Saltwind Sound — Initial hidden state
Reading edition of a structured SIMULATION record. Repeated embedded state and generated views are omitted from phase checkpoints; the literal JSON below preserves the complete record. Commit pages show the turn’s decisions, approvals and status; the World State and Timeline pages provide the readable state history.
Schema Version
sim-1.0.0
Record Id
saltwind-sound-01-state
Record Status
SIMULATION
Source
Kind
INITIALIZATION
Campaign Id
saltwind-sound-01
Turn Id
turn-001
Notes
Fresh synthetic Saltwind initialization under explicit GM simulation authorization; no historical campaign imports.
Generation
Source Version
saltwind-sound-01-turn-001
Generated At
2026-09-07T16:18:33.300Z
Tool Version
simulation-runner-1.0.0
Campaign
Id
saltwind-sound-01
Name
Simulation: Saltwind Sound
Rules Version
saltwind-v0.2-sim1
Status
ACTIVE
Current Turn
1
Calendar
Current Key
Y01-M07
Display Label
Early autumn, Year 1
Year
1
Month
7
Next Key
Y01-M08
Legacy Source Label
Not recorded.
Turn
Id
turn-001
Number
1
Status
OPEN
Deadline
2026-09-07T16:18:33.300Z
Maximum Submission Words
1500
Current Blocker
Not recorded.
Status History
Record 1
Status
OPEN
At
2026-09-07T16:18:33.300Z
Approval Id
Not recorded.
Intake
None recorded.
Players
player1
Id
player1
Clan Id
saltmere
Leader Character Id
saltmere-leader
Leader Title
Leader of Saltmere
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player2
Id
player2
Clan Id
keelstrand
Leader Character Id
keelstrand-leader
Leader Title
Leader of Keelstrand
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player3
Id
player3
Clan Id
high-barley
Leader Character Id
high-barley-leader
Leader Title
Leader of High Barley
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
player4
Id
player4
Clan Id
ternhaven
Leader Character Id
ternhaven-leader
Leader Title
Leader of Ternhaven
Control Status
ACTIVE
Eligible
true
Expected Submission
true
Consecutive Misses
0
Influence
SUPPORTIVE
Places
sound
Id
sound
Name
Saltwind Sound
Kind
REGION
Population
Not recorded.
Summary
A mundane narrow coastal sound with four resident communities, navigable shore segments and uncertain reception. No compulsory regional crisis.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere
Id
saltmere
Name
Saltmere
Kind
SETTLEMENT
Population
151
Summary
Your village stands on the western shallows of a narrow sound. Brine pools lie east, garden strips on the low rise west, and a coppice beyond them. A shingle path leads north to an empty marker beach; reeds conceal the shore south. The tidal mud looks walkable from above but holds deep runnels. Your two shallow fishing skiffs can follow the western shore in settled weather; neither is suited to an exposed crossing in a gale.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand
Id
keelstrand
Name
Keelstrand
Kind
SETTLEMENT
Population
149
Summary
Your settlement occupies the northern timbered creek of the sound. The boat shed sits above the tide; the nearest straight timber grows uphill and must be dragged down a stony track. A western shore path reaches an empty marker beach in half a fair-weather day. A pack trail climbs southeast toward grazing country. Beyond its first ridge you have no current map. Your old fishing boat works within the creek; the unfinished larger boat cannot yet float.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley
Id
high-barley
Name
High Barley
Kind
SETTLEMENT
Population
153
Summary
Your village lies on a southern upland shelf above the eastern side of the sound. Fields surround the houses; rough grazing and a spring lie uphill. A pack trail runs northwest over a ridge; another descends east through alder ground toward distant coastal smoke. A small stream ford near the east descent rises after rain. You own pack goats and hauling frames, not a seaworthy boat. No coast-to-coast shortcut crosses the steep central ravine.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven
Id
ternhaven
Name
Ternhaven
Kind
SETTLEMENT
Population
150
Summary
Your village sits inside the southeastern hooked inlet. Its inner landing is sheltered; beyond the bar, wind and ebb can make even a short boat journey dangerous. An alder path climbs west to a stream ford and upland meadow. The coast curves north around the eastern arm of the sound. Two small fishing boats work near shore; you have no current safe-weather survey of the full sound.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Characters
saltmere-leader
Id
saltmere-leader
Name
Leader of Saltmere
Status
ACTIVE
Home Place Id
saltmere
Role
Recognized player leader with modern memories
Goals
- Determined by isolated player submissions
Fears
- Not prescribed
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-c1
Id
saltmere-c1
Name
Nessa
Status
ACTIVE
Home Place Id
saltmere
Role
pan tender
Goals
- protect skilled work and her witnessed fuel promise
Fears
- being treated as expendable
Relationships
- saltmere-r1
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-c2
Id
saltmere-c2
Name
Orin
Status
ACTIVE
Home Place Id
saltmere
Role
net captain
Goals
- preserve the catch and fair household shares
Fears
- losing food to production targets
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-c3
Id
saltmere-c3
Name
Sava
Status
ACTIVE
Home Place Id
saltmere
Role
basket and drying-rack maker
Goals
- test small improvements without wasting supplies
Fears
- being ordered to scale an untested device
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-c4
Id
saltmere-c4
Name
Fen
Status
ACTIVE
Home Place Id
saltmere
Role
bank and water keeper
Goals
- maintain safe banks and clean drinking water
Fears
- a warning being dismissed
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-c5
Id
saltmere-c5
Name
Evi
Status
ACTIVE
Home Place Id
saltmere
Role
shore walker
Goals
- keep routes usable and journeys bounded
Fears
- being sent onto mud without a retreat
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-c6
Id
saltmere-c6
Name
Daro
Status
ACTIVE
Home Place Id
saltmere
Role
storekeeper
Goals
- make ration and fuel allocations believable
Fears
- being accused of hiding shortages
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-leader
Id
keelstrand-leader
Name
Leader of Keelstrand
Status
ACTIVE
Home Place Id
keelstrand
Role
Recognized player leader with modern memories
Goals
- Determined by isolated player submissions
Fears
- Not prescribed
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-c1
Id
keelstrand-c1
Name
Mara
Status
ACTIVE
Home Place Id
keelstrand
Role
master carpenter
Goals
- finish a durable boat and retain the yard’s reputation
Fears
- being forced to launch unsafe work
Relationships
- keelstrand-r1
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-c2
Id
keelstrand-c2
Name
Arel
Status
ACTIVE
Home Place Id
keelstrand
Role
fishing household speaker
Goals
- receive the boat promised for shared food contributions
Fears
- another indefinite postponement
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-c3
Id
keelstrand-c3
Name
Tor
Status
ACTIVE
Home Place Id
keelstrand
Role
shelter keeper
Goals
- get dry sleeping spaces before cold rain
Fears
- the yard always taking first claim
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-c4
Id
keelstrand-c4
Name
Ivo
Status
ACTIVE
Home Place Id
keelstrand
Role
timber and path scout
Goals
- bring back usable timber safely
Fears
- a preventable lifting accident
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-c5
Id
keelstrand-c5
Name
Pell
Status
ACTIVE
Home Place Id
keelstrand
Role
rope worker with a strained wrist
Goals
- teach sound lashings while recovering
Fears
- being expected to haul before healing
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-c6
Id
keelstrand-c6
Name
Venn
Status
ACTIVE
Home Place Id
keelstrand
Role
garden and pack keeper
Goals
- keep food moving without stripping local work
Fears
- journeys that consume the harvest hands
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-leader
Id
high-barley-leader
Name
Leader of High Barley
Status
ACTIVE
Home Place Id
high-barley
Role
Recognized player leader with modern memories
Goals
- Determined by isolated player submissions
Fears
- Not prescribed
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-c1
Id
high-barley-c1
Name
Hesta
Status
ACTIVE
Home Place Id
high-barley
Role
field steward
Goals
- bring the barley under cover before rain
Fears
- avoidable crop loss
Relationships
- high-barley-r1
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-c2
Id
high-barley-c2
Name
Cal
Status
ACTIVE
Home Place Id
high-barley
Role
care rota keeper
Goals
- make dependent care a real labor commitment
Fears
- quiet abandonment of less productive households
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-c3
Id
high-barley-c3
Name
Beren
Status
ACTIVE
Home Place Id
high-barley
Role
seed and threshing keeper
Goals
- protect seed and dry handling
Fears
- eating next year’s seed to conceal a shortfall
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-c4
Id
high-barley-c4
Name
Osa
Status
ACTIVE
Home Place Id
high-barley
Role
goat and pack handler
Goals
- use modest transport reliably
Fears
- overloaded animals on wet slopes
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-c5
Id
high-barley-c5
Name
Leth
Status
ACTIVE
Home Place Id
high-barley
Role
storehouse keeper
Goals
- separate good grain from damp lots
Fears
- being blamed before the stores are inspected
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-c6
Id
high-barley-c6
Name
Jun
Status
ACTIVE
Home Place Id
high-barley
Role
spring and ford watcher
Goals
- keep safe water and a usable descent
Fears
- a crossing attempted during rising water
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-leader
Id
ternhaven-leader
Name
Leader of Ternhaven
Status
ACTIVE
Home Place Id
ternhaven
Role
Recognized player leader with modern memories
Goals
- Determined by isolated player submissions
Fears
- Not prescribed
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-c1
Id
ternhaven-c1
Name
Del
Status
ACTIVE
Home Place Id
ternhaven
Role
keeper of hospitality customs
Goals
- honor a bounded welcome without shame
Fears
- a visitor turned away in immediate danger
Relationships
- ternhaven-r1
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-c2
Id
ternhaven-c2
Name
Ves
Status
ACTIVE
Home Place Id
ternhaven
Role
household stores speaker
Goals
- protect resident meals and dry beds
Fears
- open-ended promises charged to unwilling homes
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-c3
Id
ternhaven-c3
Name
Ruan
Status
ACTIVE
Home Place Id
ternhaven
Role
net and landing captain
Goals
- keep crews fishing and landings orderly
Fears
- hosting duties swallowing safe fishing days
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-c4
Id
ternhaven-c4
Name
Kiri
Status
ACTIVE
Home Place Id
ternhaven
Role
boat and mooring tender
Goals
- inspect gear before winter strain
Fears
- being pressured to launch with suspect rope
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-c5
Id
ternhaven-c5
Name
Seli
Status
ACTIVE
Home Place Id
ternhaven
Role
alder-path guide
Goals
- make careful journeys with clear return terms
Fears
- being treated as an unlimited messenger
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-c6
Id
ternhaven-c6
Name
Wen
Status
ACTIVE
Home Place Id
ternhaven
Role
well and hearth keeper
Goals
- maintain water and clean sleeping spaces
Fears
- crowding around damp bedding
Relationships
None recorded.
Initiative
May continue familiar tasks, inspect an observed problem, warn or appeal within known local capacity. No unobserved plans or foreign secrets are known.
Red Line
Will object to immediate unsupported danger; further escalation requires established cause and means.
Escalation Position
Ordinary cooperation with voiced local disagreement; no violent mobilization.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
visitor-ressa
Id
visitor-ressa
Name
Ressa
Status
ACTIVE
Home Place Id
sound
Role
Independent seasonal basket mender traveling with two adult kin
Goals
- Trade repairs for food while keeping the party safe
Fears
- Being stranded after a refused open-ended demand
Relationships
None recorded.
Initiative
Currently outside the immediate village routes on the southern coast. May approach Ternhaven during a suitable autumn travel window, carrying only personally observed news. No compulsory arrival; no knowledge of current private village conflicts.
Red Line
Will not accept indefinite forced labor.
Escalation Position
Small unarmed traveling household; bargaining or departure, no capacity to seize a village.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Factions
saltmere-households
Id
saltmere-households
Name
Saltmere households
Scope
LOCAL
Member Summary
Resident households with differing labor, food and care interests; not a unanimous bloc.
Leader Ids
saltmere-c1
saltmere-c2
Interests
Household safety
Credible allocation of finite labor
Controlled Resources
- Household work time and customary shares
Current Agenda
Nessa, who tends the pans, asks for the dry billets promised at the last gathering. Orin, whose household fishes, points at the smoking rack and says fish will spoil if the pans take everything. Neither claims that all production must continue: both want the cost of a reduction to be acknowledged. Several families will work on either task, but cannot do both at once.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-households
Id
keelstrand-households
Name
Keelstrand households
Scope
LOCAL
Member Summary
Resident households with differing labor, food and care interests; not a unanimous bloc.
Leader Ids
keelstrand-c1
keelstrand-c2
Interests
Household safety
Credible allocation of finite labor
Controlled Resources
- Household work time and customary shares
Current Agenda
Mara promised Arel and the fishing households a sound boat before the late-autumn runs. Arel has helped feed the yard and wants that promise kept. Tor asks that roof crews come first, showing you the wet blanket. Mara says the hull can be safely paused if covered; finishing it while making every roof sound will require more skilled hands than the yard has.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-households
Id
high-barley-households
Name
High Barley households
Scope
LOCAL
Member Summary
Resident households with differing labor, food and care interests; not a unanimous bloc.
Leader Ids
high-barley-c1
high-barley-c2
Interests
Household safety
Credible allocation of finite labor
Controlled Resources
- Household work time and customary shares
Current Agenda
Hesta wants every able pair of hands in the fields during this dry interval. Cal reminds her that dependents still need feeding and tending, and brings you the unfilled household rota. Beren says some sheaves can wait, but not all the exposed crop through repeated rain. Counting caregivers twice will not bring the grain in sooner.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-households
Id
ternhaven-households
Name
Ternhaven households
Scope
LOCAL
Member Summary
Resident households with differing labor, food and care interests; not a unanimous bloc.
Leader Ids
ternhaven-c1
ternhaven-c2
Interests
Household safety
Credible allocation of finite labor
Controlled Resources
- Household work time and customary shares
Current Agenda
Del recalls an old obligation to give seasonal visitors a dry first night and a meal. Ves asks whether an old welcome now means feeding whoever arrives all winter. No visitors are presently here and no arrival date is agreed. Ruan says limits spoken before arrival would be easier to honor than angry exclusions at the door.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Facts
saltmere-scene
Id
saltmere-scene
Subject Id
saltmere
Statement
A gust carries white dust across the salt shed. At the hearth, two women hold opposite ends of the same split log. Neither pulls. Beyond them, wet nets drip onto the earth, and people stop talking when you step through the doorway.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-premise
Id
saltmere-premise
Subject Id
saltmere
Statement
You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 151 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-calendar
Id
saltmere-calendar
Subject Id
saltmere
Statement
It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work.
Domain
WEATHER
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-map
Id
saltmere-map
Subject Id
saltmere
Statement
Your village stands on the western shallows of a narrow sound. Brine pools lie east, garden strips on the low rise west, and a coppice beyond them. A shingle path leads north to an empty marker beach; reeds conceal the shore south. The tidal mud looks walkable from above but holds deep runnels. Your two shallow fishing skiffs can follow the western shore in settled weather; neither is suited to an exposed crossing in a gale.
Domain
GEOGRAPHY
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-conditions
Id
saltmere-conditions
Subject Id
saltmere
Statement
The storekeeper shows you dry fish, peas and barley sufficient for several weeks of ordinary meals, with garden roots still to lift. There are spare salt cakes, working pans, repairable nets, hand axes and few spare cutting edges. No forge operates here. The dry wood stack cannot sustain both full salt boiling and the customary smoking of the autumn catch. Willow cutting and air drying can add future fuel, but fresh wood will not immediately replace dry billets. Houses are standing; two thatched roofs need patching. Drinking water comes from a spring above the pools. There is no present outbreak or organized armed threat.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-dispute
Id
saltmere-dispute
Subject Id
saltmere
Statement
Nessa, who tends the pans, asks for the dry billets promised at the last gathering. Orin, whose household fishes, points at the smoking rack and says fish will spoil if the pans take everything. Neither claims that all production must continue: both want the cost of a reduction to be acknowledged. Several families will work on either task, but cannot do both at once.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-warning
Id
saltmere-warning
Subject Id
saltmere
Statement
After the last high tide, a thin damp line remained under the western pan bank. Fen says the bank has held for years but asks to inspect it at low water before another full boiling. You can see the line; you do not yet know what lies inside the bank.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-opportunity
Id
saltmere-opportunity
Subject Id
saltmere
Statement
Sava has woven a small raised drying rack whose fish stayed clean during the last fair spell. It has not been tested through prolonged rain. A sheltered clay hollow could store covered firewood if drained. These are possibilities for patient local work, not reasons you must leave home.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-neighbors
Id
saltmere-neighbors
Subject Id
saltmere
Statement
Evi shows you a shaped timber offcut washed onto the marker beach, bearing three chisel notches. From the rise, on clear mornings, you can see smoke north across the creek but cannot count houses. Evi has previously walked as far as the empty marker beach, half a fair-weather day north, and knows its tide retreat. She offers to guide a small party there or carry a message if you choose. No meeting or reply is promised.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-custom
Id
saltmere-custom
Subject Id
saltmere
Statement
At fuel allocations, each hearth lays a stone beside the claimant it supports. The stones witness a promise; they do not give every household a veto. People currently accept your leadership and await a decision. You may keep work local, change priorities or seek information without promising anyone a grand new order.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-contacts
Id
saltmere-contacts
Subject Id
saltmere
Statement
Nessa is your pan tender. Orin is your net captain. Sava is your basket and drying-rack maker. Fen is your bank and water keeper. Evi is your shore walker. Daro is your storekeeper.
Domain
CHARACTER
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player1
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-concealed
Id
saltmere-concealed
Subject Id
saltmere
Statement
A burrowing channel runs inside the western pan bank; it has not reached the spring. Fen knows only the damp line, not the channel. Inspection and packing can contain it; repeated full pans during high tides without repairs can widen seepage and lose brine or work time. Collapse, injury or spring contamination is not automatic.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
saltmere-capacity
Id
saltmere-capacity
Subject Id
saltmere
Statement
151 residents, roughly 78 adults able to share heavy work; caregiving and meals occupy a substantial part of every day. Existing food about six weeks at ordinary consumption, with dependable small catches and roots if local labor continues. Dry fuel about six weeks for cooking alone or three with both industries at full rate; reduced salt output and air drying can preserve independent winter viability. No numeric automatic depletion rule.
Domain
RESOURCE
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-scene
Id
keelstrand-scene
Subject Id
keelstrand
Statement
Rain has stopped on the half-built hull. Under its ribs, a child has arranged little boats from scraps. Above you, a roof mat lifts in the wind. A carpenter sets down her adze when the shelter keeper brings a leaking sleeping blanket into the boat shed.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-premise
Id
keelstrand-premise
Subject Id
keelstrand
Statement
You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 149 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-calendar
Id
keelstrand-calendar
Subject Id
keelstrand
Statement
It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work.
Domain
WEATHER
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-map
Id
keelstrand-map
Subject Id
keelstrand
Statement
Your settlement occupies the northern timbered creek of the sound. The boat shed sits above the tide; the nearest straight timber grows uphill and must be dragged down a stony track. A western shore path reaches an empty marker beach in half a fair-weather day. A pack trail climbs southeast toward grazing country. Beyond its first ridge you have no current map. Your old fishing boat works within the creek; the unfinished larger boat cannot yet float.
Domain
GEOGRAPHY
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-conditions
Id
keelstrand-conditions
Subject Id
keelstrand
Statement
Households have dried fish, beans and roots sufficient for several weeks, with garden crops still available. Timber and seasoned offcuts are plentiful by coastal standards, but sound cordage, resin and sharp tool edges are limited. Roof thatch is gathered but needs hands to tie it. Four houses leak over sleeping places. Most villagers are healthy; Pell is nursing a strained wrist and cannot haul beams. There is no standing force beyond ordinary watch and hunting tools.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-dispute
Id
keelstrand-dispute
Subject Id
keelstrand
Statement
Mara promised Arel and the fishing households a sound boat before the late-autumn runs. Arel has helped feed the yard and wants that promise kept. Tor asks that roof crews come first, showing you the wet blanket. Mara says the hull can be safely paused if covered; finishing it while making every roof sound will require more skilled hands than the yard has.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-warning
Id
keelstrand-warning
Subject Id
keelstrand
Statement
Ivo points out powder beneath one old shed brace and a change in the door gap after rain. The shed still stands. Nobody has opened the brace to see how deep the damage goes. A heavy lift beneath it could be postponed, shored or inspected.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-opportunity
Id
keelstrand-opportunity
Subject Id
keelstrand
Statement
Offcuts can repair smaller craft or make simple sled runners. Pell can demonstrate clean lashings while seated; training will occupy both learners and teacher. Covering the hull and renegotiating its delivery would preserve the investment, though people may disagree over what is owed.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-neighbors
Id
keelstrand-neighbors
Subject Id
keelstrand
Statement
Venn brings a sack with barley husks caught in its seams, found beside the uphill pack trail, and recalls hearing a distant stock bell there before the last rain. Ivo has walked the western route to the marker beach, half a day away, where salt-smelling cord was once tied around a stake. Neither knows a neighboring leader or their current needs. You could investigate a route, send a bounded message or remain home. A small party following the pack trail can reach the first ridge in a day and return before dark only if it turns back early.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-custom
Id
keelstrand-custom
Subject Id
keelstrand
Statement
Promises made in the yard are spoken over a laid keel with witnesses. Changed circumstances can reopen terms; that does not make the first promise imaginary. Households accept your authority, while expecting you to say whose work waits.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-contacts
Id
keelstrand-contacts
Subject Id
keelstrand
Statement
Mara is your master carpenter. Arel is your fishing household speaker. Tor is your shelter keeper. Ivo is your timber and path scout. Pell is your rope worker with a strained wrist. Venn is your garden and pack keeper.
Domain
CHARACTER
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player2
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-concealed
Id
keelstrand-concealed
Subject Id
keelstrand
Statement
Rot is deep at the foot of the old shed brace but the adjacent frame remains sound. Ivo has observed powder and door movement only. An unsupported heavy hull lift can buckle this brace; inspection or temporary shores substantially reduce that risk. No sabotage, concealed enemy or inevitable collapse exists.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-capacity
Id
keelstrand-capacity
Subject Id
keelstrand
Statement
149 residents, about 76 adults sharing heavy work. Food about six weeks plus garden roots and creek fishing; fuel adequate for ordinary cooking and partial heating with replenishment from managed offcuts. A dry local winter is feasible by staging the boat and roofs. Finishing hull requires the scarce carpenter plus several helpers for much of the month; full roof repair competes for that labor.
Domain
RESOURCE
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-scene
Id
high-barley-scene
Subject Id
high-barley
Statement
Cut stalks rasp against your legs on the path into the yard. A row of sheaves waits outside the storehouse. At the threshing cloth, a tired man rocks a sleeping child with one foot while keeping grain away from the damp edge.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-premise
Id
high-barley-premise
Subject Id
high-barley
Statement
You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 153 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-calendar
Id
high-barley-calendar
Subject Id
high-barley
Statement
It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work.
Domain
WEATHER
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-map
Id
high-barley-map
Subject Id
high-barley
Statement
Your village lies on a southern upland shelf above the eastern side of the sound. Fields surround the houses; rough grazing and a spring lie uphill. A pack trail runs northwest over a ridge; another descends east through alder ground toward distant coastal smoke. A small stream ford near the east descent rises after rain. You own pack goats and hauling frames, not a seaworthy boat. No coast-to-coast shortcut crosses the steep central ravine.
Domain
GEOGRAPHY
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-conditions
Id
high-barley-conditions
Subject Id
high-barley
Statement
The standing barley is ripe. Covered old grain and beans will feed ordinary meals for several weeks, with milk, roots and a modest flock besides. A successful local harvest would cover winter eating and next year’s seed; the margin depends on drying and preserving the crop. Seed is kept separately by custom. Sickles, threshing cloths and baskets work, but dry covered floor space is tight. Homes are weatherproof except for minor eave leaks. Several caregivers are exhausted; there is no epidemic or present military threat.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-dispute
Id
high-barley-dispute
Subject Id
high-barley
Statement
Hesta wants every able pair of hands in the fields during this dry interval. Cal reminds her that dependents still need feeding and tending, and brings you the unfilled household rota. Beren says some sheaves can wait, but not all the exposed crop through repeated rain. Counting caregivers twice will not bring the grain in sooner.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-warning
Id
high-barley-warning
Subject Id
high-barley
Statement
An earthy smell rises from the lowest store bay after rain, and one sack has a dark patch underneath. Leth says the upper racks smell clean. The smell is evidence of damp, not proof that all grain is spoiled; an inspection can distinguish usable stores from damaged portions.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-opportunity
Id
high-barley-opportunity
Subject Id
high-barley
Statement
A disused wool loft could take raised drying hurdles if cleared and kept ventilated. Osa can use the goats to shift small loads without pulling every caregiver into the fields. A smaller surplus may be a sound choice if it preserves care and seed.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-neighbors
Id
high-barley-neighbors
Subject Id
high-barley
Statement
Osa found fresh pack impressions on the northwest ridge trail; their destination is beyond the village’s current map. On clear evenings, Jun sees smoke east below the alder descent and has heard gulls and a carried bell. Jun knows the ford and can lead a cautious descent to an empty lower meadow in a day. A message party could continue toward the smoke after checking the route, but no neighbor’s reception or stores are known. You need not make that journey during harvest.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-custom
Id
high-barley-custom
Subject Id
high-barley
Statement
At harvest, households set aside a covered bowl for those who cannot come to the field. The bowl is a witnessed obligation rather than a claim that care takes no work. People accept your leadership but watch who is asked to carry the burden.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-contacts
Id
high-barley-contacts
Subject Id
high-barley
Statement
Hesta is your field steward. Cal is your care rota keeper. Beren is your seed and threshing keeper. Osa is your goat and pack handler. Leth is your storehouse keeper. Jun is your spring and ford watcher.
Domain
CHARACTER
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player3
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-concealed
Id
high-barley-concealed
Subject Id
high-barley
Statement
A cracked buried drain directs rainwater beneath the lowest store bay. Leth knows the smell and dark sack but not the buried crack. Untreated damp can spoil that bay gradually. Raised storage, sorting, drainage or using the loft can contain loss; it does not justify declaring the whole harvest poisoned.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-capacity
Id
high-barley-capacity
Subject Id
high-barley
Statement
153 residents, about 79 adults available across heavy work and care. Old food five weeks plus milk and roots; harvest potential enough for six winter months and protected seed, but sustained rain and drying labor constrain the usable surplus. Fuel from local brush and managed woodland is adequate with gathering. A smaller surplus and bounded care rota are independently viable.
Domain
RESOURCE
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-scene
Id
ternhaven-scene
Subject Id
ternhaven
Statement
A kettle swings above the landing hearth while the inlet lies still beyond the bar. Beside it, spare sleeping mats are stacked against sacks of meal. The person counting the mats has stopped at the same place twice. Out on the beach, a net crew waves you toward a catch that needs sorting.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-premise
Id
ternhaven-premise
Subject Id
ternhaven
Statement
You have awakened without memory of your old identity. You remember ordinary life in a modern society, but no modern equipment has come with you. The 150 people here treat you as their leader. Specific skills may be established through what you credibly attempt; doing or teaching work takes time.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-calendar
Id
ternhaven-calendar
Subject Id
ternhaven
Statement
It is Early autumn, Year 1 (Y01-M07). The mornings are cool, with intermittent rain and occasional drying days. People expect wetter mid-autumn, stronger late-autumn winds, then short winter days, frost and occasional snow. Sea ice is not dependable. Weather can interrupt outdoor drying and travel; no particular storm or loss is foretold. Preparing roofs, fuel and stores now can work.
Domain
WEATHER
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-map
Id
ternhaven-map
Subject Id
ternhaven
Statement
Your village sits inside the southeastern hooked inlet. Its inner landing is sheltered; beyond the bar, wind and ebb can make even a short boat journey dangerous. An alder path climbs west to a stream ford and upland meadow. The coast curves north around the eastern arm of the sound. Two small fishing boats work near shore; you have no current safe-weather survey of the full sound.
Domain
GEOGRAPHY
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-conditions
Id
ternhaven-conditions
Subject Id
ternhaven
Statement
Dry fish, roots and barley meal support several weeks of ordinary meals. Local catches and root beds can sustain the community if crews retain time for them. Fuel and mending twine are adequate for ordinary work but not limitless. Most roofs are sound; the landing hall has a damp corner. The fresh-water well is uphill of the beach. A few children have seasonal coughs, with no evidence of an outbreak. Hospitality uses food, dry space and labor that are already doing other work.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-dispute
Id
ternhaven-dispute
Subject Id
ternhaven
Statement
Del recalls an old obligation to give seasonal visitors a dry first night and a meal. Ves asks whether an old welcome now means feeding whoever arrives all winter. No visitors are presently here and no arrival date is agreed. Ruan says limits spoken before arrival would be easier to honor than angry exclusions at the door.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-warning
Id
ternhaven-warning
Subject Id
ternhaven
Statement
Kiri shows you a pale frayed strand in the outer mooring rope and says the float jerked sharply on the last ebb. The rope still holds the small working boat. The cause and condition below water have not been inspected. The inner beach remains available for hauling boats above the tide.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-opportunity
Id
ternhaven-opportunity
Subject Id
ternhaven
Statement
An upper drying ledge could take racks without occupying guest space. Guests could be offered bounded work or service if they consent; there is no assurance any will come or accept. Maintaining local catches and limiting hospitality can be a complete strategy.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-neighbors
Id
ternhaven-neighbors
Subject Id
ternhaven
Statement
Seli saw smoke above the westward slope after the last clear evening and found barley husks beside the upper ford on an earlier walk. She can reach that ford in a day along the alder path. Del remembers traveling basket menders who sometimes use this landing in autumn, but knows neither their present position nor other leaders’ wishes. A shore or uphill message is possible if someone makes the journey. Smoke and old visits establish that you are not alone, not that a treaty exists.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-custom
Id
ternhaven-custom
Subject Id
ternhaven
Statement
The first guest meal is traditionally placed at the edge of the hearth where both host and visitor can see it. Older hosts disagree about what follows that first night. You hold the recognized leadership seat; an honest limit, a negotiated welcome or a quiet month of local work remains yours to choose.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-contacts
Id
ternhaven-contacts
Subject Id
ternhaven
Statement
Del is your keeper of hospitality customs. Ves is your household stores speaker. Ruan is your net and landing captain. Kiri is your boat and mooring tender. Seli is your alder-path guide. Wen is your well and hearth keeper.
Domain
CHARACTER
Value
Not recorded.
Visibility
Scope
PLAYERS
Player Ids
- player4
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-concealed
Id
ternhaven-concealed
Subject Id
ternhaven
Statement
The mooring rope is rubbing against an old submerged stone edge outside the inner beach; no person has cut it. Kiri knows the fray and jerking only. Inspection, replacement or hauling inland can prevent a break. A break could lose gear if the outer mooring continues in rough ebb, but cannot on its own justify drowning a leader.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-capacity
Id
ternhaven-capacity
Subject Id
ternhaven
Statement
150 residents, about 77 adults sharing heavy work and care. Food five to six weeks plus sustainable local fishing and roots if crews are maintained. Fuel enough for ordinary month with local replenishment. The hall can house a small visiting party briefly; prolonged support of a large party displaces resident stores and dry-space uses. Refusing future nonemergency hospitality carries no automatic survival penalty.
Domain
RESOURCE
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
sound-geography
Id
sound-geography
Subject Id
sound
Statement
Objective geography: Saltmere on west shallows; Keelstrand at north creek; High Barley on southeast upland shelf; Ternhaven inside southeast hook below High Barley. Saltmere–Keelstrand shore trail takes one fair-weather day, with marker beach midway. Keelstrand–High Barley ridge pack trail takes two fair-weather days one way; High Barley–Ternhaven alder/ford path takes two fair-weather days one way, lower meadow/ford midway. Keelstrand–Ternhaven shore boat journey takes two daylight stages in settled weather, with beach stops; Saltmere–Ternhaven takes two daylight stages around shore or one exposed day across sound in suitable craft and weather. Listed craft support sheltered legs, not automatic exposed crossings. Heavy loads roughly double walking times. Rain can close the ford for a day or more; riders must inspect water level. Winter journeys need dry stores, companions and turnback margins, often doubling fair-weather times. Every community has at least one locally known approach to a connecting route, so a deliberate bounded expedition can make contact by Turn 002, or earlier if supported. No leader knows exact foreign geography from this fact.
Domain
GEOGRAPHY
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
sound-weather-range
Id
sound-weather-range
Subject Id
sound
Statement
Calendar Y01-M07 to M12: early, mid, late autumn then early, mid, late winter. Seasonal rain, gusts, frost and occasional snow constrain drying, fishing, care and travel. Do not prescribe a catastrophe. Establish actual weather and consequences during adjudication, preserve sensible preparation, and do not add new survival mechanics.
Domain
WEATHER
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
sound-visitors
Id
sound-visitors
Subject Id
sound
Statement
Ressa and two adult kin are independent seasonal basket menders south along the coast. Del recalls past traveling menders but has no current location or arrival commitment. They can bring only directly observed route conditions and voluntary messages. Their agency is conditional, not a scheduled encounter. No external army, organized predatory faction, magic, or predetermined winner exists.
Domain
WORLD
Value
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Knowledge
K-saltmere-scene
Id
K-saltmere-scene
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-scene
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-premise
Id
K-saltmere-premise
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-premise
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-calendar
Id
K-saltmere-calendar
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-calendar
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-map
Id
K-saltmere-map
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-map
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-conditions
Id
K-saltmere-conditions
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-conditions
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-dispute
Id
K-saltmere-dispute
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-dispute
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-warning
Id
K-saltmere-warning
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-warning
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-opportunity
Id
K-saltmere-opportunity
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-opportunity
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-neighbors
Id
K-saltmere-neighbors
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-neighbors
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-custom
Id
K-saltmere-custom
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-custom
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-saltmere-contacts
Id
K-saltmere-contacts
Holder Id
saltmere-leader
Player Id
player1
Fact Id
saltmere-contacts
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-scene
Id
K-keelstrand-scene
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-scene
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-premise
Id
K-keelstrand-premise
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-premise
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-calendar
Id
K-keelstrand-calendar
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-calendar
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-map
Id
K-keelstrand-map
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-map
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-conditions
Id
K-keelstrand-conditions
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-conditions
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-dispute
Id
K-keelstrand-dispute
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-dispute
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-warning
Id
K-keelstrand-warning
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-warning
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-opportunity
Id
K-keelstrand-opportunity
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-opportunity
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-neighbors
Id
K-keelstrand-neighbors
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-neighbors
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-custom
Id
K-keelstrand-custom
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-custom
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-keelstrand-contacts
Id
K-keelstrand-contacts
Holder Id
keelstrand-leader
Player Id
player2
Fact Id
keelstrand-contacts
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-scene
Id
K-high-barley-scene
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-scene
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-premise
Id
K-high-barley-premise
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-premise
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-calendar
Id
K-high-barley-calendar
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-calendar
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-map
Id
K-high-barley-map
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-map
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-conditions
Id
K-high-barley-conditions
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-conditions
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-dispute
Id
K-high-barley-dispute
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-dispute
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-warning
Id
K-high-barley-warning
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-warning
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-opportunity
Id
K-high-barley-opportunity
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-opportunity
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-neighbors
Id
K-high-barley-neighbors
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-neighbors
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-custom
Id
K-high-barley-custom
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-custom
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-high-barley-contacts
Id
K-high-barley-contacts
Holder Id
high-barley-leader
Player Id
player3
Fact Id
high-barley-contacts
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-scene
Id
K-ternhaven-scene
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-scene
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-premise
Id
K-ternhaven-premise
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-premise
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-calendar
Id
K-ternhaven-calendar
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-calendar
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-map
Id
K-ternhaven-map
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-map
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-conditions
Id
K-ternhaven-conditions
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-conditions
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-dispute
Id
K-ternhaven-dispute
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-dispute
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-warning
Id
K-ternhaven-warning
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-warning
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-opportunity
Id
K-ternhaven-opportunity
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-opportunity
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-neighbors
Id
K-ternhaven-neighbors
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-neighbors
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-custom
Id
K-ternhaven-custom
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-custom
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
K-ternhaven-contacts
Id
K-ternhaven-contacts
Holder Id
ternhaven-leader
Player Id
player4
Fact Id
ternhaven-contacts
Epistemic Status
OBSERVED
Confidence
CONFIRMED
Source Type
INITIAL
Propagation Path
None recorded.
Learned Turn
0
Relationships
saltmere-r1
Id
saltmere-r1
Source Id
saltmere-c1
Target Id
saltmere-c2
Basis
Nessa, who tends the pans, asks for the dry billets promised at the last gathering. Orin, whose household fishes, points at the smoking rack and says fish will spoil if the pans take everything. Neither claims that all production must continue: both want the cost of a reduction to be acknowledged. Several families will work on either task, but cannot do both at once.
Stance
Disagrees over the present allocation, while accepting ordinary discussion.
Intensity
MATERIAL
Confidence
CONFIRMED
Obligation Ids
- saltmere-custom
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-r1
Id
keelstrand-r1
Source Id
keelstrand-c1
Target Id
keelstrand-c2
Basis
Mara promised Arel and the fishing households a sound boat before the late-autumn runs. Arel has helped feed the yard and wants that promise kept. Tor asks that roof crews come first, showing you the wet blanket. Mara says the hull can be safely paused if covered; finishing it while making every roof sound will require more skilled hands than the yard has.
Stance
Disagrees over the present allocation, while accepting ordinary discussion.
Intensity
MATERIAL
Confidence
CONFIRMED
Obligation Ids
- keelstrand-custom
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-r1
Id
high-barley-r1
Source Id
high-barley-c1
Target Id
high-barley-c2
Basis
Hesta wants every able pair of hands in the fields during this dry interval. Cal reminds her that dependents still need feeding and tending, and brings you the unfilled household rota. Beren says some sheaves can wait, but not all the exposed crop through repeated rain. Counting caregivers twice will not bring the grain in sooner.
Stance
Disagrees over the present allocation, while accepting ordinary discussion.
Intensity
MATERIAL
Confidence
CONFIRMED
Obligation Ids
- high-barley-custom
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-r1
Id
ternhaven-r1
Source Id
ternhaven-c1
Target Id
ternhaven-c2
Basis
Del recalls an old obligation to give seasonal visitors a dry first night and a meal. Ves asks whether an old welcome now means feeding whoever arrives all winter. No visitors are presently here and no arrival date is agreed. Ruan says limits spoken before arrival would be easier to honor than angry exclusions at the door.
Stance
Disagrees over the present allocation, while accepting ordinary discussion.
Intensity
MATERIAL
Confidence
CONFIRMED
Obligation Ids
- ternhaven-custom
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Institutions
None recorded.
Obligations
saltmere-custom
Id
saltmere-custom
Party Ids
saltmere-c1
saltmere-c2
saltmere-leader
Terms
At fuel allocations, each hearth lays a stone beside the claimant it supports. The stones witness a promise; they do not give every household a veto. People currently accept your leadership and await a decision. You may keep work local, change priorities or seek information without promising anyone a grand new order.
Status
ACTIVE
Witness Ids
- saltmere-c3
Due Key
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-custom
Id
keelstrand-custom
Party Ids
keelstrand-c1
keelstrand-c2
keelstrand-leader
Terms
Promises made in the yard are spoken over a laid keel with witnesses. Changed circumstances can reopen terms; that does not make the first promise imaginary. Households accept your authority, while expecting you to say whose work waits.
Status
ACTIVE
Witness Ids
- keelstrand-c3
Due Key
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-custom
Id
high-barley-custom
Party Ids
high-barley-c1
high-barley-c2
high-barley-leader
Terms
At harvest, households set aside a covered bowl for those who cannot come to the field. The bowl is a witnessed obligation rather than a claim that care takes no work. People accept your leadership but watch who is asked to carry the burden.
Status
ACTIVE
Witness Ids
- high-barley-c3
Due Key
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-custom
Id
ternhaven-custom
Party Ids
ternhaven-c1
ternhaven-c2
ternhaven-leader
Terms
The first guest meal is traditionally placed at the edge of the hearth where both host and visitor can see it. Older hosts disagree about what follows that first night. You hold the recognized leadership seat; an honest limit, a negotiated welcome or a quiet month of local work remains yours to choose.
Status
ACTIVE
Witness Ids
- ternhaven-c3
Due Key
Not recorded.
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Pressures
saltmere-pressure
Id
saltmere-pressure
Subject Id
saltmere
Name
Opening allocation conflict
State
Nessa, who tends the pans, asks for the dry billets promised at the last gathering. Orin, whose household fishes, points at the smoking rack and says fish will spoil if the pans take everything. Neither claims that all production must continue: both want the cost of a reduction to be acknowledged. Several families will work on either task, but cannot do both at once.
Progress
Not recorded.
Maximum
Not recorded.
Status
ACTIVE
Last Updated Turn
0
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
keelstrand-pressure
Id
keelstrand-pressure
Subject Id
keelstrand
Name
Opening allocation conflict
State
Mara promised Arel and the fishing households a sound boat before the late-autumn runs. Arel has helped feed the yard and wants that promise kept. Tor asks that roof crews come first, showing you the wet blanket. Mara says the hull can be safely paused if covered; finishing it while making every roof sound will require more skilled hands than the yard has.
Progress
Not recorded.
Maximum
Not recorded.
Status
ACTIVE
Last Updated Turn
0
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
high-barley-pressure
Id
high-barley-pressure
Subject Id
high-barley
Name
Opening allocation conflict
State
Hesta wants every able pair of hands in the fields during this dry interval. Cal reminds her that dependents still need feeding and tending, and brings you the unfilled household rota. Beren says some sheaves can wait, but not all the exposed crop through repeated rain. Counting caregivers twice will not bring the grain in sooner.
Progress
Not recorded.
Maximum
Not recorded.
Status
ACTIVE
Last Updated Turn
0
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
ternhaven-pressure
Id
ternhaven-pressure
Subject Id
ternhaven
Name
Opening allocation conflict
State
Del recalls an old obligation to give seasonal visitors a dry first night and a meal. Ves asks whether an old welcome now means feeding whoever arrives all winter. No visitors are presently here and no arrival date is agreed. Ruan says limits spoken before arrival would be easier to honor than angry exclusions at the door.
Progress
Not recorded.
Maximum
Not recorded.
Status
ACTIVE
Last Updated Turn
0
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Rules
saltwind-baseline
Id
saltwind-baseline
Name
Frozen v0.2 simulation baseline
Status
ACTIVE
Scope
CAMPAIGN
Effect
Mundane causality; 1500 words; simultaneous monthly turns; six anchored scores and P=.65 mean+.35 minimum; causal uncertainty target and prerequisites; persistent bounded character agency; privacy; specific AI_GM elimination and emergent activation gates within SIMULATION only. General mechanics fixed; source rules bundle supplies detail.
Approval Id
SIM-BOOTSTRAP-saltwind-sound-01
Visibility
Scope
GM_ONLY
Player Ids
None recorded.
Provenance
Source Kind
PRIOR_STATE
Source Ids
- SALTWIND-INITIALIZATION
Attractors
None recorded.
Decisions
None recorded.
Approvals
SIM-BOOTSTRAP-saltwind-sound-01
Id
SIM-BOOTSTRAP-saltwind-sound-01
Kind
RULE_ACTIVATION
Approved At
2026-09-07T16:18:33.294Z
Target Ids
- saltwind-baseline
Scope
Run configuration imports the selected rules as simulation baseline only.
State Changes
None recorded.
Results
None recorded.
Deliveries
None recorded.