone plinth with sistered timber, securing the building against winter gales. Straight timber and fuel are safely sledded down and stacked on raised skids. Dwellings and the yard are protected by drainage swales. Pell's team produces spun cordage and caulking pitch. Ivo confirms the western marker beach remains undisturbed with faint coastal foot traffic, and observes grazing goat herds on the southeast upland shelf from concealed ridge watch before returning safely.
T002-D03
Id
T002-D03
Title
High Barley Final Harvest Processing, Storehouse Dunnage Hygiene, and Boundary Fortification
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player3
Approval Id
T002-A-GM
Summary
Player 3 executes a comprehensive, well-sequenced agricultural closing plan. Concluding field sweeps during dry intervals feed directly into Beren's wool loft hurdle rotation, ensuring continuous drying throughput without bottlenecks or rain mold. Threshed grain is stacked on raised dunnage away from walls, and Beren segregates prime seed grain on upper racks. Winter fuel is gathered from deadwood and peat using goat hauling frames, while thatch spars are tightened. Cal adapts the care rota to indoor processing and preserves the covered bowl. Strong power (0.80) ensures full grain salvation and high community morale. The barley harvest is successfully concluded and fully preserved; threshed grain sits dry on storehouse dunnage, prime seed grain is safely isolated, and barley straw provides winter fodder and bedding. Winter fuel is stockpiled under eaves, dwellings are tightened against gales, and the care rota and covered bowl maintain strong social solidarity.
T002-D04
Id
T002-D04
Title
Eastern Stream Ford Contact: Ternhaven Embassy and High Barley Boundary Reception
Type
CROSS_PLAYER
Status
APPROVED
Affected Player Ids
player3
player4
Approval Id
T002-A-GM
Summary
Both leaders demonstrate high diplomatic grounding, mutual restraint, and excellent coordination with established character agency. Del and Seli lead an unarmored, peaceful 4-person delegation along the alder path to the stream ford, carrying a gift basket of cured smoked fish and sea-salt. Jun observes their approach, notes their open hands, and hails them across the stream while notifying High Barley's leader. Jun's stone cairn and willow ring signal inhabited, vigilant, yet peaceful territory. High Barley's leader and elders meet the embassy across the stream barrier. Del delivers Ternhaven's traveler greetings, shares their two-stage hospitality rule, presents the guest-gift basket, and discusses future quiet barter. High Barley accepts the gift, confirms peaceful intentions, but maintains boundary discipline by keeping the meeting at the ford rather than permitting unvetted ascent to the shelf. Both delegations part with enhanced mutual understanding and verified security. Strong power on both sides (0.80) ensures no misunderstandings, accidents, or boundary friction. Peaceful first contact is successfully achieved at the stream ford without tension or incident. Ternhaven's delegation presents a gift basket of cured fish and sea-salt, conveys their hospitality terms, and confirms High Barley as an established upland farming community before returning home safely. High Barley receives the coastal gift, recognizes Ternhaven as a peaceful coastal fishing village, and establishes stable, guarded diplomatic relations across the stream ford barrier.
T002-D05
Id
T002-D05
Title
Ternhaven Storm Defense, Upper Ledge Store Clearance, and Indoor Curing Shift
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player4
Approval Id
T002-A-GM
Summary
Player 4 implements timely, grounded storm precautions. Outdoor drying racks on the upper ledge are cleared into the landing hall and storehouses before autumn rains cause rot. Incoming catches and root crops are transitioned to indoor curing and overhead smoking with managed roof vent airflow. Storehouse goods are elevated on split-timber dunnage, and uphill diversion ditches protect the fresh-water wellhead from mud runoff. Inshore boating limits are strictly observed inside the hooked inlet, boats are beached during rough weather, and foul-weather labor is shifted to cordage twisting and net mending. Strong power (0.80) ensures food stores and boats remain undamaged throughout mid-autumn squalls. Food stores are fully protected from coastal rot by moving outdoor racks inside, elevating goods on dunnage, and transitioning to indoor smoking. Wellhead drainage prevents muddy contamination. Fishing boats and crews remain safe inside the hooked inlet and are hauled out during gales, with crews producing replacement cordage and mended nets.
Approvals
T002-A-GM
Id
T002-A-GM
Kind
ADJUDICATION
Approved At
2026-09-07T17:43:26.202Z
Target Ids
T002-D01
T002-D02
T002-D03
T002-D04
T002-D05
Scope
AI GM reviewed the complete locked simultaneous turn.
T002-A-DELIVERY
Id
T002-A-DELIVERY
Kind
DELIVERY
Approved At
2026-09-07T17:46:11.571Z
Target Ids
player1
player2
player3
player4
Scope
Independent AI narrative review passed: The adjudication, state transitions, and narrative draft reports for Turn 002 of Saltwind Sound pass all joint causal-consistency and narrative-disclosure criteria across all four clans.
- Joint Causality & Physical Prerequisites:
- Saltmere (Player 1): Low-heat thermal testing on an inland pan using deadfall/driftwood safely tests the reinforced clay/turf bank without risking thermal blowout or depleting domestic winter firewood. Splitting freshly cut green willow and alder into thinner laths accelerates airflow curing under the drained hollow shelter. Nearshore fishing and sheltered drying rack relocation protect food and skiffs against autumn squalls.
- Keelstrand (Player 2): Permanent underpinning of the rotted boat shed corner post follows sound, grounded historical carpentry (jacking the cross-beam with timber wedges, excavating to firm subsoil, seating a broad flat river stone plinth, charring the cut post end, and sistering with a seasoned hardwood block, treenails, and caulking pitch). Corduroying boggy trail sections enables the two drag-sleds to haul straight trunk timbers, framing knees, and windfall deadwood before mud sets in. Runoff swales, hearth flue clearances, Pell's cordage apprentices, and pitch rendering fully align with mundane capabilities.
- High Barley (Player 3): Harvest completion is paced to dry intervals and loft drying hurdle capacity, preventing indoor bottlenecks or rain mold. Raised storehouse dunnage protects grain sacks from rising damp, while Beren isolates prime seed grain on upper racks. Deadwood and peat are gathered using goat hauling frames, and Cal's adapted care rota and the nightly covered bowl sustain household unity.
- Ternhaven (Player 4): Prompt clearance of exposed upper ledge drying racks into the landing hall prevents mold from coastal rain. Overhead rafter smoking with managed roof vents, raised split-timber dunnage, and uphill wellhead diversion ditches safeguard food and drinking water. Inner inlet boat restrictions, hauling craft during gales, and slack-tide mooring inspections eliminate maritime loss, while stormy days are productively spent twisting bast cordage and repairing nets.
- Simultaneous Interactions & Contact Pacing:
- West/North Creek & Marker Beach: Saltmere's scout (Evi) reaches the southern bank of the northern creek under dune cover and observes Keelstrand's boat yard, timber sleds, overhauled boat, and dwellings from concealment, withdrawing unseen. Keelstrand's scout (Ivo) patrols the western marker beach on a separate morning, finding the stake intact and noting faint tracks in gravel. Neither scout oversteps boundaries or forces premature collision.
- Southeast Ridge & Upland Shelf: Keelstrand's scout (Ivo) establishes a concealed observation post on the southeast ridge, sightings managed pack goat herds grazing on the distant upland shelf, and executes a disciplined midday turnaround. High Barley's herder (Osa) grazes goats on the upper shelf while maintaining passive watch over the northwest trail. Both parties remain safe and unengaged.
- Eastern Alder Trail & Stream Ford: Ternhaven's 4-person embassy (Del, Seli, and two companions) travels 2 days along the alder path to the stream ford, unarmored and bearing a gift basket of cured smoked fish and sea-salt. High Barley's ford watcher (Jun) halts them across the stream and alerts the elders. High Barley's leader meets them at the stream barrier, receiving the gift and acknowledging peaceful intentions while maintaining boundary vigilance. Both parties part with verified security and mutual respect.
- Character Agency & Dramatic Pressure:
- Named NPCs (Fen, Nessa, Orin, Sava, Daro, Evi; Mara, Ivo, Tor, Pell, Venn, Arel; Hesta, Beren, Cal, Leth, Osa, Jun; Del, Seli, Ves, Ruan, Kiri, Wen) act strictly according to established roles, knowledge, motives, and local customs (witnessed stones, keel promises, covered bowls, two-stage hearth hospitality).
- The dramatic-pressure review for the stream ford contact was properly conducted, and the trope review (PR-T002-01) correctly resulted in a REJECTED_ALL disposition, rejecting extreme melodramatic archetypes ('Broken Pedestal', 'Doomed Hometown') in favor of grounded mundane diplomacy.
- Narrative Disclosures & Information Privacy:
- Each clan's narrative report strictly preserves epistemic boundaries.
- No player learns another player's private submissions, hidden motives, or unobserved domestic developments.
- Player 1 learns of a substantial boat-building settlement across the creek without learning Keelstrand's name or internal state. Player 2 confirms faint marker beach tracks and distant upland pastoralists without learning High Barley's identity. Player 3 and Player 4 learn only what was voluntarily spoken and observed across the stream ford barrier.
- No hidden integer scores, power formulas (P=0.80), GM reasoning, or trope classifications appear in player reports. Uncertainty regarding approaching winter weather and future inter-clan relations is properly preserved.
- Mechanics, Adjudication & Schema Integrity:
- All four submissions respected the word count limit (940 to 1315 words).
- Five substantive decisions (T002-D01 through T002-D05) fall within the required 3-5 target, with all state changes correctly recorded in the authoritative JSON state. No unauthorized emergent rules or victory attractors were activated. No eliminations occurred.
Rules
saltwind-baseline
Id
saltwind-baseline
Name
Frozen v0.2 simulation baseline
Status
ACTIVE
Scope
CAMPAIGN
Effect
Mundane causality; 1500 words; simultaneous monthly turns; six anchored scores and P=.65 mean+.35 minimum; causal uncertainty target and prerequisites; persistent bounded character agency; privacy; specific AI_GM elimination and emergent activation gates within SIMULATION only. General mechanics fixed; source rules bundle supplies detail.
Approval Id
SIM-BOOTSTRAP-saltwind-sound-01
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Attractors
None recorded.
Deliveries
T002-DEL-player1
Id
T002-DEL-player1
Result Id
T002-R-player1
Player Id
player1
Source Path
turns/turn-002/results/player1/RESULTS.md
Destination Path
mailboxes/player1/inbox/turn-002-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T002-A-DELIVERY
Delivered At
2026-09-07T17:50:42.738Z
Verified
true
T002-DEL-player2
Id
T002-DEL-player2
Result Id
T002-R-player2
Player Id
player2
Source Path
turns/turn-002/results/player2/RESULTS.md
Destination Path
mailboxes/player2/inbox/turn-002-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T002-A-DELIVERY
Delivered At
2026-09-07T17:50:42.738Z
Verified
true
T002-DEL-player3
Id
T002-DEL-player3
Result Id
T002-R-player3
Player Id
player3
Source Path
turns/turn-002/results/player3/RESULTS.md
Destination Path
mailboxes/player3/inbox/turn-002-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T002-A-DELIVERY
Delivered At
2026-09-07T17:50:42.738Z
Verified
true
T002-DEL-player4
Id
T002-DEL-player4
Result Id
T002-R-player4
Player Id
player4
Source Path
turns/turn-002/results/player4/RESULTS.md
Destination Path
mailboxes/player4/inbox/turn-002-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T002-A-DELIVERY
Delivered At
2026-09-07T17:50:42.738Z
Verified
true