GM record

Turn 003 · SIMULATION · Co-GM archive

Turn 003 — Committed state

Reading edition of a structured SIMULATION record. Repeated embedded state and generated views are omitted from phase checkpoints; the literal JSON below preserves the complete record. Commit pages show the turn’s decisions, approvals and status; the World State and Timeline pages provide the readable state history.

Calendar

Current Key

Y01-M09

Display Label

Late autumn, Year 1

Year

1

Month

9

Next Key

Y01-M10

Legacy Source Label

Not recorded.

Turn

Id

turn-003

Number

3

Status

CLOSED

Deadline

2026-09-07T17:50:43.044Z

Maximum Submission Words

1500

Current Blocker

Not recorded.

Status History

Record 1

Status

OPEN

At

2026-09-07T17:50:43.044Z

Approval Id

Not recorded.

Record 2

Status

INTAKE_LOCKED

At

2026-09-07T17:50:43.105Z

Approval Id

Not recorded.

Record 3

Status

ANALYZED

At

2026-09-07T17:51:51.219Z

Approval Id

Not recorded.

Record 4

Status

ADJUDICATION_APPROVED

At

2026-09-07T17:55:58.185Z

Approval Id

T003-A-GM

Record 5

Status

RESULTS_DRAFTED

At

2026-09-07T18:01:29.964Z

Approval Id

Not recorded.

Record 6

Status

DELIVERY_APPROVED

At

2026-09-07T18:01:29.964Z

Approval Id

T003-A-DELIVERY

Record 7

Status

DELIVERED

At

2026-09-07T18:05:42.667Z

Approval Id

T003-A-DELIVERY

Record 8

Status

CLOSED

At

2026-09-07T18:05:42.667Z

Approval Id

Not recorded.

Intake

T003-I-player1

Id

T003-I-player1

Player Id

player1

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1252

Byte Count

7720

Archive Path

turns/turn-003/intake/player1/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T003-I-player2

Id

T003-I-player2

Player Id

player2

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1197

Byte Count

7639

Archive Path

turns/turn-003/intake/player2/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T003-I-player3

Id

T003-I-player3

Player Id

player3

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

978

Byte Count

6444

Archive Path

turns/turn-003/intake/player3/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

T003-I-player4

Id

T003-I-player4

Player Id

player4

Classification

VALID

Counts As Miss

false

Consecutive Misses Before

0

Consecutive Misses After

0

Word Count

1327

Byte Count

8026

Archive Path

turns/turn-003/intake/player4/submission.md

Checksum Sha256

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Ruling Id

Not recorded.

Players

player1

Id

player1

Clan Id

saltmere

Leader Character Id

saltmere-leader

Leader Title

Leader of Saltmere

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player2

Id

player2

Clan Id

keelstrand

Leader Character Id

keelstrand-leader

Leader Title

Leader of Keelstrand

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player3

Id

player3

Clan Id

high-barley

Leader Character Id

high-barley-leader

Leader Title

Leader of High Barley

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

player4

Id

player4

Clan Id

ternhaven

Leader Character Id

ternhaven-leader

Leader Title

Leader of Ternhaven

Control Status

ACTIVE

Eligible

true

Expected Submission

true

Consecutive Misses

0

Influence

SUPPORTIVE

Decisions

T003-D01

Id

T003-D01

Title

Saltmere Domestic Winterization, Pan Bank Preservation, and Shallows Foraging

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player1

Approval Id

T003-A-GM

Summary

Player 1's plan demonstrates exceptional discipline and environmental grounding (P=1.0). The decision to pause full salt boiling protects scarce dry firewood for domestic heating, while transferring concentrated brine to clay vats and greasing boiling pans prevents corrosion. Protecting the western clay pan bank with a thick revetment of reed bundles and turf flaps prevents frost heave during winter freezes. Canopying the springhead prevents debris and freeze fouling. Hauling the two fishing skiffs onto high rollers above storm tides eliminates hull damage, while shifting foraging to sheltered tidal mudflats (cockles, mussels) and Sava's eel traps maintains fresh protein without open-water risk. Bedding root crops in dune sand clamps protects against frost rot, and indoor basket weaving and communal longhouse hearth banking maintain domestic cohesion and fuel efficiency. Saltmere is fully winterized: the western pan bank is insulated against frost heave with reeds and turf, brine is safely vatted, and pans are greased with fish oil. Fishing skiffs are secured on high rollers under thatch, while shallows foraging and reed traps provide steady fresh food. Stored roots are safeguarded in sand clamps, grain is elevated on dunnage, and communal longhouse hearths preserve firewood while maintaining community morale.

T003-D02

Id

T003-D02

Title

Keelstrand Storm Haul-Out, Structural Gale-Proofing, and Boat Shed Joinery

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player2

Approval Id

T003-A-GM

Summary

Player 2's submission demonstrates exceptional operational orchestration and grounding (P=1.0). Arel's fishing crews maximize the late-autumn fish runs before winching all boats onto greased log skids above the storm-tide line, eliminating hull destruction from winter swells. Mara and Ivo complete the final timber and fuel drag-sled run before track frost hardens into ruts, then grease and stow the sleds. Dwelling roofs are secured with lattice hold-down poles, doorway hide baffles installed, and swales cleared. Mara converts the draft-proofed boat shed into an indoor workshop to carve oars, thole pins, and internal framing knees for Arel's spring vessel, while Pell's apprentices repair nets and braid bast cordage. Venn establishes an itemized ration plan holding a 20% winter reserve, and Ivo confirms pastoral winterization from the southeast ridge. Keelstrand is thoroughly secured against winter gales: all watercraft are winched onto high gravel skids, dwellings are gale-proofed with roof lattice poles and doorway baffles, and the final sled run secures winter fuel. The boat shed operates as an efficient indoor joinery workshop preparing components for spring shipbuilding, and storehouses are audited with a 20% emergency reserve.

T003-D03

Id

T003-D03

Title

High Barley Roof Gale-Proofing, Granary Dunnage Hygiene, and Herd Winter Penning

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player3

Approval Id

T003-A-GM

Summary

Player 3's submission displays exemplary agricultural and community leadership (P=1.0). Roof ropes are systematically weighted with stones along eaves and smoke-hole baffles adjusted against down-drafts. Fuel is consolidated on log runners under eaves with runoff diversion furrows. Leth conducts rigorous weekly storehouse inspections, using traps against vermin and airing surface-chilled sacks on loft hurdles, while Beren keeps prime seed grain isolated. Osa transitions pack goats to sheltered dry-stone pens with rationed straw, browse, and pack gear maintenance, while keeping passive watch over the northwest trail without risky mountain crossings. Cal's shared communal hearths and the nightly covered bowl preserve warmth, social solidarity, and care for dependents. High Barley is fortified against upland winter: dwelling roofs are stone-weighted, fuel is stacked high on runners, and granaries are protected from damp and vermin with seed grain locked. Pack goats are housed in sheltered stone pens, and communal hearths and the covered bowl sustain community solidarity and domestic industry.

T003-D04

Id

T003-D04

Title

Ternhaven Landing Hall Ventilation, Craft Haul-Out, and Storehouse Audit

Type

GROUPED_REVERSIBLE

Status

APPROVED

Affected Player Ids

  • player4

Approval Id

T003-A-GM

Summary

Player 4's submission demonstrates exceptional environmental adaptability and structural grounding (P=1.0). Wen's wattled smoke louvers beneath roof vents solve the chronic smoke inhalation issue while retaining indoor warmth, and exterior earth-banking and door baffles block drafts. Clear hearth firebreaks and water buckets prevent fire hazards. Staging pre-dried firewood indoors ensures clean burning. Ves conducts an itemized audit of winter provisions and institutes twice-weekly dunnage checks with culinary salvage of damp goods. Kiri and Ruan winch fishing boats onto greased skids on the high beach above storm surges, pitch seams, and shift crews to indoor net and cordage repair. Low-tide rocky foraging stretches stores without sea risk. Ternhaven's landing hall is warm, well-ventilated, and protected from drafts, with wattled louvers drawing out smoke and banked earth sealing walls. Boats are securely hauled onto high beach skids and pitched, stores are audited with twice-weekly checks, and shoreline shellfish foraging supplements winter food.

T003-D05

Id

T003-D05

Title

Sound Inter-Clan Diplomacy: Northern Creek Initial Parley and Stream Ford Barter Exchange

Type

CROSS_PLAYER

Status

APPROVED

Affected Player Ids

  • player1

  • player2

  • player3

  • player4

Approval Id

T003-A-GM

Summary

Both diplomatic operations resolve with flawless coordination, realistic pacing, and profound mutual caution across all four clans. (1) In the northern sound, Saltmere's three-person delegation (Evi, elder, companion) travels the shingle path, halts on the southern bank of the northern creek in daylight with open hands, presents Sava's gift basket of pressed salt, smoked fish, and woven reed goods, and hails the boat yard across the water. Keelstrand's rotational creek watch spots their approach and alerts the settlement, allowing elders to receive the hail with prepared numbers and calm composure. A small craft ferries the seasonal gift across the water without either party trespassing into the other's territory. Both parties agree that Marker Beach—situated neutrally between them—will serve as a future barter ground when conditions permit. Later, Keelstrand scout Ivo patrols the beach and places three verification stones on a driftwood log as a neutral sign. (2) In the southeast, Del and Seli lead Ternhaven's four-person embassy along the alder path to the stream ford cairn. High Barley has erected a sheltered trade lean-to, tensioned guide rope, and water-level markers on their bank. High Barley's leader, Jun, and elders meet them across the water, returning Del's earlier gift with warm wool cloth, fresh barley loaves, and dried upland mint. The two clans conduct a highly successful trial barter across the flat stepping stones—trading coastal salt and smoked fish for upland barley grain, woven wool blankets, and medicinal herbs—and establish a regular monthly Ford Exchange on low-water days without uninvited entry into either settlement. Peaceful inter-clan diplomacy is established at both ends of the sound. In the north, Saltmere and Keelstrand parley across the creek barrier, exchange gifts of salt and fish for neighborly goodwill, and agree on Marker Beach as a neutral future barter site. In the southeast, Ternhaven and High Barley complete a fruitful trial barter across the stream ford stepping stones—exchanging coastal sea-salt and fish for upland barley, warm wool blankets, and herbs—and establish a regular monthly Ford Exchange while strictly honoring boundary sovereignty.

Approvals

T003-A-GM

Id

T003-A-GM

Kind

ADJUDICATION

Authority

AI_GM

Approved At

2026-09-07T17:55:58.185Z

Target Ids

  • T003-D01

  • T003-D02

  • T003-D03

  • T003-D04

  • T003-D05

Scope

AI GM reviewed the complete locked simultaneous turn.

T003-A-DELIVERY

Id

T003-A-DELIVERY

Kind

DELIVERY

Authority

AI_GM

Approved At

2026-09-07T18:01:29.964Z

Target Ids

  • player1

  • player2

  • player3

  • player4

Scope

Independent AI narrative review passed: Turn 003 of Saltwind Sound satisfies all causal-consistency and narrative-disclosure criteria across all four clans.

  1. Joint Causality & Physical Prerequisites:
  • Saltmere (Player 1): Pausing full salt boiling directly preserves firewood for domestic survival hearths. Dressing the western pan bank with a thick revetment of reed bundles and turf flaps physically insulates the packed clay core against freezing frost heave. Greasing pans with rendered fish oil protects metal surfaces from salty atmospheric moisture, and canopied springhead drainage preserves potable water. Hauling skiffs hull-up onto timber rollers above storm surges avoids gale damage, while low-tide mudflat foraging and Sava's wicker eel traps sustain protein intake. Dune sand clamps effectively prevent root crop shriveling and frost-rot.
  • Keelstrand (Player 2): Fishing crews maximize late-autumn fish runs before winching boats onto greased skids above the storm-tide terrace, preventing winter swell damage. Completing the final timber/fuel drag-sled haul before track mud freezes solid preserves sled runners and trail integrity. Securing dwelling roofs with lattice hold-down poles, installing doorway hide baffles, and clearing swales protects structures from winter gales. Shifting skilled woodworkers into the stabilized boat shed to pre-fabricate oars, thole pins, and internal framing knees prepares for spring shipbuilding without risking outdoor exposure. Venn's itemized ration schedule establishes a transparent weekly plan with a 20% emergency reserve.
  • High Barley (Player 3): Stone-weighting roof ropes along eaves, retrying thatch spars, and adjusting smoke-hole baffles gales-proofs upland dwellings and granaries. Consolidating winter fuel on log runners with diversion furrows prevents ground moisture absorption. Leth's weekly dunnage inspections, rodent trapping, and loft hurdle aeration protect bagged barley, while Beren keeps prime seed grain locked on upper racks. Moving pack goats to sheltered dry-stone pens with coarse straw and browse protects the herd from mountain gales. Cal's shared communal hearths and the nightly covered bowl reinforce social solidarity and protect caregivers and dependents.
  • Ternhaven (Player 4): Wen's wattled smoke louvers beneath landing hall roof vents successfully exhaust curing smoke while maintaining ground-level warmth, resolving the chronic smoke hazard. Banked earth, reed screens, weighted door baffles, three-foot gravel hearth firebreaks, and pre-dried indoor firewood secure living quarters against drafts and fire hazards. Winching fishing craft onto high beach skids, pitching seams, and lashing under thatch protects timbers against frost splitting. Shifting to low-spring-tide rocky shoreline foraging (mussels, limpets, kelp) and indoor net repair safely stretches winter food. Ves's storehouse audit establishes a measured daily rationing baseline.
  1. Simultaneous Interactions & Contact Pacing:
  • Northern Creek & Marker Beach: Saltmere's three-person embassy (Evi, elder, companion) halts on the southern bank in broad daylight with open hands, hails across the creek, and presents a gift basket of salt, smoked fish, and reed craft. Keelstrand's rotational creek watch spots their approach and alerts elders, who receive the hail with prepared numbers and calm composure. The gift is transferred across the water without either party crossing the creek or entering foreign settlements. Both parties agree that Marker Beach will serve as a neutral seasonal meeting ground. Keelstrand scout Ivo later walks the beach and aligns three verification stones on a driftwood log.
  • Southeast Ridge & Upland Basin: Keelstrand scout Ivo conducts a final pre-frost patrol to the first ridgeline, observing from concealed watch that the upland pastoralists have moved their goat herds from open slopes into sheltered stone pens adjoining their settlement, confirming pastoral winterization before executing a disciplined, safe withdrawal. High Barley's herder Osa maintains passive watch over the northwest trail from the upper pens without crossing into unmapped territory.
  • Stream Ford Barter Exchange: Ternhaven's four-person delegation (Del, Seli, two companions) travels along the alder path to the stream ford cairn. High Barley has erected a sheltered trade lean-to, guide rope, and water-level markers on the western bank. High Barley's leader and elders meet them across the water, presenting a return hospitality gift of warm wool cloth, fresh barley loaves, and dried mint. Across the flat stepping stones, the two clans execute a highly successful trial barter—exchanging coastal sea-salt and smoked fish for upland barley grain, woven wool blankets, and medicinal herbs—and establish a regular monthly Ford Exchange on low-water days while strictly preserving boundary sovereignty.
  1. Character Agency, Customs, & Trope Reviews:
  • All named NPCs (Fen, Nessa, Orin, Sava, Daro, Evi; Mara, Arel, Tor, Ivo, Pell, Venn; Hesta, Beren, Cal, Leth, Osa, Jun; Del, Seli, Ves, Ruan, Kiri, Wen) act strictly in accordance with their recorded roles, knowledge, motives, and capacities. Witnessed stones, keel vows, covered bowls, and two-stage hearth hospitality customs meaningfully guide internal cohesion and external diplomacy.
  • Dramatic pressure reviews (PR-T003-01 for the Northern Creek encounter and PR-T003-02 for the Stream Ford barter) were conducted properly, with both resulting in REJECTED_ALL dispositions. No contrived literary tropes or forced dramatic escalations were introduced.
  1. Narrative Disclosures & Information Privacy:
  • All four narrative reports strictly adhere to player-specific epistemic envelopes.
  • No hidden integer scores, leadership power formulas (P=1.0), GM reasoning, or trope classifications leak into prose.
  • Cross-clan boundaries are scrupulously maintained: Player 1 learns that Keelstrand is a vigilant, organized community across the creek agreeing to Marker Beach barter, but learns none of Keelstrand's internal carpentry, hull oaths, or ridge patrols; Player 2 learns of Saltmere's peaceful greeting and observes upland herd penning without learning High Barley's name, culture, or store state; Players 3 and 4 learn only what was observed and spoken across the stream ford stepping stones, with neither gaining knowledge of the other's domestic arrangements or interior village life.
  • All material visible consequences, labor trade-offs, and unresolved seasonal pressures (shortened days, frost, rising stream levels, confinement) are communicated clearly.
  1. Mechanics, Adjudication, & Turn 003 Midpoint Review:
  • All four submissions respected the 1500-word limit (978 to 1327 words).
  • Five substantive decisions (T003-D01 to T003-D05) fall within the 3-5 target, with all changes accurately recorded in state records.
  • In accordance with the rules for the Turn 003 Midpoint Review, voluntary attractors were evaluated and no victory attractor was promoted, with evidence-based program observations properly recorded. No eliminations occurred.

Rules

saltwind-baseline

Id

saltwind-baseline

Name

Frozen v0.2 simulation baseline

Status

ACTIVE

Scope

CAMPAIGN

Effect

Mundane causality; 1500 words; simultaneous monthly turns; six anchored scores and P=.65 mean+.35 minimum; causal uncertainty target and prerequisites; persistent bounded character agency; privacy; specific AI_GM elimination and emergent activation gates within SIMULATION only. General mechanics fixed; source rules bundle supplies detail.

Approval Id

SIM-BOOTSTRAP-saltwind-sound-01

Visibility

Scope

GM_ONLY

Player Ids

None recorded.

Provenance

Source Kind

PRIOR_STATE

Source Ids
  • SALTWIND-INITIALIZATION

Attractors

None recorded.

Deliveries

T003-DEL-player1

Id

T003-DEL-player1

Result Id

T003-R-player1

Player Id

player1

Source Path

turns/turn-003/results/player1/RESULTS.md

Destination Path

mailboxes/player1/inbox/turn-003-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T003-A-DELIVERY

Delivered At

2026-09-07T18:05:42.667Z

Verified

true

T003-DEL-player2

Id

T003-DEL-player2

Result Id

T003-R-player2

Player Id

player2

Source Path

turns/turn-003/results/player2/RESULTS.md

Destination Path

mailboxes/player2/inbox/turn-003-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T003-A-DELIVERY

Delivered At

2026-09-07T18:05:42.667Z

Verified

true

T003-DEL-player3

Id

T003-DEL-player3

Result Id

T003-R-player3

Player Id

player3

Source Path

turns/turn-003/results/player3/RESULTS.md

Destination Path

mailboxes/player3/inbox/turn-003-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T003-A-DELIVERY

Delivered At

2026-09-07T18:05:42.667Z

Verified

true

T003-DEL-player4

Id

T003-DEL-player4

Result Id

T003-R-player4

Player Id

player4

Source Path

turns/turn-003/results/player4/RESULTS.md

Destination Path

mailboxes/player4/inbox/turn-003-results/RESULTS.md

Source Checksum Sha256

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Delivered Checksum Sha256

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Approval Id

T003-A-DELIVERY

Delivered At

2026-09-07T18:05:42.667Z

Verified

true

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