Run report

SIMULATION · Co-GM archive

saltwind-sound-01 — Runner report

saltwind-sound-01

FAILED — AI_ONLY_PLAYTEST

Completed turns: 3. Calls started: 58. Rejected attempts: 8.

Measured provider cost: unavailable for one or more calls. Incomplete calls: 2; reserved for unknown charges: $0.0000.

Role Calls Summed call seconds Input tokens Output tokens
player 16 553.1 341894 76630
analyze 5 497.8 1392604 88648
gm 7 1409.6 5820300 178457
adjudication_review 5 449.1 7356526 95298
draft 17 609.5 335260 72313
review 6 872.7 9638094 82887

Failure: AI reviewer requires adjudication revision: Turn 004 adjudication exhibits strong joint physical causality, realistic winter environmental constraints, excellent simultaneous pacing, and valid scoring/trope controls. However, approval must be withheld due to private information leakage across the northern border, an unrecorded material narrative action in Keelstrand, and an omitted visible consequence in High Barley.

  1. Causality and Prerequisites: Underlying physical logic is fully consistent. Saltmere's fuel blending and mudflat foraging, Keelstrand's boat shed joinery and snow clearance, High Barley's granary hurdle aeration and goat penning, and Ternhaven's wellhead hatch and smoke louvers are all grounded in established assets and prior turns. Simultaneous interactions at Marker Beach and the stream ford resolve with realistic timing. Because all issues can be resolved through state fact amendment and prose redrafting without breaking physical causality, causal_consistency is true.

  2. Information Privacy & Leakage (GM & Player 1): In T004-D05, the GM recorded Keelstrand's private internal workshop tasks into fact-marker-beach-encounter-saltmere-view, and Player 1's report narrated that Ivo explained Keelstrand was 'shaping boat timbers and carving woodenware in their boat shed throughout the winter.' Player 2's locked submission never authorized Ivo to reveal these internal details. This violates the rule prohibiting the disclosure of a village's private agenda or contents to foreign delegates.

  3. Narrative Invention & Contradiction (Player 2): Player 2's report narrates that Ivo brought Saltmere's gift of smoked fish and a reed mat back to Keelstrand. Player 2 explicitly ordered Ivo to leave tokens in place and bring only news home, and approved state fact fact-marker-beach-encounter-keelstrand-view establishes that the gifts were left at the cairn as both parties withdrew.

  4. Visible Consequence Omission (Player 3): Player 3 explicitly conducted an inquiry regarding winter sound conditions and outside travelers during the ford exchange, which the GM evaluated in synthesis but omitted from Player 3's report and visible facts.

Simulation decisions are not human approvals. Fixture runs verify orchestration, not game quality. Model review does not prove narrative privacy or human enjoyment. Token totals are measured at completed-call boundaries; in-flight calls may exceed the stopping threshold. Inspect turn records for decisions, state changes, private reports, and delivery hashes.

← Return to the campaign archive