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Turn 006 · SIMULATION · Co-GM archive

Turn 006 — Disclosure Check Scaffold

Disclosure Check Scaffold

Generated from saltwind-sound-01-turn6-closure-state at 2026-09-09T01:47:03.097Z. Schema sim-1.0.0; source saltwind-sound-01-turn6-closure-turn-006; SIMULATION.

Player Fact ID Statement Visibility Knowledge basis Narrative check
player1 fact-marker-beach-barter-saltmere-view During a clear late-winter thaw, Evi and a scout met Keelstrand's trade party at Marker Beach under open daylight. Across the neutral gravel, Saltmere exchanged four prime pressed salt cakes, woven sleeping mats, and storage hampers for finely carved hardwood bowls, salt scoops, sturdy tool handles, sweep oars, and dry casks. Both parties preserved settlement privacy and withdrew safely before dusk. PLAYERS PROPAGATED: saltmere-c5 CHECK BEFORE NARRATIVE DELIVERY
player1 fact-saltmere-drainage-and-fleet-refit Fen's drainage crews cleared ice dams and deepened perimeter ditches, safely channeling hillside snowmelt away from the brine flats. Inspection of the western pan bank confirmed the clay revetment held through the freeze with only minor surface packing needed. Raised skiffs were recaulked with pitch and reed fiber on their rollers, nets and creels were fully refurbished, and test burning proved the clay-hollow laths are dry and ready for spring salt boiling. PLAYERS DIRECT_OBSERVATION: direct CHECK BEFORE NARRATIVE DELIVERY
player2 fact-marker-beach-barter-keelstrand-view Ivo, Venn, and two woodworkers reached Marker Beach with the cargo of carved wooden trenchers, salt scoops, tool handles, sweep oars, and dry casks. Meeting Saltmere's scouting party under daylight, they completed a successful barter for dense pressed salt cakes and tightly plaited reed mats and hampers, confirming peaceful relations and safe trail transit before returning to Keelstrand by dusk. PLAYERS PROPAGATED: keelstrand-c4 → keelstrand-c6 CHECK BEFORE NARRATIVE DELIVERY
player2 fact-keelstrand-keel-assembly-and-ice-defense Mara and Arel struck the thatch cradle from the laid keel as daytime temperatures rose above freezing, mobilizing the yard to fasten pre-shaped ribs, knees, and match-marked strakes with trunnels and pitched oakum. Watch crews fended ice floes away from the gravel terrace with ash poles, keeping hauled hulls safe, while wood ash was spread across garden snow to hasten spring soil thawing. The community gathered in the boat shed for the Feast of the First Bud, reaffirming solidarity as spring approaches. PLAYERS DIRECT_OBSERVATION: direct CHECK BEFORE NARRATIVE DELIVERY
player2 fact-keelstrand-snow-flue-and-ration-discipline Tor's snow teams cleared accumulated drifts from roof eaves after every heavy snowfall and freed drainage swales from ice dams, while sweeping flues twice weekly and briefly cycling midday air to vent stale smoke. Venn enforced weekly ration allotments holding the 20% emergency reserve untouched, culled softening cellar roots into evening pottage, verified brine levels in fish barrels, and distributed boiled spruce-tip, juniper, and rosehip infusions to prevent winter illness. PLAYERS DIRECT_OBSERVATION: direct CHECK BEFORE NARRATIVE DELIVERY
player2 fact-keelstrand-shed-prefabrication-and-trade-craft Inside the heated boat shed, Mara's carpenters and Arel's crew planed, beveled, match-marked, and pre-bored seasoned hull strakes and framing knees with tally notches for Arel's vessel, while Pell's apprentices twisted oakum caulking lines and prepared portable pitch pots. Woodcarvers utilized seasoned hardwood offcuts to manufacture 12 carved trenchers and bowls, 10 salt scoops, 8 tool handles, 4 spare pine sweep oars, and 2 tight-lidded dry casks, oiling and wrapping them in birch bark for spring barter. PLAYERS DIRECT_OBSERVATION: direct CHECK BEFORE NARRATIVE DELIVERY
player2 keelstrand-conditions Keelstrand's boat shed workshop thrives through midwinter frost: Mara and Arel completed plank fairing, beveling, match-marking, and trunnel-boring for Arel's vessel, while Pell's crew prepared oakum lines and portable pitch pots for immediate spring assembly. Woodcarvers produced a premium inventory of carved hardwood bowls, salt scoops, tool handles, spare sweep oars, and dry casks wrapped in birch bark. Tor's snow teams keep roof eaves and uphill swales cleared of snowpack and ice, flues are swept twice weekly, and Venn preserves the untouched 20% emergency reserve alongside daily spruce-tip and rosehip health infusions. PLAYERS INITIAL: direct CHECK BEFORE NARRATIVE DELIVERY
player2 keelstrand-contacts Mara is your master carpenter. Arel is your fishing household speaker. Tor is your shelter keeper. Ivo is your timber and path scout. Pell is your rope worker with a strained wrist. Venn is your garden and pack keeper. PLAYERS INITIAL: direct CHECK BEFORE NARRATIVE DELIVERY
player2 keelstrand-map Your settlement occupies the northern timbered creek of the sound. The boat shed sits above the tide; the nearest straight timber grows uphill and must be dragged down a stony track. A western shore path reaches an empty marker beach in half a fair-weather day. A pack trail climbs southeast toward grazing country. Beyond its first ridge you have no current map. Your old fishing boat works within the creek; the unfinished larger boat cannot yet float. PLAYERS INITIAL: direct CHECK BEFORE NARRATIVE DELIVERY
player3 fact-ford-fourth-exchange-high-barley-view Watcher Jun observed safe low-water levels at the stream ford, allowing the fourth monthly exchange to proceed across the stepping stones. High Barley traded fulled woolen cloaks, socks, mittens, dried willow bark, mint, and ration barley for Ternhaven sea-salt, hardwood-smoked fish, and tallow. Information on late-winter coastal conditions and sound weather was shared across the water boundary without breach of territory. PLAYERS DIRECT_OBSERVATION: direct CHECK BEFORE NARRATIVE DELIVERY
player3 fact-high-barley-kidding-and-granary-defense Osa's partitioned maternity bays and overnight vigils successfully protected newborn kids through late-winter cold, with tallow braziers deterring upland predators and surplus milk nourishing dependents. Leth kept the 25% granary reserve untouched while Beren preserved prime seed grain under locked oath. Agricultural tools and scratch harrows were sharpened and greased for spring planting, and the nightly covered bowl reaffirmed community fellowship across all 153 souls. PLAYERS DIRECT_OBSERVATION: direct CHECK BEFORE NARRATIVE DELIVERY
player3 high-barley-premise You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 153 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time. PLAYERS INITIAL: direct CHECK BEFORE NARRATIVE DELIVERY
player3 high-barley-contacts Hesta is your field steward. Cal is your care rota keeper. Beren is your seed and threshing keeper. Osa is your goat and pack handler. Leth is your storehouse keeper. Jun is your spring and ford watcher. PLAYERS INITIAL: direct CHECK BEFORE NARRATIVE DELIVERY
player3 high-barley-map Your village lies on a southern upland shelf above the eastern side of the sound. Fields surround the houses; rough grazing and a spring lie uphill. A pack trail runs northwest over a ridge; another descends east through alder ground toward distant coastal smoke. A small stream ford near the east descent rises after rain. You own pack goats and hauling frames, not a seaworthy boat. No coast-to-coast shortcut crosses the steep central ravine. PLAYERS INITIAL: direct CHECK BEFORE NARRATIVE DELIVERY
player4 fact-ford-fourth-exchange-ternhaven-view Del and Seli led the four-person delegation along the alder path to the stream cairn lean-to, verifying safe low water. Across the stepping stones, Ternhaven completed its fourth barter with High Barley: exchanging clean sea-salt, smoked fish fillets, and rendering tallow for warm fulled woolen garments, medicinal herbs, and upland barley grain, while confirming peaceful cooperation and reviewing spring thaw indications. PLAYERS PROPAGATED: ternhaven-c1 → ternhaven-c5 CHECK BEFORE NARRATIVE DELIVERY
player4 fact-ternhaven-stewardship-and-shore-ice-watch Ves audited late-winter rations and quarantined seed root stock in elevated baskets to protect spring planting, while Ruan led safe inner-bar foraging on low tides with buddy lines to gather fresh shellfish. Kiri and shore crews fended drifting slush floes away from hauled skiffs with timber rammers, Wen deepened wellhead ditches to route thaw runoff away from drinking water, and indoor weavers spun High Barley fleece into warm gear for early spring. PLAYERS DIRECT_OBSERVATION: direct CHECK BEFORE NARRATIVE DELIVERY
player4 ternhaven-contacts Del is your keeper of hospitality customs. Ves is your household stores speaker. Ruan is your net and landing captain. Kiri is your boat and mooring tender. Seli is your alder-path guide. Wen is your well and hearth keeper. PLAYERS INITIAL: direct CHECK BEFORE NARRATIVE DELIVERY
player4 ternhaven-map Your village sits inside the southeastern hooked inlet. Its inner landing is sheltered; beyond the bar, wind and ebb can make even a short boat journey dangerous. An alder path climbs west to a stream ford and upland meadow. The coast curves north around the eastern arm of the sound. Two small fishing boats work near shore; you have no current safe-weather survey of the full sound. PLAYERS INITIAL: direct CHECK BEFORE NARRATIVE DELIVERY
player4 ternhaven-premise You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 150 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time. PLAYERS INITIAL: direct CHECK BEFORE NARRATIVE DELIVERY

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