GM record

Turn 005 · SIMULATION · Co-GM archive

Turn 005 — Committed state

Reading edition of a structured SIMULATION record. Repeated embedded state and generated views are omitted from phase checkpoints; the literal JSON below preserves the complete record. Commit pages show the turn’s decisions, approvals and status; the World State and Timeline pages provide the readable state history.

Calendar

Current Key

Y01-M11

Display Label

Midwinter, Year 1

Year

1

Month

11

Next Key

Y01-M12

Legacy Source Label

Not recorded.

Turn

Id

turn-005

Number

5

Status

CLOSED

Deadline

2026-09-09T00:31:42.774Z

Maximum Submission Words

1500

Current Blocker

Not recorded.

Status History

Record 1

Status

OPEN

At

2026-09-09T00:31:42.774Z

Approval Id

Not recorded.

Record 2

Status

INTAKE_LOCKED

At

2026-09-09T00:31:42.844Z

Approval Id

Not recorded.

Record 3

Status

ANALYZED

At

2026-09-09T00:32:53.577Z

Approval Id

Not recorded.

Record 4

Status

ADJUDICATION_APPROVED

At

2026-09-09T00:34:35.611Z

Approval Id

T005-A-GM

Record 5

Status

RESULTS_DRAFTED

At

2026-09-09T00:37:25.935Z

Approval Id

Not recorded.

Record 6

Status

DELIVERY_APPROVED

At

2026-09-09T00:37:25.935Z

Approval Id

T005-A-DELIVERY

Record 7

Status

DELIVERED

At

2026-09-09T00:43:54.808Z

Approval Id

T005-A-DELIVERY

Record 8

Status

CLOSED

At

2026-09-09T00:43:54.808Z

Approval Id

Not recorded.

Intake

T005-I-player1

Id

T005-I-player1

Player Id

player1

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1327

Byte Count

8125

Archive Path

turns/turn-005/intake/player1/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T005-I-player2

Id

T005-I-player2

Player Id

player2

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1370

Byte Count

8760

Archive Path

turns/turn-005/intake/player2/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T005-I-player3

Id

T005-I-player3

Player Id

player3

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1372

Byte Count

8945

Archive Path

turns/turn-005/intake/player3/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T005-I-player4

Id

T005-I-player4

Player Id

player4

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1334

Byte Count

8309

Archive Path

turns/turn-005/intake/player4/submission.md

Checksum Sha256

a6594d70b9eb3aeb55a84df8d032d72bdcc917c64c22e36c8e5a5da83bae8c94

Ruling Id

Not recorded.

Players

player1

Id

player1

Clan Id

saltmere

Leader Character Id

saltmere-leader

Leader Title

Leader of Saltmere

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player2

Id

player2

Clan Id

keelstrand

Leader Character Id

keelstrand-leader

Leader Title

Leader of Keelstrand

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player3

Id

player3

Clan Id

high-barley

Leader Character Id

high-barley-leader

Leader Title

Leader of High Barley

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player4

Id

player4

Clan Id

ternhaven

Leader Character Id

ternhaven-leader

Leader Title

Leader of Ternhaven

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

Decisions

T005-D01

Id

T005-D01

Title

Saltmere Hearth Conservation, Sand-Clamp Defense, and Northern Reconnaissance

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player1

Approval Id

T005-A-GM

Summary

Player 1 commits scarce midwinter capacity to domestic heating, longhouse air hygiene, and food preservation. Pacing fuel draws with tempered laths and deep ash-banking conserves hardwood, while Daro's sand-clamp audits prevent tuber spoilage. Limiting shallows foraging to knee depth avoids cold-water hazards, and Fen's revetment checks protect against frost heave. High computed leadership power (1.0, Exceptional) supports smooth execution with zero complications. Saltmere maintains high domestic resilience and health through midwinter: ash-banking and tempered laths protect hardwood reserves, weekly clamp audits prevent rot, knee-deep shallows gathering supplements meals, and the springhead runnel remains clear of ice without structural damage. Tool honing and basketry prepare the village for spring.

T005-D02

Id

T005-D02

Title

Keelstrand Boat Shed Pre-Fabrication, Roof Snow Clearing, and Trade Cargo Production

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player2

Approval Id

T005-A-GM

Summary

Player 2 concentrates labor inside the heated, underpinned boat shed, advancing the keel covenant while avoiding outdoor cold stress. Strakes and knees are match-marked and pre-drilled, caulking and pitch are ready, and offcuts are converted into high-value trade wares. Tor's structural and flue inspections eliminate chimney fire risks, and Venn maintains strict ration discipline. Computed power (1.0, Exceptional) supports flawless craftsmanship and domestic security. Keelstrand completes all pre-fabrication for Arel's vessel, stockpiles oakum and pitch, and manufactures a full cargo of oiled hardwood trade wares for spring. Roof snow loads are managed without purlin failures, twice-weekly flue sweeps prevent soot fires, and Venn preserves the untouched 20% emergency reserve with zero winter sickness.

T005-D03

Id

T005-D03

Title

High Barley Communal Longhouse Consolidation, Granary Custody, and Herd Husbandry

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player3

Approval Id

T005-A-GM

Summary

Player 3 combines longhouse consolidation, water boiling, and medicinal teas to preserve health during deep upland frosts. The covered bowl custom sustains caregiver morale. Leth and Beren safeguard granary dunnage and locked seed, while Osa protects penned livestock and expectant does with warm water, browse, and Ternhaven salt licks. Sledges prevent human exhaustion. Computed power (1.0, Exceptional) supports flawless community health and livestock care. High Barley sustains high community health, solidarity, and livestock survival. Water-boiling and herbal teas prevent winter epidemics, the 25% granary reserve and seed grain remain untouched, agricultural tools are conditioned for spring, and penned goats with expectant does thrive in straw-bedded pens.

T005-D04

Id

T005-D04

Title

Ternhaven Landing Hall Ventilation, Beach Craft Defense, and Solstice Gathering

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player4

Approval Id

T005-A-GM

Summary

Player 4 effectively mitigates winter coastal hazards: Wen's smoke louvers, firebreaks, and staged firewood maintain clean air and fire safety. Ves's dunnage audits and culinary salvage prevent food loss. Ruan's buddy-pair foraging precautions eliminate maritime exposure, and Kiri's boat snow and ice clearing protects timbers. The midwinter feast sustains morale. Computed power (1.0, Exceptional) supports flawless indoor safety and food preservation. Ternhaven achieves clean indoor climate, fire safety, and intact stores. Hauled craft remain undamaged by snow loads or inlet slush floes. Prompt culinary salvage and cautious buddy-pair foraging along inner gravel bars protect provisions, and the solstice feast bolsters community spirit.

T005-D05

Id

T005-D05

Title

Sound Inter-Clan Relations: Northern Sound Reconnaissance & Southeast Ford Midwinter Barter

Type

CROSS_PLAYER

Status

APPROVED

Affected Player Ids

  • player1

  • player2

  • player3

  • player4

Approval Id

T005-A-GM

Summary

Northern sound actors exercise mutual patience: Saltmere defers formal Marker Beach caravans to spring thaw and observes Keelstrand from the south dune crest without crossing or hailing, while Keelstrand's Ivo verifies the log and token undisturbed during a calm mid-month window. In the southeast, Jun's Red Pennant safety protocol and Del's snow-framed alder delegation ensure the third monthly Ford Exchange proceeds safely during low water, exchanging vital protein, tallow, and salt for dense woolens, herbs, and grain across stepping stones without territorial crossing. All four leaders achieve power 1.0 (Exceptional). Simultaneous cross-clan diplomacy resolves peacefully across the sound: in the north, Saltmere confirms Keelstrand's winter stability via covert creek observation, while Keelstrand's scout confirms Marker Beach and the token oar remain undisturbed, both clans independently crafting trade goods for spring thaw; in the southeast, High Barley and Ternhaven successfully conduct their third monthly Ford Exchange across stepping stones under the Red Pennant protocol, trading woolens and grain for salt, fish, and tallow while maintaining boundary sovereignty.

Approvals

T005-A-GM

Id

T005-A-GM

Kind

ADJUDICATION

Authority

AI_GM

Approved At

2026-09-09T00:34:35.611Z

Target Ids

  • T005-D01

  • T005-D02

  • T005-D03

  • T005-D04

  • T005-D05

Scope

AI GM reviewed the complete locked simultaneous turn.

T005-A-DELIVERY

Id

T005-A-DELIVERY

Kind

DELIVERY

Authority

AI_GM

Approved At

2026-09-09T00:37:25.935Z

Target Ids

  • player1

  • player2

  • player3

  • player4

Scope

Independent AI narrative review passed: The Turn 005 adjudication, proposed state updates, and authored draft narrative reports for Saltwind Sound satisfy all causal-consistency, narrative-disclosure, and simulation rule requirements across all four clans.

  1. Joint Causality & Physical Prerequisites:
  • Saltmere (Player 1): Consolidation into two primary longhouses, pre-drying thin willow/alder laths near ceiling rafters, and religious overnight ash-banking preserve hardwood reserves without creating acrid green smoke. Clearing eaves with push-boards and clearing ice from chimney vents maintain structural safety and ventilation. Sand clamp culls prevent rot propagation, shallows gathering is strictly bounded to knee depth during sunny calms, and Fen's revetment checks protect against frost heave while keeping the springhead runnel flowing.
  • Keelstrand (Player 2): Winter workshop operations in the underpinned, brazier-heated boat shed advance the keel covenant without outdoor exposure; Mara and Arel pre-fit, bevel, match-mark, and trunnel-bore strakes and framing knees, while Pell's crew prepares oakum and pitch, and offcuts are carved into high-utility trade wares. Tor's snow removal prevents rafter deflection, twice-weekly flue sweeps prevent soot fires, and Venn's weekly ration schedule holds the 20% emergency food reserve untouched with zero winter illness.
  • High Barley (Player 3): Longhouse consolidation, water boiling, and Cal's medicinal herbal teas prevent winter epidemics and cabin fever, with the covered bowl served first to caregivers and dependents. Granary audits guarantee the 25% safety cushion and keep seed grain locked, while Osa's goat husbandry (straw bedding, heather baffles, Ternhaven salt licks, warmed cauldron water, and isolation of expectant does) ensures herd survival ahead of late-winter kidding.
  • Ternhaven (Player 4): Wen's management of wattled roof louvers exhausts smoke cleanly while conserving indoor warmth, supported by three-foot gravel hearth firebreaks and pre-dried firewood. Hauled boats are protected from snow load and shore-fast slush floes, Ves executes twice-weekly dunnage rotations with prompt culinary salvage, and Ruan conducts low-tide shellfish foraging along inner gravel bars using buddy pairs, traction wraps, and safety lines.
  1. Simultaneous Interactions & Contact Pacing:
  • Northern Sound (Saltmere & Keelstrand): The clans maintain mutual peace and temporal separation. Saltmere formally defers scheduled Marker Beach barter to early spring thaw; scout Evi conducts an unobtrusive dawn patrol south of the creek dunes, observes Keelstrand's boats hauled and chimneys smoking, and returns before dark without crossing or hailing. Keelstrand maintains a rotational creek bluff watch, and scout Ivo conducts a separate mid-month snowshoe check to Marker Beach, finding the verification stones and token oar undisturbed beneath light frost. Neither side's privacy or plans are leaked to the other.
  • Southeastern Sound (High Barley & Ternhaven): The third consecutive monthly Ford Exchange is executed safely across stepping stones. Jun monitors stream conditions under the Red Pennant protocol, and Del/Seli scout the alder path with snow-frames. Across the flat stones, High Barley trades dense fulled woolens, medicinal herbs, and barley grain for Ternhaven's sea-salt, smoked fish, and tallow, exchanging seasonal news while strictly preserving boundary sovereignty.
  1. Character Agency, Dramatic Pressure, and Attractor Review:
  • All named specialists act strictly within established roles, knowledge, motives, and capacities.
  • Dramatic pressure review T005-PR-01 properly evaluated midwinter indoor confinement, cold, and storehouse rationing with a REJECTED_ALL disposition, confirming that active leadership precautions, domestic routines, storytelling, and solstice gatherings preserve community cohesion without requiring artificial melodrama.
  • Attractor review after Turn 005 correctly notes that inter-clan relations remain self-limiting bilateral pacts without centralized political claims; no victory attractor is promoted, conforming to simulation rules.
  1. Narrative Disclosures & Information Privacy:
  • All four draft reports strictly adhere to player-specific epistemic envelopes without information leakage.
  • No hidden integer scores, leadership power calculations, GM reasoning, or trope names enter player-facing prose.
  • Cross-clan boundaries are scrupulously observed: Player 1 observes Keelstrand's exterior stability without learning of Keelstrand's workshop details; Player 2 learns Marker Beach was undisturbed without learning of Evi's patrol; Players 3 and 4 learn only what was voluntarily spoken and traded across the stream stepping stones.
  • Uncertainty regarding late-winter store depletion, sound ice floes, and spring thaw timing is appropriately preserved.
  1. Mechanics & Schema Integrity:
  • All submissions are within the 1500-word limit (1327 to 1372 words) and correctly classified as VALID.
  • Five substantive decisions (T005-D01 through T005-D05) fall within the required 3-5 target, with all state changes, facts, and knowledge records correctly structured and linked.

Rules

saltwind-baseline

Id

saltwind-baseline

Name

Frozen v0.2 simulation baseline

Status

ACTIVE

Scope

CAMPAIGN

Effect

Mundane causality; 1500 words; simultaneous monthly turns; six anchored scores and P=.65 mean+.35 minimum; causal uncertainty target and prerequisites; persistent bounded character agency; privacy; specific AI_GM elimination and emergent activation gates within SIMULATION only. General mechanics fixed; source rules bundle supplies detail.

Approval Id

SIM-BOOTSTRAP-saltwind-sound-01-finale

Visibility

Scope

GM_ONLY

Player Ids

None recorded.

Provenance

Source Kind

PRIOR_STATE

Source Ids
  • SALTWIND-INITIALIZATION

Attractors

None recorded.

Deliveries

T005-DEL-player1

Id

T005-DEL-player1

Result Id

T005-R-player1

Player Id

player1

Source Path

turns/turn-005/results/player1/RESULTS.md

Destination Path

mailboxes/player1/inbox/turn-005-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T005-A-DELIVERY

Delivered At

2026-09-09T00:43:54.808Z

Verified

true

T005-DEL-player2

Id

T005-DEL-player2

Result Id

T005-R-player2

Player Id

player2

Source Path

turns/turn-005/results/player2/RESULTS.md

Destination Path

mailboxes/player2/inbox/turn-005-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T005-A-DELIVERY

Delivered At

2026-09-09T00:43:54.808Z

Verified

true

T005-DEL-player3

Id

T005-DEL-player3

Result Id

T005-R-player3

Player Id

player3

Source Path

turns/turn-005/results/player3/RESULTS.md

Destination Path

mailboxes/player3/inbox/turn-005-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T005-A-DELIVERY

Delivered At

2026-09-09T00:43:54.808Z

Verified

true

T005-DEL-player4

Id

T005-DEL-player4

Result Id

T005-R-player4

Player Id

player4

Source Path

turns/turn-005/results/player4/RESULTS.md

Destination Path

mailboxes/player4/inbox/turn-005-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T005-A-DELIVERY

Delivered At

2026-09-09T00:43:54.808Z

Verified

true

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