Turn 004 — Committed state
Reading edition of a structured SIMULATION record. Repeated embedded state and generated views are omitted from phase checkpoints; the literal JSON below preserves the complete record. Commit pages show the turn’s decisions, approvals and status; the World State and Timeline pages provide the readable state history.
Calendar
Current Key
Y01-M10
Display Label
Early winter, Year 1
Year
1
Month
10
Next Key
Y01-M11
Legacy Source Label
Not recorded.
Turn
Id
turn-004
Number
4
Status
CLOSED
Deadline
2026-09-09T00:11:22.581Z
Maximum Submission Words
1500
Current Blocker
Not recorded.
Status History
Record 1
Status
OPEN
At
2026-09-09T00:11:22.581Z
Approval Id
Not recorded.
Record 2
Status
INTAKE_LOCKED
At
2026-09-09T00:11:22.650Z
Approval Id
Not recorded.
Record 3
Status
ANALYZED
At
2026-09-09T00:12:33.078Z
Approval Id
Not recorded.
Record 4
Status
ADJUDICATION_APPROVED
At
2026-09-09T00:14:00.029Z
Approval Id
T004-A-GM
Record 5
Status
RESULTS_DRAFTED
At
2026-09-09T00:16:48.497Z
Approval Id
Not recorded.
Record 6
Status
DELIVERY_APPROVED
At
2026-09-09T00:16:48.497Z
Approval Id
T004-A-DELIVERY
Record 7
Status
DELIVERED
At
2026-09-09T00:20:53.160Z
Approval Id
T004-A-DELIVERY
Record 8
Status
CLOSED
At
2026-09-09T00:20:53.160Z
Approval Id
Not recorded.
Intake
T004-I-player1
Id
T004-I-player1
Player Id
player1
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1208
Byte Count
7457
Archive Path
turns/turn-004/intake/player1/submission.md
Checksum Sha256
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Ruling Id
Not recorded.
T004-I-player2
Id
T004-I-player2
Player Id
player2
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1229
Byte Count
7986
Archive Path
turns/turn-004/intake/player2/submission.md
Checksum Sha256
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Ruling Id
Not recorded.
T004-I-player3
Id
T004-I-player3
Player Id
player3
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1158
Byte Count
7498
Archive Path
turns/turn-004/intake/player3/submission.md
Checksum Sha256
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Ruling Id
Not recorded.
T004-I-player4
Id
T004-I-player4
Player Id
player4
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1097
Byte Count
6882
Archive Path
turns/turn-004/intake/player4/submission.md
Checksum Sha256
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Ruling Id
Not recorded.
Players
player1
Id
player1
Clan Id
saltmere
Leader Character Id
saltmere-leader
Leader Title
Leader of Saltmere
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player2
Id
player2
Clan Id
keelstrand
Leader Character Id
keelstrand-leader
Leader Title
Leader of Keelstrand
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player3
Id
player3
Clan Id
high-barley
Leader Character Id
high-barley-leader
Leader Title
Leader of High Barley
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player4
Id
player4
Clan Id
ternhaven
Leader Character Id
ternhaven-leader
Leader Title
Leader of Ternhaven
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
Decisions
T004-D01
Id
T004-D01
Title
Saltmere Longhouse Hearth Consolidation, Lath Seasoning, and Shallows Subsistence
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player1
Approval Id
T004-A-GM
Summary
Player 1's submission is exceptionally well-grounded and disciplined (Power 0.91, Strong). Pre-drying seasoned laths near hearth eaves safely extends fuel supplies without causing excess smoke, while consolidation into two longhouses preserves heat. Sava's woven draft screens and grass boot liners directly mitigate cold injuries. Limiting tidal foraging strictly to waist depth during midday calms eliminates drowning and hypothermia risks, and Fen's revetment inspections ensure the packed clay bank remains protected against frost heaving. Saltmere successfully consolidates domestic longhouse life for early winter: thin-split laths are pre-dried indoors and burned alongside dry billets under ash-banked fires, woven reed screens and boot liners block drafts and frostbite, Daro enforces balanced food rationing and sand-clamp checks, Orin gathers fresh shellfish and eels from the shallows within safe depth limits, and Fen protects the springhead and pan bank revetment without frost heaving.
T004-D02
Id
T004-D02
Title
Keelstrand Boat Shed Workshop Industry, Roof Snow Defense, and Solstice Observance
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player2
Approval Id
T004-A-GM
Summary
Player 2 executes an exceptionally orchestrated winter management plan (Power 1.0, Exceptional). Channeling labor indoors into the underpinned boat shed eliminates exposure risks while advancing spring shipbuilding directly alongside fishing household leader Arel, honoring the keel covenant. Roof snow removal prevents structural purlin failure, twice-weekly flue inspections guard against thatch fires, and Venn's strict 20% reserve custody protects against late winter depletion. Keelstrand maintains high winter safety and workshop productivity: Mara and Arel pre-fabricate planks and knees for Arel's hull inside the stabilized shed, Pell's apprentices manufacture bast cordage and rawhide snowshoes, apprentices carve wooden trade utensils from offcuts, Tor keeps roof eaves and drainage swales clear of heavy snow and ice, Venn strictly protects the cordoned 20% emergency reserve, and the mid-winter solstice feast reinforces strong social unity.
T004-D03
Id
T004-D03
Title
High Barley Granary Reserve Custody, Herd Husbandry, and Communal Living
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player3
Approval Id
T004-A-GM
Summary
Player 3 presents an exemplary upland agricultural leadership plan (Power 1.0, Exceptional). Locking seed grain and establishing a 25% margin directly shields the settlement against late frost delays. Longhouse living consolidation conserves peat and cured wood while Cal's covered bowl eliminates social friction. Osa's pen husbandry (straw bedding against foot rot, salt licks for hydration, extra feed for pregnant does) ensures livestock survival, and sled runners make snow haulage efficient. High Barley secures complete upland winter stability: granary stores are audited to preserve a 25% safety reserve while prime seed grain remains under lock, living clusters consolidate into five longhouses with boiled spring water hygiene, Cal's rota and the covered bowl unite the households around indoor textile and tool work, Osa keeps the goat herd healthy in stone pens using straw bedding and sea-salt licks, and hauling barrows are converted to snow sledges.
T004-D04
Id
T004-D04
Title
Ternhaven Landing Hall Ventilation, Beach Craft Defense, and Indoor Craft
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player4
Approval Id
T004-A-GM
Summary
Player 4 demonstrates exceptional environmental adaptability and community orchestration (Power 1.0, Exceptional). Regulating wattled louvers and pre-drying firewood eliminates respiratory hazards and moisture accumulation in the communal hall. Enforcing three-foot gravel firebreaks around hearths mitigates internal fire risk, while prompt culinary salvage of surface-damp grain prevents store loss. Restricting foraging strictly to inner tidal gravel bars preserves food reserves without maritime exposure. Ternhaven manages landing hall living and stores with high efficiency: Wen regulates wattled smoke louvers, maintains clear hearth firebreaks, pre-dries firewood, and prevents wellhead freezing; Ves executes winter rationing with twice-weekly dunnage rotations; Kiri clears snow buildup from hauled boat covers; Ruan conducts calm low-tide shellfish foraging along inner bars; and bartered upland fleece is manufactured into warm winter apparel.
T004-D05
Id
T004-D05
Title
Sound Inter-Clan Relations: Marker Beach Reconnaissance Signaling and Stream Ford Winter Barter
Type
CROSS_PLAYER
Status
APPROVED
Affected Player Ids
player1
player2
player3
player4
Approval Id
T004-A-GM
Summary
Both inter-clan interactions resolve with flawless mundane causality, realistic temporal separation, and high diplomatic restraint. Saltmere's plan included an explicit stop rule to repack goods and return before dusk if no party appeared, preventing stranding or boundary overreach. Keelstrand's policy explicitly scheduled no winter trading caravan, dispatching Ivo solely for an observational marker check; finding the smudge ashes and leaving the carved oar token preserves peaceful signaling without friction. At the Stream Ford, mutual adherence to water-gauge safety and stepping-stone boundaries enables productive barter that directly bolsters winter health for both communities without territorial encroachment. Simultaneous cross-clan diplomacy resolves peacefully across the sound: (1) In the northern sound, Saltmere's embassy waits at Marker Beach by a clear smoke smudge on the first clear day, observing an empty beach, and repacks their goods to walk home safely before dark under strict stop rules; mid-month, Keelstrand scout Ivo visits on snowshoes, notes the undisturbed verification stones and smudge ashes, and leaves a carved miniature wooden oar token as a respectful sign of goodwill. (2) In the southeastern sound, High Barley and Ternhaven execute their second scheduled monthly Ford Exchange across the stream stepping stones during low water; High Barley trades warm fulled woolens, medicinal herbs, and barley grain for Ternhaven's clean sea-salt, smoked fish, and tallow while cordially exchanging regional news without crossing the stream boundary.
Approvals
T004-A-GM
Id
T004-A-GM
Kind
ADJUDICATION
Approved At
2026-09-09T00:14:00.029Z
Target Ids
T004-D01
T004-D02
T004-D03
T004-D04
T004-D05
Scope
AI GM reviewed the complete locked simultaneous turn.
T004-A-DELIVERY
Id
T004-A-DELIVERY
Kind
DELIVERY
Approved At
2026-09-09T00:16:48.497Z
Target Ids
player1
player2
player3
player4
Scope
Independent AI narrative review passed: The Turn 004 adjudication, proposed state updates, and authored draft reports for Saltwind Sound satisfy all causal-consistency and narrative-disclosure requirements across all four clans.
- Joint Causality & Physical Prerequisites:
- Saltmere (Player 1): Consolidation into two primary longhouses and strict night-time ash-banking conserve finite hardwood. Tempering thin-split willow and alder laths in rising hearth-eaves air drives off residual dampness before burning, preventing excess smoke and extending firewood supplies. Sava's woven reed draft-screens and grass boot liners provide grounded frostbite defenses. Limiting tidal mudflat foraging to midday low-water calms and waist-deep water prevents cold-water shock and hypothermia. Fen's revetment inspections confirm that reed-and-turf banking protects the western pan bank against frost heave.
- Keelstrand (Player 2): Shifting heavy labor entirely into the underpinned, brazier-warmed boat shed eliminates severe winter exposure hazards while keeping spring shipbuilding on track. Mara and Arel pre-fitting planks and framing knees directly honors the keel covenant and cements household trust. Tor's rotating snow-clearing crews prevent roof purlin collapse from heavy snowpack, while twice-weekly flue inspections and midday baffle venting maintain air quality and fire safety. Venn's weekly rationing protects the cordoned 20% emergency food reserve without premature depletion.
- High Barley (Player 3): Locking prime seed grain on upper racks and establishing an audited rationing baseline with a 25% safety reserve directly protects the settlement against prolonged winter or late frosts. Longhouse consolidation preserves peat and firewood, while boiling spring drinking water and observing the covered bowl maintain health and social solidarity. Osa's goat husbandry (heather-banked stone pens, dry straw bedding against foot rot, sea-salt licks for hydration, extra grain chaff for pregnant does) ensures livestock survival, and timber sled runners make snow transport practical.
- Ternhaven (Player 4): Regulating wattled smoke louvers beneath roof vents exhausts curing smoke while preserving indoor warmth, mitigating chronic respiratory issues. Enforcing three-foot gravel firebreaks and pre-drying firewood indoors two days in advance eliminate internal fire and soot hazards. Twice-weekly dunnage rotations and immediate culinary salvage prevent store loss from condensation. Restricting foraging to inner gravel bars and rocky shelves during calm low tides supplements fresh protein without exposing boats or crews to winter sea risks.
- Simultaneous Interactions & Contact Pacing:
- Marker Beach (Saltmere & Keelstrand): The interaction unfolds with flawless mundane temporal pacing and procedural discipline. Player 1's delegation (led by Evi) arrives on the first clear morning of the month, lights a signal smudge, waits in accordance with strict stop rules, and returns home safely before dusk with goods intact when no counterpart appears. Player 2 schedules no trading party for early winter, focusing on indoor craft; mid-month during a calm window, Ivo conducts a snowshoe marker check, observes the undisturbed stones and cold smudge ashes, and places a carved miniature wooden oar as a mark of goodwill before returning before dark. Peaceful signaling is preserved without artificial convergence or friction.
- Stream Ford (High Barley & Ternhaven): Adherence to water-gauge monitoring and dry-stone lean-to shelter hospitality enables the second monthly Ford Exchange to resolve smoothly across the stepping stones. High Barley trades densely fulled woolen garments, dried medicinal herbs, and barley grain for Ternhaven's clean sea-salt, smoked fish, and tallow, sharing regional news while strictly honoring the uncrossed stream boundary.
- Character Agency & Dramatic Pressure:
- All named NPCs (Fen, Nessa, Orin, Sava, Daro, Evi; Mara, Arel, Tor, Pell, Venn, Ivo; Hesta, Beren, Cal, Leth, Osa, Jun; Del, Seli, Ves, Ruan, Kiri, Wen) act strictly within established roles, knowledge, motives, and capacities.
- Dramatic pressure reviews PR-T004-01 (Marker Beach unreciprocated barter expectation) and PR-T004-02 (Stream Ford barter and boundary vigilance) were properly conducted with REJECTED_ALL dispositions, avoiding contrived melodrama in favor of mundane causality.
- Narrative Disclosures & Information Privacy:
- All four draft reports strictly adhere to player-specific epistemic envelopes without information leakage.
- No hidden integer scores, leadership power formulas, GM reasoning, or trope names enter player-facing prose.
- Cross-clan boundaries are scrupulously maintained: Player 1 learns that Keelstrand did not approach on the first clear day but does not learn of Ivo's later mid-month visit or Keelstrand's internal workshop schedule; Player 2 learns of recent orderly passage via the cold smudge ashes without learning of Saltmere's private trade wishlist or domestic state; Players 3 and 4 observe and learn only what was voluntarily spoken and bartered across the stream stepping stones.
- All material visible consequences, labor trade-offs, and unresolved seasonal pressures (shortened days, frost, rising stream levels, confinement) are communicated clearly.
- Mechanics, Adjudication, & Schema Integrity:
- All four submissions respected the 1500-word limit (1097 to 1229 words).
- Five substantive decisions (T004-D01 through T004-D05) fall within the required 3-5 target, with all state changes accurately recorded in authoritative state records. No unauthorized emergent rules or victory attractors were activated. No eliminations occurred.
Rules
saltwind-baseline
Id
saltwind-baseline
Name
Frozen v0.2 simulation baseline
Status
ACTIVE
Scope
CAMPAIGN
Effect
Mundane causality; 1500 words; simultaneous monthly turns; six anchored scores and P=.65 mean+.35 minimum; causal uncertainty target and prerequisites; persistent bounded character agency; privacy; specific AI_GM elimination and emergent activation gates within SIMULATION only. General mechanics fixed; source rules bundle supplies detail.
Approval Id
SIM-BOOTSTRAP-saltwind-sound-01-continuation
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Attractors
None recorded.
Deliveries
T004-DEL-player1
Id
T004-DEL-player1
Result Id
T004-R-player1
Player Id
player1
Source Path
turns/turn-004/results/player1/RESULTS.md
Destination Path
mailboxes/player1/inbox/turn-004-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T004-A-DELIVERY
Delivered At
2026-09-09T00:20:53.160Z
Verified
true
T004-DEL-player2
Id
T004-DEL-player2
Result Id
T004-R-player2
Player Id
player2
Source Path
turns/turn-004/results/player2/RESULTS.md
Destination Path
mailboxes/player2/inbox/turn-004-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T004-A-DELIVERY
Delivered At
2026-09-09T00:20:53.160Z
Verified
true
T004-DEL-player3
Id
T004-DEL-player3
Result Id
T004-R-player3
Player Id
player3
Source Path
turns/turn-004/results/player3/RESULTS.md
Destination Path
mailboxes/player3/inbox/turn-004-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T004-A-DELIVERY
Delivered At
2026-09-09T00:20:53.160Z
Verified
true
T004-DEL-player4
Id
T004-DEL-player4
Result Id
T004-R-player4
Player Id
player4
Source Path
turns/turn-004/results/player4/RESULTS.md
Destination Path
mailboxes/player4/inbox/turn-004-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T004-A-DELIVERY
Delivered At
2026-09-09T00:20:53.160Z
Verified
true