Turn 006 — Committed state
Reading edition of a structured SIMULATION record. Repeated embedded state and generated views are omitted from phase checkpoints; the literal JSON below preserves the complete record. Commit pages show the turn’s decisions, approvals and status; the World State and Timeline pages provide the readable state history.
Calendar
Current Key
Y01-M12
Display Label
Late winter, Year 1
Year
1
Month
12
Next Key
Y02-M01
Legacy Source Label
Not recorded.
Turn
Id
turn-006
Number
6
Status
CLOSED
Deadline
2026-09-09T01:47:03.097Z
Maximum Submission Words
1500
Current Blocker
Not recorded.
Status History
Record 1
Status
OPEN
At
2026-09-09T01:47:03.097Z
Approval Id
Not recorded.
Record 2
Status
INTAKE_LOCKED
At
2026-09-09T01:47:03.168Z
Approval Id
Not recorded.
Record 3
Status
ANALYZED
At
2026-09-09T01:47:03.278Z
Approval Id
Not recorded.
Record 4
Status
ADJUDICATION_APPROVED
At
2026-09-09T01:52:04.929Z
Approval Id
T006-A-GM
Record 5
Status
RESULTS_DRAFTED
At
2026-09-09T01:53:55.496Z
Approval Id
Not recorded.
Record 6
Status
DELIVERY_APPROVED
At
2026-09-09T01:53:55.496Z
Approval Id
T006-A-DELIVERY
Record 7
Status
DELIVERED
At
2026-09-09T01:55:41.166Z
Approval Id
T006-A-DELIVERY
Record 8
Status
CLOSED
At
2026-09-09T01:55:41.166Z
Approval Id
Not recorded.
Intake
T006-I-player1
Id
T006-I-player1
Player Id
player1
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1256
Byte Count
7732
Archive Path
turns/turn-006/intake/player1/submission.md
Checksum Sha256
19adec1511c946fbd8dbdb73c9dee1878fb62c027ff524d9b887329201729aac
Ruling Id
Not recorded.
T006-I-player2
Id
T006-I-player2
Player Id
player2
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1285
Byte Count
8071
Archive Path
turns/turn-006/intake/player2/submission.md
Checksum Sha256
d998f43194aa16392c59a52363cf645e2c3df7c9a5086525b2ad42fa3805fd0d
Ruling Id
Not recorded.
T006-I-player3
Id
T006-I-player3
Player Id
player3
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1300
Byte Count
8565
Archive Path
turns/turn-006/intake/player3/submission.md
Checksum Sha256
97ac0bc74c44d77972a46e1ffa2fd2f39580d3758f3c88d9f810cd774472530a
Ruling Id
Not recorded.
T006-I-player4
Id
T006-I-player4
Player Id
player4
Classification
VALID
Counts As Miss
false
Consecutive Misses Before
0
Consecutive Misses After
0
Word Count
1374
Byte Count
8786
Archive Path
turns/turn-006/intake/player4/submission.md
Checksum Sha256
d49927676f718f13599a9abb9801ede3514abef7096f064b3829cdda4107f4ea
Ruling Id
Not recorded.
Players
player1
Id
player1
Clan Id
saltmere
Leader Character Id
saltmere-leader
Leader Title
Leader of Saltmere
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player2
Id
player2
Clan Id
keelstrand
Leader Character Id
keelstrand-leader
Leader Title
Leader of Keelstrand
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player3
Id
player3
Clan Id
high-barley
Leader Character Id
high-barley-leader
Leader Title
Leader of High Barley
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player4
Id
player4
Clan Id
ternhaven
Leader Character Id
ternhaven-leader
Leader Title
Leader of Ternhaven
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
Decisions
T006-D01
Id
T006-D01
Title
Saltmere and Keelstrand Marker Beach Inaugural Contact and Barter Rendezvous
Type
CROSS_PLAYER
Status
APPROVED
Affected Player Ids
player1
player2
Approval Id
T006-A-GM
Summary
Both leaders gave compatible, highly disciplined operational directives specifying daytime rendezvous at Marker Beach, complementary trade goods, neutral ground protocols, and strict turnback margins before dusk. Neither attempted village intrusion or ungrounded claims, ensuring a clean, peaceful barter. Saltmere and Keelstrand envoys converge peacefully at Marker Beach during a clear late-winter thaw. Meeting in daylight on neutral gravel without crossing territorial boundaries or entering either village, Saltmere exchanges four prime pressed salt cakes, woven mats, and hampers for Keelstrand's carved hardwood bowls, salt scoops, tool handles, sweep oars, and dry casks. Both delegations withdraw safely before dusk, establishing bilateral trust and confirmed routes.
T006-D02
Id
T006-D02
Title
High Barley and Ternhaven Fourth Monthly Ford Exchange and Watershed Thaw Coordination
Type
CROSS_PLAYER
Status
APPROVED
Affected Player Ids
player3
player4
Approval Id
T006-A-GM
Summary
Both sides maintained strict hydrological safety checks, utilizing the stone water gauge and low-water windows to ensure safety. The exchange directly addresses High Barley's kidding salt needs and Ternhaven's late-winter food baseline without territorial friction. High Barley and Ternhaven successfully execute their fourth monthly barter across the stream stepping stones. High Barley transfers fulled woolen garments, dried willow bark and mint, and budgeted grain; Ternhaven transfers clean coastal sea-salt, smoked fish fillets, and rendering tallow. Both parties preserve the uncrossed stream boundary and exchange thaw observations peacefully.
T006-D03
Id
T006-D03
Title
Western Sound Late-Winter Infrastructure, Drainage, and Workshop Mobilization
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
player1
player2
Approval Id
T006-A-GM
Summary
Both communities grounded operations in demonstrated midwinter preparations: Saltmere leveraged five months of hollow-cured wood and clay maintenance, while Keelstrand capitalized on match-marked timber and indoor prefabrication to advance outdoor hull assembly smoothly as temperatures rose. Saltmere successfully diverts meltwater around its brine pans, verifies revetment stability, recaulks skiffs on rollers, and confirms dried lath fuel readiness. Keelstrand fends drifting ice floes from hauled craft, strikes the thatch cradle over the laid keel, trunnels pre-fabricated ribs and strakes into place under Mara and Arel, accelerates garden thawing with wood ash, and celebrates the Feast of the First Bud.
T006-D04
Id
T006-D04
Title
High Barley Kidding Vigils, Granary Defense, and Agricultural Implement Refit
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player3
Approval Id
T006-A-GM
Summary
Exceptional internal orchestration and adherence to established social customs (covered bowl, granary oaths, night vigil rest schedules) allowed the community to manage demanding kidding operations and strict rationing without caregiver burnout or resource depletion. High Barley safeguards newborn kids and does through draft-free straw bays, night vigils, and tallow watch braziers. Granary stores hold the 25% reserve cushion, seed grain remains inviolable under Beren's custody, farming tools and scratch harrows are refurbished for spring planting, and the covered bowl and care rotas maintain community solidarity.
T006-D05
Id
T006-D05
Title
Ternhaven Landing Hall Stewardship, Seed Conservation, and Shore Ice Watch
Type
GROUPED_REVERSIBLE
Status
APPROVED
Affected Player Ids
- player4
Approval Id
T006-A-GM
Summary
Prudent defensive precautions and careful rationing preserved resources through late winter. Refraining from exposed boat launches and focusing on inner-shingle foraging avoided cold-water hazards, while timber dunnage prevented seed spoilage. Ternhaven audits late-winter provisions, isolates seed stock against consumption, supplements diets with safe inner-bar shellfish gathered with buddy lines, fends off drifting inlet slush from hauled craft, deepens wellhead drainage against meltwater contamination, and spins upland fleece for early spring gear.
Approvals
T006-A-GM
Id
T006-A-GM
Kind
ADJUDICATION
Approved At
2026-09-09T01:52:04.929Z
Target Ids
T006-D01
T006-D02
T006-D03
T006-D04
T006-D05
Scope
AI GM reviewed the complete locked simultaneous turn.
T006-A-DELIVERY
Id
T006-A-DELIVERY
Kind
DELIVERY
Approved At
2026-09-09T01:53:55.496Z
Target Ids
player1
player2
player3
player4
Scope
Independent AI narrative review passed: All actions and adjudications in Turn 006 adhere strictly to joint causality, temporal and seasonal consistency (late winter, Month 12), and mundane physics.
Causal Consistency and Grounding:
- Both bilateral interactions (Saltmere–Keelstrand at Marker Beach, High Barley–Ternhaven at the stream ford) respected physical boundaries, hydrological safety checks, daylight windows, and cautious trade protocols specified by players.
- Internal settlement efforts (drainage diversion, keel assembly, kidding night vigils, storehouse audits, and ice fending) directly follow established prior turn investments and match NPC competencies.
- All state mutations (facts, knowledge entries, relationship updates, and faction agendas) have valid provenance and exact parity with the GM decisions.
Narrative Disclosure and Privacy:
- Each player report discloses only information derived from cited visible facts and directly observable sensory data.
- Private intentions, internal settlement numbers, hidden infrastructural defects (e.g., Saltmere's pan bank burrowing channel, Keelstrand's rotting brace, High Barley's cracked drain, Ternhaven's rubbing mooring line), GM notes, and trope reviews remain completely undisclosed.
- Fog of war and external geographic/political uncertainty are appropriately preserved across all four perspectives.
- Forward-looking pressures arise organically from seasonal shifts and material constraints without leaking future GM plans.
Rules
saltwind-baseline
Id
saltwind-baseline
Name
Frozen v0.2 simulation baseline
Status
ACTIVE
Scope
CAMPAIGN
Effect
Mundane causality; 1500 words; simultaneous monthly turns; six anchored scores and P=.65 mean+.35 minimum; causal uncertainty target and prerequisites; persistent bounded character agency; privacy; specific AI_GM elimination and emergent activation gates within SIMULATION only. General mechanics fixed; source rules bundle supplies detail.
Approval Id
SIM-BOOTSTRAP-saltwind-sound-01-turn6-closure
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Attractors
None recorded.
Deliveries
T006-DEL-player1
Id
T006-DEL-player1
Result Id
T006-R-player1
Player Id
player1
Source Path
turns/turn-006/results/player1/RESULTS.md
Destination Path
mailboxes/player1/inbox/turn-006-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
235da1077c9ed5677bc3ebd0564413ea644103d914ade5ca45a291d763003a18
Approval Id
T006-A-DELIVERY
Delivered At
2026-09-09T01:55:41.166Z
Verified
true
T006-DEL-player2
Id
T006-DEL-player2
Result Id
T006-R-player2
Player Id
player2
Source Path
turns/turn-006/results/player2/RESULTS.md
Destination Path
mailboxes/player2/inbox/turn-006-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T006-A-DELIVERY
Delivered At
2026-09-09T01:55:41.166Z
Verified
true
T006-DEL-player3
Id
T006-DEL-player3
Result Id
T006-R-player3
Player Id
player3
Source Path
turns/turn-006/results/player3/RESULTS.md
Destination Path
mailboxes/player3/inbox/turn-006-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T006-A-DELIVERY
Delivered At
2026-09-09T01:55:41.166Z
Verified
true
T006-DEL-player4
Id
T006-DEL-player4
Result Id
T006-R-player4
Player Id
player4
Source Path
turns/turn-006/results/player4/RESULTS.md
Destination Path
mailboxes/player4/inbox/turn-006-results/RESULTS.md
Source Checksum Sha256
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Delivered Checksum Sha256
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Approval Id
T006-A-DELIVERY
Delivered At
2026-09-09T01:55:41.166Z
Verified
true