GM record

Turn 004 · SIMULATION · Co-GM archive

Turn 004 — Committed state

Reading edition of a structured SIMULATION record. Repeated embedded state and generated views are omitted from phase checkpoints; the literal JSON below preserves the complete record. Commit pages show the turn’s decisions, approvals and status; the World State and Timeline pages provide the readable state history.

Calendar

Current Key

Y01-M10

Display Label

Early winter, Year 1

Year

1

Month

10

Next Key

Y01-M11

Legacy Source Label

Not recorded.

Turn

Id

turn-004

Number

4

Status

CLOSED

Deadline

2026-09-09T00:11:22.581Z

Maximum Submission Words

1500

Current Blocker

Not recorded.

Status History

Record 1

Status

OPEN

At

2026-09-09T00:11:22.581Z

Approval Id

Not recorded.

Record 2

Status

INTAKE_LOCKED

At

2026-09-09T00:11:22.650Z

Approval Id

Not recorded.

Record 3

Status

ANALYZED

At

2026-09-09T00:12:33.078Z

Approval Id

Not recorded.

Record 4

Status

ADJUDICATION_APPROVED

At

2026-09-09T00:14:00.029Z

Approval Id

T004-A-GM

Record 5

Status

RESULTS_DRAFTED

At

2026-09-09T00:16:48.497Z

Approval Id

Not recorded.

Record 6

Status

DELIVERY_APPROVED

At

2026-09-09T00:16:48.497Z

Approval Id

T004-A-DELIVERY

Record 7

Status

DELIVERED

At

2026-09-09T00:20:53.160Z

Approval Id

T004-A-DELIVERY

Record 8

Status

CLOSED

At

2026-09-09T00:20:53.160Z

Approval Id

Not recorded.

Intake

T004-I-player1

Id

T004-I-player1

Player Id

player1

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1208

Byte Count

7457

Archive Path

turns/turn-004/intake/player1/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T004-I-player2

Id

T004-I-player2

Player Id

player2

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1229

Byte Count

7986

Archive Path

turns/turn-004/intake/player2/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T004-I-player3

Id

T004-I-player3

Player Id

player3

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1158

Byte Count

7498

Archive Path

turns/turn-004/intake/player3/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T004-I-player4

Id

T004-I-player4

Player Id

player4

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1097

Byte Count

6882

Archive Path

turns/turn-004/intake/player4/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

Players

player1

Id

player1

Clan Id

saltmere

Leader Character Id

saltmere-leader

Leader Title

Leader of Saltmere

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player2

Id

player2

Clan Id

keelstrand

Leader Character Id

keelstrand-leader

Leader Title

Leader of Keelstrand

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player3

Id

player3

Clan Id

high-barley

Leader Character Id

high-barley-leader

Leader Title

Leader of High Barley

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player4

Id

player4

Clan Id

ternhaven

Leader Character Id

ternhaven-leader

Leader Title

Leader of Ternhaven

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

Decisions

T004-D01

Id

T004-D01

Title

Saltmere Longhouse Hearth Consolidation, Lath Seasoning, and Shallows Subsistence

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player1

Approval Id

T004-A-GM

Summary

Player 1's submission is exceptionally well-grounded and disciplined (Power 0.91, Strong). Pre-drying seasoned laths near hearth eaves safely extends fuel supplies without causing excess smoke, while consolidation into two longhouses preserves heat. Sava's woven draft screens and grass boot liners directly mitigate cold injuries. Limiting tidal foraging strictly to waist depth during midday calms eliminates drowning and hypothermia risks, and Fen's revetment inspections ensure the packed clay bank remains protected against frost heaving. Saltmere successfully consolidates domestic longhouse life for early winter: thin-split laths are pre-dried indoors and burned alongside dry billets under ash-banked fires, woven reed screens and boot liners block drafts and frostbite, Daro enforces balanced food rationing and sand-clamp checks, Orin gathers fresh shellfish and eels from the shallows within safe depth limits, and Fen protects the springhead and pan bank revetment without frost heaving.

T004-D02

Id

T004-D02

Title

Keelstrand Boat Shed Workshop Industry, Roof Snow Defense, and Solstice Observance

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player2

Approval Id

T004-A-GM

Summary

Player 2 executes an exceptionally orchestrated winter management plan (Power 1.0, Exceptional). Channeling labor indoors into the underpinned boat shed eliminates exposure risks while advancing spring shipbuilding directly alongside fishing household leader Arel, honoring the keel covenant. Roof snow removal prevents structural purlin failure, twice-weekly flue inspections guard against thatch fires, and Venn's strict 20% reserve custody protects against late winter depletion. Keelstrand maintains high winter safety and workshop productivity: Mara and Arel pre-fabricate planks and knees for Arel's hull inside the stabilized shed, Pell's apprentices manufacture bast cordage and rawhide snowshoes, apprentices carve wooden trade utensils from offcuts, Tor keeps roof eaves and drainage swales clear of heavy snow and ice, Venn strictly protects the cordoned 20% emergency reserve, and the mid-winter solstice feast reinforces strong social unity.

T004-D03

Id

T004-D03

Title

High Barley Granary Reserve Custody, Herd Husbandry, and Communal Living

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player3

Approval Id

T004-A-GM

Summary

Player 3 presents an exemplary upland agricultural leadership plan (Power 1.0, Exceptional). Locking seed grain and establishing a 25% margin directly shields the settlement against late frost delays. Longhouse living consolidation conserves peat and cured wood while Cal's covered bowl eliminates social friction. Osa's pen husbandry (straw bedding against foot rot, salt licks for hydration, extra feed for pregnant does) ensures livestock survival, and sled runners make snow haulage efficient. High Barley secures complete upland winter stability: granary stores are audited to preserve a 25% safety reserve while prime seed grain remains under lock, living clusters consolidate into five longhouses with boiled spring water hygiene, Cal's rota and the covered bowl unite the households around indoor textile and tool work, Osa keeps the goat herd healthy in stone pens using straw bedding and sea-salt licks, and hauling barrows are converted to snow sledges.

T004-D04

Id

T004-D04

Title

Ternhaven Landing Hall Ventilation, Beach Craft Defense, and Indoor Craft

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player4

Approval Id

T004-A-GM

Summary

Player 4 demonstrates exceptional environmental adaptability and community orchestration (Power 1.0, Exceptional). Regulating wattled louvers and pre-drying firewood eliminates respiratory hazards and moisture accumulation in the communal hall. Enforcing three-foot gravel firebreaks around hearths mitigates internal fire risk, while prompt culinary salvage of surface-damp grain prevents store loss. Restricting foraging strictly to inner tidal gravel bars preserves food reserves without maritime exposure. Ternhaven manages landing hall living and stores with high efficiency: Wen regulates wattled smoke louvers, maintains clear hearth firebreaks, pre-dries firewood, and prevents wellhead freezing; Ves executes winter rationing with twice-weekly dunnage rotations; Kiri clears snow buildup from hauled boat covers; Ruan conducts calm low-tide shellfish foraging along inner bars; and bartered upland fleece is manufactured into warm winter apparel.

T004-D05

Id

T004-D05

Title

Sound Inter-Clan Relations: Marker Beach Reconnaissance Signaling and Stream Ford Winter Barter

Type

CROSS_PLAYER

Status

APPROVED

Affected Player Ids

  • player1

  • player2

  • player3

  • player4

Approval Id

T004-A-GM

Summary

Both inter-clan interactions resolve with flawless mundane causality, realistic temporal separation, and high diplomatic restraint. Saltmere's plan included an explicit stop rule to repack goods and return before dusk if no party appeared, preventing stranding or boundary overreach. Keelstrand's policy explicitly scheduled no winter trading caravan, dispatching Ivo solely for an observational marker check; finding the smudge ashes and leaving the carved oar token preserves peaceful signaling without friction. At the Stream Ford, mutual adherence to water-gauge safety and stepping-stone boundaries enables productive barter that directly bolsters winter health for both communities without territorial encroachment. Simultaneous cross-clan diplomacy resolves peacefully across the sound: (1) In the northern sound, Saltmere's embassy waits at Marker Beach by a clear smoke smudge on the first clear day, observing an empty beach, and repacks their goods to walk home safely before dark under strict stop rules; mid-month, Keelstrand scout Ivo visits on snowshoes, notes the undisturbed verification stones and smudge ashes, and leaves a carved miniature wooden oar token as a respectful sign of goodwill. (2) In the southeastern sound, High Barley and Ternhaven execute their second scheduled monthly Ford Exchange across the stream stepping stones during low water; High Barley trades warm fulled woolens, medicinal herbs, and barley grain for Ternhaven's clean sea-salt, smoked fish, and tallow while cordially exchanging regional news without crossing the stream boundary.

Approvals

T004-A-GM

Id

T004-A-GM

Kind

ADJUDICATION

Authority

AI_GM

Approved At

2026-09-09T00:14:00.029Z

Target Ids

  • T004-D01

  • T004-D02

  • T004-D03

  • T004-D04

  • T004-D05

Scope

AI GM reviewed the complete locked simultaneous turn.

T004-A-DELIVERY

Id

T004-A-DELIVERY

Kind

DELIVERY

Authority

AI_GM

Approved At

2026-09-09T00:16:48.497Z

Target Ids

  • player1

  • player2

  • player3

  • player4

Scope

Independent AI narrative review passed: The Turn 004 adjudication, proposed state updates, and authored draft reports for Saltwind Sound satisfy all causal-consistency and narrative-disclosure requirements across all four clans.

  1. Joint Causality & Physical Prerequisites:
  • Saltmere (Player 1): Consolidation into two primary longhouses and strict night-time ash-banking conserve finite hardwood. Tempering thin-split willow and alder laths in rising hearth-eaves air drives off residual dampness before burning, preventing excess smoke and extending firewood supplies. Sava's woven reed draft-screens and grass boot liners provide grounded frostbite defenses. Limiting tidal mudflat foraging to midday low-water calms and waist-deep water prevents cold-water shock and hypothermia. Fen's revetment inspections confirm that reed-and-turf banking protects the western pan bank against frost heave.
  • Keelstrand (Player 2): Shifting heavy labor entirely into the underpinned, brazier-warmed boat shed eliminates severe winter exposure hazards while keeping spring shipbuilding on track. Mara and Arel pre-fitting planks and framing knees directly honors the keel covenant and cements household trust. Tor's rotating snow-clearing crews prevent roof purlin collapse from heavy snowpack, while twice-weekly flue inspections and midday baffle venting maintain air quality and fire safety. Venn's weekly rationing protects the cordoned 20% emergency food reserve without premature depletion.
  • High Barley (Player 3): Locking prime seed grain on upper racks and establishing an audited rationing baseline with a 25% safety reserve directly protects the settlement against prolonged winter or late frosts. Longhouse consolidation preserves peat and firewood, while boiling spring drinking water and observing the covered bowl maintain health and social solidarity. Osa's goat husbandry (heather-banked stone pens, dry straw bedding against foot rot, sea-salt licks for hydration, extra grain chaff for pregnant does) ensures livestock survival, and timber sled runners make snow transport practical.
  • Ternhaven (Player 4): Regulating wattled smoke louvers beneath roof vents exhausts curing smoke while preserving indoor warmth, mitigating chronic respiratory issues. Enforcing three-foot gravel firebreaks and pre-drying firewood indoors two days in advance eliminate internal fire and soot hazards. Twice-weekly dunnage rotations and immediate culinary salvage prevent store loss from condensation. Restricting foraging to inner gravel bars and rocky shelves during calm low tides supplements fresh protein without exposing boats or crews to winter sea risks.
  1. Simultaneous Interactions & Contact Pacing:
  • Marker Beach (Saltmere & Keelstrand): The interaction unfolds with flawless mundane temporal pacing and procedural discipline. Player 1's delegation (led by Evi) arrives on the first clear morning of the month, lights a signal smudge, waits in accordance with strict stop rules, and returns home safely before dusk with goods intact when no counterpart appears. Player 2 schedules no trading party for early winter, focusing on indoor craft; mid-month during a calm window, Ivo conducts a snowshoe marker check, observes the undisturbed stones and cold smudge ashes, and places a carved miniature wooden oar as a mark of goodwill before returning before dark. Peaceful signaling is preserved without artificial convergence or friction.
  • Stream Ford (High Barley & Ternhaven): Adherence to water-gauge monitoring and dry-stone lean-to shelter hospitality enables the second monthly Ford Exchange to resolve smoothly across the stepping stones. High Barley trades densely fulled woolen garments, dried medicinal herbs, and barley grain for Ternhaven's clean sea-salt, smoked fish, and tallow, sharing regional news while strictly honoring the uncrossed stream boundary.
  1. Character Agency & Dramatic Pressure:
  • All named NPCs (Fen, Nessa, Orin, Sava, Daro, Evi; Mara, Arel, Tor, Pell, Venn, Ivo; Hesta, Beren, Cal, Leth, Osa, Jun; Del, Seli, Ves, Ruan, Kiri, Wen) act strictly within established roles, knowledge, motives, and capacities.
  • Dramatic pressure reviews PR-T004-01 (Marker Beach unreciprocated barter expectation) and PR-T004-02 (Stream Ford barter and boundary vigilance) were properly conducted with REJECTED_ALL dispositions, avoiding contrived melodrama in favor of mundane causality.
  1. Narrative Disclosures & Information Privacy:
  • All four draft reports strictly adhere to player-specific epistemic envelopes without information leakage.
  • No hidden integer scores, leadership power formulas, GM reasoning, or trope names enter player-facing prose.
  • Cross-clan boundaries are scrupulously maintained: Player 1 learns that Keelstrand did not approach on the first clear day but does not learn of Ivo's later mid-month visit or Keelstrand's internal workshop schedule; Player 2 learns of recent orderly passage via the cold smudge ashes without learning of Saltmere's private trade wishlist or domestic state; Players 3 and 4 observe and learn only what was voluntarily spoken and bartered across the stream stepping stones.
  • All material visible consequences, labor trade-offs, and unresolved seasonal pressures (shortened days, frost, rising stream levels, confinement) are communicated clearly.
  1. Mechanics, Adjudication, & Schema Integrity:
  • All four submissions respected the 1500-word limit (1097 to 1229 words).
  • Five substantive decisions (T004-D01 through T004-D05) fall within the required 3-5 target, with all state changes accurately recorded in authoritative state records. No unauthorized emergent rules or victory attractors were activated. No eliminations occurred.

Rules

saltwind-baseline

Id

saltwind-baseline

Name

Frozen v0.2 simulation baseline

Status

ACTIVE

Scope

CAMPAIGN

Effect

Mundane causality; 1500 words; simultaneous monthly turns; six anchored scores and P=.65 mean+.35 minimum; causal uncertainty target and prerequisites; persistent bounded character agency; privacy; specific AI_GM elimination and emergent activation gates within SIMULATION only. General mechanics fixed; source rules bundle supplies detail.

Approval Id

SIM-BOOTSTRAP-saltwind-sound-01-continuation

Visibility

Scope

GM_ONLY

Player Ids

None recorded.

Provenance

Source Kind

PRIOR_STATE

Source Ids
  • SALTWIND-INITIALIZATION

Attractors

None recorded.

Deliveries

T004-DEL-player1

Id

T004-DEL-player1

Result Id

T004-R-player1

Player Id

player1

Source Path

turns/turn-004/results/player1/RESULTS.md

Destination Path

mailboxes/player1/inbox/turn-004-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T004-A-DELIVERY

Delivered At

2026-09-09T00:20:53.160Z

Verified

true

T004-DEL-player2

Id

T004-DEL-player2

Result Id

T004-R-player2

Player Id

player2

Source Path

turns/turn-004/results/player2/RESULTS.md

Destination Path

mailboxes/player2/inbox/turn-004-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T004-A-DELIVERY

Delivered At

2026-09-09T00:20:53.160Z

Verified

true

T004-DEL-player3

Id

T004-DEL-player3

Result Id

T004-R-player3

Player Id

player3

Source Path

turns/turn-004/results/player3/RESULTS.md

Destination Path

mailboxes/player3/inbox/turn-004-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T004-A-DELIVERY

Delivered At

2026-09-09T00:20:53.160Z

Verified

true

T004-DEL-player4

Id

T004-DEL-player4

Result Id

T004-R-player4

Player Id

player4

Source Path

turns/turn-004/results/player4/RESULTS.md

Destination Path

mailboxes/player4/inbox/turn-004-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T004-A-DELIVERY

Delivered At

2026-09-09T00:20:53.160Z

Verified

true

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