Turn 003 — Disclosure Check Scaffold
Disclosure Check Scaffold
Generated from
saltwind-sound-01-stateat 2026-09-07T17:50:43.044Z. Schema sim-1.0.0; source saltwind-sound-01-turn-003; SIMULATION.
| Player | Fact ID | Statement | Visibility | Knowledge basis | Narrative check |
|---|---|---|---|---|---|
| player1 | saltmere-scene | A gust carries white dust across the salt shed. At the hearth, two women hold opposite ends of the same split log. Neither pulls. Beyond them, wet nets drip onto the earth, and people stop talking when you step through the doorway. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | saltmere-premise | You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 151 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | saltmere-calendar | It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | saltmere-map | Your village stands on the western shallows of a narrow sound. Brine pools lie east, garden strips on the low rise west, and a coppice beyond them. A shingle path leads north to an empty marker beach; reeds conceal the shore south. The tidal mud looks walkable from above but holds deep runnels. Your two shallow fishing skiffs can follow the western shore in settled weather; neither is suited to an exposed crossing in a gale. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | saltmere-conditions | The western pan bank is insulated against frost heave beneath a heavy revetment of reed bundles and turf flaps, with brine barreled in covered clay vats and greased pans stored under cover. Fishing skiffs rest lashed hull-up on high timber rollers above storm surges, while low-tide mudflat foraging and Sava's eel traps yield fresh catch. Garden roots are bedded in dry sand clamps, stores sit raised on dunnage, and longhouse hearths are banked for shared evening warmth. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | saltmere-contacts | Nessa is your pan tender. Orin is your net captain. Sava is your basket and drying-rack maker. Fen is your bank and water keeper. Evi is your shore walker. Daro is your storekeeper. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | saltmere-neighbors | Evi shows you a shaped timber offcut washed onto the marker beach, bearing three chisel notches. From the rise, on clear mornings, you can see smoke north across the creek but cannot count houses. Evi has previously walked as far as the empty marker beach, half a fair-weather day north, and knows its tide retreat. She offers to guide a small party there or carry a message if you choose. No meeting or reply is promised. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | fact-saltmere-bank-and-pan-winterization | Fen's crew dressed the western pan bank with a thick revetment of dry reed bundles and heavy turf flaps to shield the clay core from frost heave. Full boiling was suspended to conserve firewood, concentrated brine was barreled in covered clay vats, boiling pans were greased with fish oil, and a thatched timber canopy was erected over the springhead. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | fact-saltmere-stores-and-shallows-foraging | Orin hauled both fishing skiffs well above storm-tide levels, lashing them hull-up on timber rollers beneath thatched mats. Foraging shifted to tidal shallows and Sava's woven wicker traps in the reed channels, harvesting cockles, mussels, and eels. Daro bedded roots in dry sand clamps, grain was raised on split-timber dunnage, and Sava's weavers shifted indoors to make draft screens and hampers. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | fact-creek-parley-saltmere-view | Evi, an elder, and a companion reached the southern bank of the northern creek and hailed the boatbuilders across the water in broad daylight with open hands. Keelstrand received the hail with prepared numbers and calm composure; the seasonal gift basket of pressed salt, smoked fish, and reed goods was transferred across the water. Both parties affirmed peaceful intentions and agreed that Marker Beach will serve as a neutral ground for seasonal barter, returning home without crossing the creek. | PLAYERS | PROPAGATED: saltmere-c5 | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | fact-saltmere-fuel-and-stores-discipline | Fresh willow and alder billets were split into thin laths and stacked under the drained hollow shelter, accelerating seasoning. Inshore fishing continued in calm windows, drying racks were sheltered beside longhouses, and Daro's weekly inspection confirmed stored grain and cured fish remain free of mold. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | fact-saltmere-pan-thermal-test | Nessa conducted a low-intensity test boil on an inland pan using salvaged drift and deadfall, while Fen monitored the western bank at low water. The clay reinforcement remained solid without cracking or seepage, confirming stability under low heat while core dry billets remain reserved for domestic warmth. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | fact-saltmere-bank-reinforcement | Fen and the leader inspected the western pan bank at low water, discovering small seepage channels through the lower earth. Fen's crew packed and reinforced the bank with dense clay from the rise and turf sods, stabilizing the foundation before any boiling resumes. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player1 | fact-saltmere-creek-reconnaissance | Evi and a companion reached the southern bank of the northern creek under cover of dunes. They observed an active boat yard on the opposite bank with timber sleds, an overhauled fishing craft, and permanent thatched dwellings, confirming a substantial neighboring settlement before withdrawing unseen. | PLAYERS | PROPAGATED: saltmere-c5 | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | keelstrand-scene | Rain has stopped on the half-built hull. Under its ribs, a child has arranged little boats from scraps. Above you, a roof mat lifts in the wind. A carpenter sets down her adze when the shelter keeper brings a leaking sleeping blanket into the boat shed. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | keelstrand-premise | You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 149 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | keelstrand-calendar | It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | keelstrand-map | Your settlement occupies the northern timbered creek of the sound. The boat shed sits above the tide; the nearest straight timber grows uphill and must be dragged down a stony track. A western shore path reaches an empty marker beach in half a fair-weather day. A pack trail climbs southeast toward grazing country. Beyond its first ridge you have no current map. Your old fishing boat works within the creek; the unfinished larger boat cannot yet float. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | keelstrand-conditions | All fishing craft are winched onto greased timber skids above storm tides on the gravel terrace. Dwellings are gale-proofed with lattice hold-down poles and doorway baffles, and runoff swales are cleared. The stabilized boat shed serves as an active indoor workshop where Mara shapes framing knees and oars for spring shipbuilding, Pell's apprentices repair nets and cordage, and stores are audited with a 20% winter reserve. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | keelstrand-dispute | Mara promised Arel and the fishing households a sound boat before the late-autumn runs. Arel has helped feed the yard and wants that promise kept. Tor asks that roof crews come first, showing you the wet blanket. Mara says the hull can be safely paused if covered; finishing it while making every roof sound will require more skilled hands than the yard has. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | keelstrand-contacts | Mara is your master carpenter. Arel is your fishing household speaker. Tor is your shelter keeper. Ivo is your timber and path scout. Pell is your rope worker with a strained wrist. Venn is your garden and pack keeper. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | fact-keelstrand-craft-haulout-and-joinery | Arel's crews maximized the late-autumn fish runs before winching the fishing boat and creek skiffs onto greased log skids on the gravel terrace above storm tides, lashing them securely. Inside the stabilized boat shed, Mara and carpenters spent foul-weather days carving oars, shaping thole pins, drilling trunnels, and pre-fitting framing knees for Arel's spring vessel, while Pell's apprentices repaired nets and conditioned cordage with tallow and pitch. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | fact-keelstrand-shelter-hardening-and-stores | Tor's crews gale-proofed all dwellings with lattice hold-down poles pegged at eaves and chinked walls with moss and clay, hanging hide baffles over doorways. Mara and Ivo completed the final drag-sled run for firewood logs and birch bark before stowing the oiled sleds. Venn audited all winter reserves, establishing a transparent weekly household rationing schedule that preserves an untouched 20% emergency reserve, with seed beans sealed in rafter vessels. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | fact-keelstrand-ridge-winter-observation | Ivo conducted a final pre-frost scout to the southeast ridge before winter weather set in. From concealed observation, he noted that the distant upland pastoralists have moved their pack goat herds off the exposed slopes into sheltered stone pens near their settlement, confirming pastoral winterization, before returning safely. | PLAYERS | PROPAGATED: keelstrand-c4 | CHECK BEFORE NARRATIVE DELIVERY |
| player2 | fact-creek-parley-keelstrand-view | The rotational creek lookout spotted a three-person party approaching the south creek bank in daylight with open hands. Elders received their hail; the visitors identified themselves as peaceful coastal folk from Saltmere on the southern shallows, offering a seasonal gift basket of fine pressed salt, smoked fish, and reed craft. The gift was accepted across the water, peaceful relations were affirmed, and Marker Beach was agreed as a neutral seasonal meeting ground. Later, Ivo walked the marker beach and aligned three verification stones on a driftwood log. | PLAYERS | PROPAGATED: keelstrand-c4 | CHECK BEFORE NARRATIVE DELIVERY |
| player3 | fact-ford-barter-high-barley-view | Del and Seli's four-person embassy met High Barley's leader and elders at the stream ford cairn. Jun's crew had erected a sheltered trade lean-to, guide rope, and water-level markers on the western bank. High Barley presented a return gift of warm wool cloth, fresh barley loaves, and dried mint. Across the stepping stones, a successful trial barter was conducted: High Barley traded surplus barley grain, thick wool blankets, and medicinal herbs in exchange for clean sea-salt and smoked fish. Both parties agreed to a monthly Ford Exchange on low-water days while keeping the stream boundary uncrossed. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player3 | fact-high-barley-gale-defense-and-stores | Work parties retied thatch spars and weighted roof ropes with stones along the eaves of all dwellings and the storehouse, adjusting smoke-hole baffles against down-drafts. Winter fuel was stacked on log runners under eaves with drainage furrows. Leth maintained weekly dunnage inspections and rodent trapping, airing surface-chilled sacks on loft hurdles, while Beren kept prime seed grain locked under separate watch. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player3 | fact-high-barley-herd-penning-and-hearths | Osa transitioned the pack goats from open slopes into sheltered dry-stone pens, rationing coarse straw, alder browse, and heather while overhauling pack harnesses and maintaining passive watch over the northwest trail. Cal coordinated shared evening hearths across households for fuel efficiency, where resting adults carded wool, spun yarn, and repaired tools while dependents were cared for, with the nightly covered bowl faithfully honored. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player3 | high-barley-conditions | Dwellings and storehouses are gale-proofed with stone-weighted thatch ropes and smoke baffles. Grain sacks rest secure on raised timber dunnage under Leth's weekly inspection, with prime seed locked by Beren. Pack goats are housed in sheltered dry-stone pens with winter fodder and salt licks, while fuel is stacked dry on log runners. Shared evening hearths and the faithful observance of the covered bowl maintain community warmth and unity. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player3 | high-barley-contacts | Hesta is your field steward. Cal is your care rota keeper. Beren is your seed and threshing keeper. Osa is your goat and pack handler. Leth is your storehouse keeper. Jun is your spring and ford watcher. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player3 | high-barley-custom | At harvest, households set aside a covered bowl for those who cannot come to the field. The bowl is a witnessed obligation rather than a claim that care takes no work. People accept your leadership but watch who is asked to carry the burden. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player3 | high-barley-map | Your village lies on a southern upland shelf above the eastern side of the sound. Fields surround the houses; rough grazing and a spring lie uphill. A pack trail runs northwest over a ridge; another descends east through alder ground toward distant coastal smoke. A small stream ford near the east descent rises after rain. You own pack goats and hauling frames, not a seaworthy boat. No coast-to-coast shortcut crosses the steep central ravine. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player3 | high-barley-calendar | It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | fact-ford-barter-ternhaven-view | Del and Seli led Ternhaven's four-person delegation to the stream ford cairn, meeting High Barley's leader and elders. High Barley received them with a return hospitality gift of warm wool cloth, fresh barley loaves, and dried mint beside their new trade lean-to. Across the flat stepping stones, the parties conducted a successful trial barter, trading coastal sea-salt and smoked fish for upland barley grain, heavy woven wool blankets, and dried medicinal herbs. Both clans agreed to hold a regular monthly Ford Exchange on low-water days without uninvited entry into either village. | PLAYERS | PROPAGATED: ternhaven-c1 → ternhaven-c5 | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | fact-ternhaven-hall-louvers-and-fire-safety | Wen oversaw the construction and installation of adjustable wattled smoke louvers beneath landing hall roof vents, drawing heavy curing smoke cleanly outside while preserving interior heat. Work crews banked earth and dense reed screens against exterior walls and hung weighted door baffles, while three-foot gravel firebreaks and ready water buckets were established around all hearths, with fuel pre-dried indoors. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | fact-ternhaven-craft-haulout-and-store-audit | Kiri and Ruan winched both fishing boats onto greased timber skids on the high inner beach well above storm tides, pitching seams with tallow and resin before lashing them beneath thatched hurdle covers. Ves completed an itemized inventory of winter provisions, establishing measured rationing and twice-weekly dunnage rotations, while low-tide foraging along the rocky shore yielded mussels, limpets, and kelp. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | ternhaven-conditions | The landing hall is warm and breathable following Wen's installation of adjustable wattled smoke louvers beneath roof vents, with exterior walls banked with earth and doorways baffled. Fishing craft are hauled onto greased skids on the high inner beach, pitched, and lashed under thatch. Ves's storehouse audit establishes measured winter rationing with twice-weekly dunnage checks, wellhead ditches remain clear, and shore teams gather shellfish at spring tides. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | fact-ford-contact-ternhaven-view | Del and Seli led Ternhaven's four-person embassy along the alder path to the stream ford, observing a stone boundary cairn bearing a woven willow ring. They were hailed across the water by the ford watcher Jun and met by the upland leader and elders. Del presented the gift basket of smoked fish and sea-salt, explained Ternhaven's hospitality customs, and discussed future barter. The upland community, High Barley, received the gift courteously and affirmed peaceful relations across the stream, while keeping the meeting at the water boundary. | PLAYERS | PROPAGATED: ternhaven-c1 → ternhaven-c5 | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | fact-ternhaven-stores-and-wellhead-defense | Ves and Wen cleared all dried fish and roots from the upper ledge racks into the landing hall ahead of driving rains. Sacks and root bundles were raised on timber dunnage away from walls, while shallow diversion ditches were dug uphill from the fresh-water wellhead to steer autumn mud and runoff away from the water supply. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | fact-ternhaven-hospitality-policy | The leader established an explicit village hospitality rule: visitors receive shelter and a hearth meal for their first night under custom; on the second day, guests must provide reciprocal labor or receive travel rations and depart peacefully. | PLAYERS | DIRECT_OBSERVATION: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | ternhaven-calendar | It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | ternhaven-map | Your village sits inside the southeastern hooked inlet. Its inner landing is sheltered; beyond the bar, wind and ebb can make even a short boat journey dangerous. An alder path climbs west to a stream ford and upland meadow. The coast curves north around the eastern arm of the sound. Two small fishing boats work near shore; you have no current safe-weather survey of the full sound. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | ternhaven-contacts | Del is your keeper of hospitality customs. Ves is your household stores speaker. Ruan is your net and landing captain. Kiri is your boat and mooring tender. Seli is your alder-path guide. Wen is your well and hearth keeper. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |
| player4 | ternhaven-premise | You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 150 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time. | PLAYERS | INITIAL: direct | CHECK BEFORE NARRATIVE DELIVERY |